Tag Archives: Week

‘Missile Command’ and ‘Solitaire’ Mashup ‘Missile Cards’ Launching this Week

‘Missile Command’ and ‘Solitaire’ Mashup ‘Missile Cards’ Launching this Week

Do you like single-player card games like Solitaire but wish they had more explosions and stuff? Then developer Nathan Meunier’s Missile Cards is for you. Released on desktop a couple of months ago, Missile Cards has you defending a city from incoming attacks by playing a card game, and the concept seemed like it would be such a great fit for mobile that our own now departed Carter Dotson bugged the developer enough on Twitter that he decided to bring it on over to mobile. He MAY have been planning that anyway, but don’t burst Carter’s bubble, ok? About a month later, a beta test kicked off for Missile Cards, and here we are just about a month removed from that and the game finally has an official release date: This Wednesday, June 28th.

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Missile Cards will arrive this Wednesday as a Universal app for a price of $ 2.99. The game will feature 5 different bases/decks to play, plus the ability to earn XP while playing and upgrade those bases. There are special cards to unlock, lots of different weapon types to use, and the developer himself promises an extremely difficult challenge to really test your strategy card game/missile defending prowess. If you’re interested in the process of bringing Missile Cards from desktop over to mobile, Meunier has recorded a short dev diary video on the process, which you can check out for yourself on his Youtube channel. Otherwise look for Missile Cards to arrive in just a short couple of days.

TouchArcade Game of the Week: ‘Cash Cow: Anniversary Edition’

TouchArcade Game of the Week: ‘Cash Cow: Anniversary Edition’

The idea behind the TouchArcade Game of the Week is that every Friday afternoon we post the one game that came out this week that we think is worth giving a special nod to. Now, before anyone goes over-thinking this, it doesn’t necessarily mean our Game of the Week pick is the highest scoring game in a review, the game with the best graphics, or really any other quantifiable “best” thing. Instead, it’s more just us picking out the single game out of the week’s releases that we think is the most noteworthy, surprising, interesting, or really any other hard to describe quality that makes it worth having if you were just going to pick up one.

These picks might be controversial, and that’s OK. If you disagree with what we’ve chosen, let’s try to use the comments of these articles to have conversations about what game is your game of the week and why.

Without further ado?

 

Cash Cow: Anniversary Edition

Alright, I understand this might seem like a weird choice for Game of the Week, as there was some pretty cool stuff released in the past 7 days, but hear me out. We know Riverman Media mostly for their excellent mobile titles, like Pizza vs. Skeletons [$ 2.99 / Free], The Executive [$ 2.99 / Free], and MUL.MASH.TAB.BA.GAL.GAL [$ 2.99], but way back in the day about 10 years ago they released their very first game on PC. It was a matching game of sorts called Cash Cow, where you’d combine smaller coins into bigger coins with the goal of eventually matching enough coins to create a dollar, which would then clear those coins from the board. Mixed in between the matching levels are small bonus games and a mini take on a farming sim where you get to purchase and decorate your own farm with 25 different types of items.

While it started off on desktop, Cash Cow did make its way to mobile WAY back in October of 2009 and published by Chillingo. A lite version and later a “Deluxe” version followed, but all versions of the game have been pulled from the App Store in the years since. Well, Riverman Media was able to secure the rights to Cash Cow back from Chillingo, and with the game’s 10 year anniversary approaching they decided to spruce it up and re-release it for mobile as Cash Cow: Anniversary Edition [$ 2.99], which they’ve done this week.

Ok. Here’s the deal. Cash Cow, even in its spruced up state, is not much of a looker. It looks like a developer’s first game. And matching games? Sheesh, that might as well be a death sentence on mobile nowadays. I was more than happy for Riverman to be celebrating their very first game and their many years of being an independent developer, but I can’t lie that these were the thoughts that ran through my head when I first saw Cash Cow: Anniversary Edition. And then I actually tried it and? well, I freaking love this game, ya’ll.

I don’t know what it is, but the whole matching coins to make a dollar thing is extremely fun. There’s tons of strategy in how you make your matches, and how the board will fall once you’ve cleared some coins off of it. And there are a lot of neat power-ups to keep things fresh as you play. I am probably more over matching games than anybody, but for some reason the mechanics in Cash Cow are super engaging. The real kicker is that I absolutely adore the silly farm-decorating stuff, too. There’s just something so fun about deciding what color to paint your barn and placing items where you want them. It’s soooooo basic, but somehow really enjoyable.

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It’s really tough for me to explain what the special sauce is in Cash Cow: Anniversary Edition that makes it so fun, but just trust me when I say that if you think you can’t stomach yet another matching game or you’re put off by the pretty? not? great? graphics, then push those thoughts aside and actually try the game for yourself, you may end up just as pleasantly surprised as I was. It’s probably a tough sell for most mobile gamers as the game is a WHOPPING three dollars, but there’s 5 different modes, tons of levels to play through, and no IAP shenanigans of any kind. So if you’re cool with tossing a few bucks towards an interesting game and aren’t scared off by aesthetics, consider giving Cash Cow: Anniversary Edition a look and drop by the forum thread to leave your thoughts on it.

‘Hey Wingman’ Releases This Week, It’s Like a Cross Between ‘Lifeline’ and ‘The Hangover’

‘Hey Wingman’ Releases This Week, It’s Like a Cross Between ‘Lifeline’ and ‘The Hangover’

A few weeks back we wrote a story about the upcoming Hey Wingman looking for beta testers in our forums, and now the game is ready to offer its silly take on the Lifeline formula this Thursday. For those who didn’t read the original story, Hey Wingman uses the Lifeline formula of using a “messaging” app to communicate with the in-game characters, but it removes the real-time part and, instead, adds the kinds of storylines you would find in a movie like The Hangover. In Hey Wingman, you’re using a chat app to try and break up your best friend’s doomed wedding. You’ll be communicating with your buddy Romeo, who’s apparently not the sharpest knife in the drawer, as you both try to stop your friend Dan from marrying Jill.

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As you can see in the trailer, you’ll have to dig your friend out of all kinds of messes (most of them probably of your own creation). The game is a premium app, and it’s probably going to be silly fun. Check out our forum thread for more on the game, and get ready to ruin a wedding this Thursday.

TouchArcade Game of the Week: ‘forma.8 GO’

TouchArcade Game of the Week: ‘forma.8 GO’

The idea behind the TouchArcade Game of the Week is that every Friday afternoon we post the one game that came out this week that we think is worth giving a special nod to. Now, before anyone goes over-thinking this, it doesn’t necessarily mean our Game of the Week pick is the highest scoring game in a review, the game with the best graphics, or really any other quantifiable “best” thing. Instead, it’s more just us picking out the single game out of the week’s releases that we think is the most noteworthy, surprising, interesting, or really any other hard to describe quality that makes it worth having if you were just going to pick up one.

These picks might be controversial, and that’s OK. If you disagree with what we’ve chosen, let’s try to use the comments of these articles to have conversations about what game is your game of the week and why.

Without further ado?

 

forma.8 GO

It’s not unusual for the development of a mobile game to take a long time. I mean, there are lots of indies that are just one or two person operations who are trying to make games in whatever spare time they have outside of regular day jobs and families. Plenty of times we’ve been excited for something that just seems to never come along. I was pretty sure that was the fate of Mixed Bag’s forma.8. It was first announced in June of 2012, and it seemed like every year at E3 or GDC or other gaming conferences we’d see an in-progress build that looked great, and were always promised that the release was right around the corner. Well, 5 years is a long time, but somehow Mixed Bag came through on their promise and this week they released the mobile version of the game which they call forma.8 GO [$ 3.99].

Aaaaand? it was totally worth the wait! Just in case you haven’t been following forma.8 for the last 5 years like we have, it’s a Metroidvania style game which means the entire thing takes place in one humongous, interconnected map and as you play you’ll unlock new items and abilities which will open up new pathways until eventually you’ve unlocked the entire thing. You play as a tiny exploration probe and unlike most Metroidvanias which are platformer-based, in this one you actually fly around meaning you can go in all directions.

This is a BIG game, and I’ve heard from some people who are several hours in and haven’t even registered the 25% completion mark yet, so if you’re looking for a lot of bang for your buck then forma.8 should deliver. And as great as the actual action and exploration parts are (and those boss fights!), what really sticks out to me about this game is its tremendous atmosphere. The stylized graphics are an homage to the classic adventure Out of This World (aka Another World) and I feel like they really did it justice here. Also, the music and sound effects add tremendously to the experience, so definitely don’t be scared to bust out some headphones and completely lose yourself in this one.

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We see a lot of games lag for years in development hell, and more often than not it feels like those games just plain disappear and never end up coming out. I feared that would be the fate of forma.8, but Mixed Bag never gave up on the project and even managed to release it on a variety of platforms besides mobile. I think, though, it’s the sort of game that will be really be especially appreciated by mobile gamers looking for something meaty to sink their teeth into, and its controls are simple enough that it feels just fine on the touchscreen (but supports MFi controllers if you want). I’m happy that a game I’d been looking forward to for so long not just actually came out, but that it’s actually a fantastic game too, so don’t let forma.8 slip under your radar and check out the forum thread for tons of discussion of the game.

‘Panthera Frontier’ Brings Furry Space Battles to iOS and Android Next Week

‘Panthera Frontier’ Brings Furry Space Battles to iOS and Android Next Week

Ayopa Games and Extend Interactive have revealed Panthera Frontier is hitting mobile on June 22nd. Controlling what is sure to be a furry-approved cast of characters, you’ll assemble a motley crew and do battle with other spaceships in an attempt to be the greatest crew in the cosmos. You’ll discover new alien species, powerful weapons, and get involved in an endless number of space battles. Looks intriguing to me, and that’s not because of the furries, dang it:

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Now, while Panthera Frontier has been kind of floating around in development for a while now ? seriously, it was in beta on Windows Phone 8 ? and it has what looks like a few free-to-play elements, don’t fret, TA readers: the game’s going to be paid on iOS and Android. It’ll run you a smooth $ 4.99 at launch, with $ 9.99 as the planned regular price. Spaceship battles, in what seems like kind of an FTL-esque style, sound intriguing to me, so I’ll be keeping an eye out for this next week. Plus, Panthera makes me think of Pantera, so I’ll have to blast some of that as I play. Until then, discuss in the forums!

‘Hidden Folks’ Gets Major ‘Factory’ Update This Week

‘Hidden Folks’ Gets Major ‘Factory’ Update This Week

One of the most original titles of 2017 is Hidden Folks [$ 3.99] by Adriaan de Jongh and Sylvain Tegroeg. And the party isn’t stopping any time soon ? the new Factory update is set to hit iOS and Steam this week on June 15th. These new levels take things to a whole new level. 30 targets in total, with a ton of new interactions, sounds, and little folks with their own little stories have been added into this free update for the game. Alongside the new Factory levels, the developers are doing some behind-the-scenes posts on the game, showing how Hidden Folks was made. In particular, the new levels start with drawings on paper that get scanned into a computer:

This leads to some positively massive scenes, such as this one for the Factory, including a whopping 19,745 sprites in total:

Wow! Keep an eye on the Hidden Folks Steam page’s announcements for more behind-the-scenes looks at the game ahead of the update on Thursday. I’ve played some of it…good luck.

TouchArcade Game of the Week: ‘Super Nano Jumpers’

TouchArcade Game of the Week: ‘Super Nano Jumpers’

The idea behind the TouchArcade Game of the Week is that every Friday afternoon we post the one game that came out this week that we think is worth giving a special nod to. Now, before anyone goes over-thinking this, it doesn’t necessarily mean our Game of the Week pick is the highest scoring game in a review, the game with the best graphics, or really any other quantifiable “best” thing. Instead, it’s more just us picking out the single game out of the week’s releases that we think is the most noteworthy, surprising, interesting, or really any other hard to describe quality that makes it worth having if you were just going to pick up one.

These picks might be controversial, and that’s OK. If you disagree with what we’ve chosen, let’s try to use the comments of these articles to have conversations about what game is your game of the week and why.

Without further ado?

 

Super Nano Jumpers

While App Store featuring this week has been absolutely dominated by both Monument Valley 2 [$ 4.99] and the various Apple Design Award winners, you really need to take some time and check out Super Nano Jumpers [$ 1.99] as it’s among the best Super Meatboy-likes we’ve seen on the App Store. What makes the game unique is the way you control it, which blends auto-running mechanics with the ability to stop on a dime- even in the air.

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Like Super Meatboy, Super Nano Jumpers is a difficult insta-death game with some levels that’ll have you dying over, and over, and over (and over). Practically everything you touch kills you, and the three star scoring system takes into account both how many of the coins you collect as well as how few times you die. Collecting coins and surviving is easy early in the game, but quickly gets incredibly difficult.

Your character automatically runs from the left side of the screen to the right, and by tapping the right side of the screen you jump and by tapping (or holding) the left side of the screen you stop. It’s fascinating how these controls allow you to do some incredibly precise platforming. They feel a little strange at first, particularly when you’re stopping in air. If you’re mid-jump and hold the left side of the screen, your character just stops and will fall with gravity. It’s a control scheme I really hope more games start using.

Similar to Mikey Jumps [Free], each level segment takes up the entire iPhone screen, so there’s no side-scrolling or anything else to worry about. You can see all the obstacles you need to avoid, and figure out a strategy for how to overcome them. 75 levels in all are included stretched across four worlds, and there’s even a second time trial mode to extend play time.

If you’re into difficult platformers, don’t miss Super Nano Jumpers

TouchArcade Game of the Week: ‘Yankai’s Peak’

TouchArcade Game of the Week: ‘Yankai’s Peak’

The idea behind the TouchArcade Game of the Week is that every Friday afternoon we post the one game that came out this week that we think is worth giving a special nod to. Now, before anyone goes over-thinking this, it doesn’t necessarily mean our Game of the Week pick is the highest scoring game in a review, the game with the best graphics, or really any other quantifiable “best” thing. Instead, it’s more just us picking out the single game out of the week’s releases that we think is the most noteworthy, surprising, interesting, or really any other hard to describe quality that makes it worth having if you were just going to pick up one.

These picks might be controversial, and that’s OK. If you disagree with what we’ve chosen, let’s try to use the comments of these articles to have conversations about what game is your game of the week and why.

Without further ado?

 

Yankai’s Peak

Indie developer Kenny Sun is all about making super trippy and super clever games. His previous release Yankai’s Triangle [$ 1.99] was a colorful puzzler that was all about spinning and orienting triangles. A very similar concept is behind his latest game Yankai’s Peak [$ 1.99], but in a more three dimensional and less? flatter experience. It treads a bit of familiar ground but at the same time manages to feel completely different from Yankai’s Triangle, and much, much more difficult.

Describing Yankai’s Peak is tricky. I’ll give it a shot but you’re probably better off just watching the trailer. Anyway, you control a three-sided pyramid and can move by flopping onto each of the pyramid’s sides, similar to the cube’s movement in Edge [$ 2.99]. Each puzzle board has a set path so you’re not free to just move in any direction, only to spaces that are free on the edges of your pyramid. The main goal is to move your pyramid from its starting position to an ending position, and along the way more colors of pyramids are introduced which all have their own ending positions you must move them into as well.

Since you can only move your own pyramid, you have a special trick at your disposal in order to move the other pyramids. On any of the three points of your base you can tap to set an anchor that you can pivot your pyramid on, as opposed to the normal flopping down onto its side. This allows you to swing and move the pyramids that are next to you. One of the trickiest aspects of Yankai’s Peak is figuring out all the ways you can use this to your advantage, and there’s already been several puzzles where I swore they were impossible before going back and realizing I just needed to think from the pivoting angle more.

As I mentioned, this game is hard. Probably too hard for some people. But the solution is always there, and it sometimes just takes enough poking and prodding until you come across it. There’s no timer or anything so you can take all the time you need, and there’s an undo button and no penalty for using it. You also have a choice as to which level you play from each world’s map, so if you get stumped on one puzzle you can back out and try some others for a while before coming back to attack it again after a break.

I enjoyed Yankai’s Triangle when it came out but it didn’t really grab me, and it was a bit too scattered to hold my interest. Then something Shaun said about it struck me, and after approaching it from that perspective it’s become one of my favorite go-to games. I can’t find when or where he said it so I’ll heavily paraphrase, but he likened Yankai’s Triangle to more of a toy than a game, something you pull out and play around with for a few minutes at a time and slowly chip away at.

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I feel very similarly towards Yankai’s Peak, and I know that even when I get stuck on a puzzle, I’ll enjoy pulling the game out and poking and prodding away until I eventually hit a solution. It’s very satisfying in that way, and I think both games complement each other beautifully. If you’re open to some extreme challenge and some abstract designs, and that hefty dose of Kenny Sun weirdness, I heartily recomment checking out Yankai’s Peak.

The ‘Hearthstone’ ‘Randomonium’ Brawl Makes Its Return This Week

The ‘Hearthstone’ ‘Randomonium’ Brawl Makes Its Return This Week

Do you like randomness? Do you like minions that change mana costs every single turn so that you never know what cards you can play the next turn? Then step right up because this week’s Hearthstone [Free] Tavern Brawl, Randomonium, was made for you. This one is a repeat of a repeat, and it will scratch that RNG itch of yours (if you do have one, of course). You get to pick one class and get a random deck. The fun part is that every turn, the card costs get randomized, which is a recipe for silliness. You might get to play a powerful Legendary on turn 1 or play a crazy powerful three-card combo on turn 4. Great fun for you, though not great fun for your opponent.

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As with every returning Brawl, this one will feel a bit different than before because of all the new cards injected into the game. And personally, I do enjoy these kinds of brawls. As for strategies, you could pray to the Gods of RNG, light a candle in your neighborhood’s Temple of RNG, or sacrifice a loved one.

TouchArcade Game of the Week: ‘Skullgirls’

TouchArcade Game of the Week: ‘Skullgirls’

The idea behind the TouchArcade Game of the Week is that every Friday afternoon we post the one game that came out this week that we think is worth giving a special nod to. Now, before anyone goes over-thinking this, it doesn’t necessarily mean our Game of the Week pick is the highest scoring game in a review, the game with the best graphics, or really any other quantifiable “best” thing. Instead, it’s more just us picking out the single game out of the week’s releases that we think is the most noteworthy, surprising, interesting, or really any other hard to describe quality that makes it worth having if you were just going to pick up one.

These picks might be controversial, and that’s OK. If you disagree with what we’ve chosen, let’s try to use the comments of these articles to have conversations about what game is your game of the week and why.

Without further ado?

 

Skullgirls

Fighting games have a weird history on the App Store. Big names like Street Fighter and King of Fighters are present, and mostly looked to emulate their arcade counterparts by way of a smattering of virtual buttons on the touchscreen. The original Injustice (and to an extent, Infinity Blade before it) was the first to try to take the elements that make fighting games great but adapt them to touchscreen friendly taps and swipes. Many of these “streamlined mobile fighters” have come in its wake, trying to expand upon and hone in on the formula. While I’ve enjoyed many of those games for years now, I feel like Skullgirls [Free] is the one to have nailed that streamlined formula the best thus far.

For a quick history lesson, Skullgirls originally launched on consoles in the spring of 2012 and stood out for its largely female cast of wacky characters, its postwar setting and jazzy soundtrack, and its gorgeous hand-drawn sprites and incredibly fluid animations. In a world of 3D polygonal fighters, Skullgirls was a throwback to the classic fighters of the ’90s. The game was highly acclaimed and spawned a few different versions over the years across a variety of platforms. Skullgirls on mobile is very true to its older siblings and carries over many of its unique characteristics, which already makes it stand out from the pack of similar games on the App Store.

What really gets me about Skullgirls on mobile though is its fighting mechanics. Other streamlined mobile fighters get the timing and anticipation aspects of traditional fighters down well, but the actual back and forth fighting typically feels more robotic and canned. There’s some essence of that in Skullgirls too, just by nature of it being stripped down, but it also retains a ton more of the strategy and the organic feel of traditional fighting games. You have a lot more choice in how you attack and chain together combos, and they’ve even found a way to include important elements like throwing and air juggling into the more compact form. It’s just damn fun, and makes it hard to go back to Injustice, et al.

My main knock on Skullgirls is that the difficulty balance is a bit all over the place. This is lessened by the fact that there’s so darn much to do in the game, between the multiple branching paths and multiple difficulty levels of the Story campaign, to the Daily Events, and especially to the Prize Fights which are more or less the PvP arenas in the game. You’ll no doubt hit points in any of these modes where you’re up against an absolute beast of an opponent and get your knickers handed to you, but it’s easy enough to shuffle off for a while and find some other things to do in the meantime before approaching that opponent again with a different strategy or a more leveled up team.

Another neat aspect, and something that’s worth noting when facing off against any opponent, is the whole elemental system. Each character is a certain type of element, and there’s the typical rock/paper/scissors effect with fire/water/earth elements plus a light and dark element which are strong against each other. It is imperative that you pay attention to this as it can easily make a seemingly impossible fight practically a cakewalk if you have the right elemental balance towards your opponents. If you haven’t been paying attention to this and feel like you’ve come across some absurdly difficult opponents out of the blue, then check the elemental matchups, as that could very well be the issue.

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Anyway, I’ve written a bunch about Skullgirls already leading up to and through its release, and I feel like I could just harp on forever, but you’re all probably anxious to get your weekend started. Hopefully I’ve made the case as to why I think Skullgirls is such a standout in this crowded mobile fighting genre, and with its unique look and wonderful mechanics, I hope that fighting game fans and non-fans alike will give the game a shot and drop their impressions in the forum thread. Hopefully, like Injustice and Marvel CoC before it, Skullgirls will be a hit and go on to see many years of life and fantastic updates.