Tag Archives: Wacky

Wacky Physics Game ‘ Touchdowners’ Releasing June 22nd

Wacky Physics Game ‘ Touchdowners’ Releasing June 22nd

Take a pinch of wacky physics and add a pinch of American football (of sorts), and you have the upcoming Touchdowners, from the team behind the Golf Zero [Free] game. In Touchdowners, you control a team of 3 players, and you can do three things: jump forward, jump backwards, and throw the ball. Each of your three players has different skills, with the player at the front jumping forward fast but jumping backwards much slower and so on. No matter your skill, the wacky physics will ensure all kinds of silly shenanigans.

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The game is coming out June 22nd (which is next week), and will be free with ads and one IAP to remove the ads completely. If you want to see more of the game, flail over to our Upcoming Games forum thread.

‘Silly Walks’ is a Wacky Anthropomorphic Object Walking Simulator from the Makers of ‘Breakout Ninja’

‘Silly Walks’ is a Wacky Anthropomorphic Object Walking Simulator from the Makers of ‘Breakout Ninja’

Part Time Monkey, which I accidentally just mistyped as Party Time Monkey and now I can’t help but think that a company name change is in order, is hard at work on their next project after bringing us such delightful treats as Breakout Ninja [Free] and Space Bang [Free]. The new game is called Silly Walks and that title also acts as a handy description as the goal is to guide various anthropomorphic food objects through a gauntlet of dangerous hazards towards safety, as a huge cast of everyday household objects have also sprung to life and they’re trying to get themselves some of that food, you know? Check out the colorful trailer for Silly Walks.

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This game definitely gives me a heavy I Am Bread [$ 4.99] vibe, mostly because here you’re also a piece of food walking around a giant household. But where I Am Bread leans heavily into its own absurdity and purposefully awkward controls, Silly Walks embraces its, well, silliness and uses a much simpler one-touch control scheme where you’ll tap to plant each foot as your character alternates swinging left and right. There’s also a swipe-to-dash mechanic for those who want to try their hand at rushing through levels and breaking certain objects. Part(y) Time Monkey says they’ll be releasing Silly Walks sometime this summer, likely in August, and until then you can catch some discussion of the game in our forums.

‘Touchdowners’ is The Next Wacky Sports Game from the Developers of ‘Golf Zero’

‘Touchdowners’ is The Next Wacky Sports Game from the Developers of ‘Golf Zero’

Colin Lane is out to deliver unique interpretations of every single sport on Earth. After his floppy-armed takes on wrestling with Wrassling [Free] and basketball with Dunkers [Free] in collaboration with Folmer Kelly. He’s started working with Brad Erkkila, and they did Golf Zero [Free] earlier this year, and it was good. Now, the duo is set to take their talents to the gridiron with Touchdowners.

Expect more of the flailing-arm, goofy-physics sports action that Colin Lane and co. have managed to deliver so far. But the element of passing shows some promise for making this unique. The board could suddenly flip around with a good pass. Or, chaos could ensure with a particularly bad one. However it all goes down, it’s sure to be goofy. Touchdowners is in development right now, and you’ll be sure to hear more from us when new details emerge.

New ‘Thimbleweed Park’ Trailer Introduces the Wacky “Ransome the *Beeping* Clown”

New ‘Thimbleweed Park’ Trailer Introduces the Wacky “Ransome the *Beeping* Clown”

Two of the minds behind one of the greatest point-and-click adventure games of all time, Ron Gilbert and Gary Winnick of Maniac Mansion fame, successfully Kickstarted a brand new adventure game back in November of 2014 called Thimbleweed Park. In March of last year, we got the first trailer which depicted a murder mystery involving a cast of strange characters that takes place in the strange world of Thimbleweed Park. Another new trailer was released in June, and another in August, and then in December we got a video of Thimbleweed Park running on an iPhone. That brings us to today where another new trailer reveals perhaps one of the strangest Thimbleweed Park characters to date: Ransome the *Beeping* Clown.

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The more I see of Thimbleweed Park, the more excited I get to play it. The game definitely displays the same type of whimsy as games like Maniac Mansion, including a fairly dark and almost adult tone. Ransome the swearing clown is certainly evidence of that. I also love how there’s a variety of different characters who all have their own motives and whose storylines all seem to intersect with each other. I can’t wait! While no specific release date has been set yet, Gilbert and Winnick state that Thimbleweed Park will be heading to Xbox One, Windows, Mac, and Linux in “a month or two” and I’d imagine the mobile version will be coming at some point (hopefully) not too long after.

‘Mixed Macho Arts’ is the Wacky New Physics-Based Fighting Game from the Maker of ‘Cloud Knights’

‘Mixed Macho Arts’ is the Wacky New Physics-Based Fighting Game from the Maker of ‘Cloud Knights’

Silly, competitive multiplayer games with crazy, over-the-top physics are among my favorite genres on mobile, enough so that I have an entire folder dedicated to them. One of the more underrated titles that fits this mold is Cloud Knights [$ 2.99] from solo developer Henri Kuismin and his company Astrosnout. I guess the best way to describe Cloud Knights is that it’s a one-on-one fighter based entirely around moving and attacking by rotating your weapon and pushing off the ground to vault yourself around. There’s a learning curve to Cloud Knights but once it clicks it’s an absolute riot. Now Kuismin is back to take on the one-on-one fighting genre again with his upcoming game Mixed Macho Arts. I’ll go ahead and let the trailer for Mixed Macho Arts speak for itself.

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Like Cloud Knights, Mixed Macho Arts features a two-button system which causes your character to rotate either clockwise or counterclockwise. Your offense consists of cartwheeling into your opponent but there’s some special moves that can be automatically triggered based on your positioning too. The result is a frantic flail fest that, like similar physics fighting games, has a lot more depth than it appears to have on the surface. It doesn’t hurt that all the fighters have hilarious randomly generated nicknames and are spouting off trash talk dialogue all during the fight. There’s definitely a heavy Smash Bros. vibe here too as your goal is to fling your opponent off of whatever platforms you’re fighting on and into the lava below. Of course, the game also includes same-device multiplayer, which is where these types of games really shine. If you love these games as much as I do, keep your eye out for Mixed Macho Arts when it arrives on June 14th for $ 1.99.

‘PKTBALL’ is a Wacky Local Multiplayer ‘Pong’ Game from the ‘Hopiko’ Developers

‘PKTBALL’ is a Wacky Local Multiplayer ‘Pong’ Game from the ‘Hopiko’ Developers

Laser Dog Games has a great library of iOS games so far ? their most recent release Hopiko [appprice url=”asdf”] is fantastic ? so when they announce something new, you need to pay attention. PKTBALL (pronounced Pocketball) is a new Pong-style game where you take on up to 3 other players on the same device. And of course, you’ll have to deal with weird, random events like fish balls. I don’t recall that being in the original Pong, but seems fun!

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I’ll be interested to see how this works on a single device with 4 people, but Laser Dog is pretty good at touch controls, so I’m not concerned at the playability with 4 people crowded around a tablet, just curious. The various characters and backgrounds look like fun, and there’s a lot of game feel elements, like when the balls are hit, that could make this feel fun to play too. This one’s set to hit on April 7th, and it should be worth watching out for.

‘Rush N Krush’ Review – Wacky Races

‘Rush N Krush’ Review – Wacky Races

I never could have imagined that the mobile platform would house so many old school arcade experiences. Growing up I’d spend hours pumping quarters into various games, often times logging how much average playtime I’d get out of a single coin, so I could maximize my time at an arcade. I kind of do the same thing now with mobile games, especially if they offer “extra lives” or some form of energy mechanic.

Some games are just as swindle-prone as operators who jack up the difficulty on beat ’em up machines so kids will spend more money, and in many ways, Rush N Krush [Free] emulates that experience.

The game starts off innocently enough. Players are thrust into a tutorial section, which showcases the bright art style, reminiscent of classic franchises like Outrun. There’s a ton of variety on display right from the get-go, including Mario Kart style question block power-ups, and tow trucks that can carry you through the stage in an invincible state. These aren’t just throwaway abilities either, as each of them comes with their own set of animations, like the boost that sprouts giant jet turbines on both sides of your vehicle. It commits to the over-the-top cartoon feel, and doesn’t let up.

Rush 1

It gets even more engaging once boss fights come into the picture, allowing your cars to sprout machineguns to blast away the opposition. Getting the hang of the drifting system is also fun, as you can gain a small boost when tailing an NPC car, or a larger one if you swerve out to the side of them at the last possible moment.  A dedicated jump button kind of brings it all together, as it can be used while on flat ground, or strategically pressed right before going off of a ramp to queue up an extra boost.

As a Netmarble game, we’ve basically come to expect a complete overload of UI messages, and that’s exactly what Rush has. From the very moment you boot the game up you’re bombarded with ads, bonus packages for $ 8.99, seasonal bonuses, and energy notifications. The main menu has no less than 13 options on it, which are part gameplay related, part giant ad machine. While single races are an option, there’s also a story mode with plenty of objectives to sift through, and a decent amount of stages (50 at the time of this writing). But a number of technical problems bring Rush down, unfortunately, despite its fun arcadey nature.

Rush 2

There’s three currencies afoot — trophies (cars),  gold (upgrades and items), and tires (energy). The former funnels into the latter two, which can be purchased in increments of $ 2.99 up to $ 99.99. A lot of gameplay is also gated, including multiplayer, which can only be accessed after multiple hours of play on top of navigating the energy mechanic. Netmarble also recommends that you link to Facebook to prevent the loss of any purchases. At what point is enough enough? I submit that the time is now.

If it wasn’t so convoluted and weighed down by the storefront, Rush N Krush would be a must-download for arcade racing fans. Right now though you’ll have to brave the cavalcade of menus and micro-currencies to make sense of anything. I sincerely wish more publishers allowed players a way to  just purchase a game outright as a premium product, but of course, there’s less money to be made that way.