Tag Archives: Sweet

‘Flipping Legend’ Review – It’s Flipping Sweet

‘Flipping Legend’ Review – It’s Flipping Sweet

It can be tough to stand out for a game that is in a well-worn genre. The sort of endless runner with action elements genre can be a tough sell for some folks when there’s a ton of those games out there. But Flipping Legend [Free] doesn’t deserve to be skipped. This separates itself from the rest of the pack by having a unique movement system, an RPG-style upgrade system, strong artistic direction, and most importantly: being fun to play at its very core.

Flipping Legend has you playing as one of several character types who have the ability to flip diagonally across the world, much like a bishop on a chess board. So, you can’t hit anything right in front of you, necessarily. You have to be constantly thinking in diagonals, trying to string together jumps, because your health constantly decreases when you’re not bopping enemies. You have five worlds to make it through, though a portal can be taken to later worlds when you reach each one five times. You also can backflip, but this uses up part of your super meter. Your enemies won’t just stand there waiting for you to bop them: some of them throw projectiles, will poison you, or are ghosts that will chase you down unless you get away quickly enough. Good luck with all that! It’s all a fun concept on paper, but it’s such a fun game to just physically play.

A big reason why Flipping Legend works so well is because the flipping feels so good to play with. It’s a fast, responsive control scheme, and flipping from tile to tile, bopping enemies in a row, it is very satisfactory to play with. The big thing you have to understand is how to use the flips across the screen, where flipping right on the right column will flip you to the left column. The checkerboard system helps out a lot, as it gives you a quick glance at if you need to get on a different checkerboard path. The whole system also conveys a feeling of correctness when you get a big string of enemies taken down, like this is how you’re supposed to be doing it. When a game feels so good to just play in its rawest form, that’s a sign that the bigger experience can be fun. This isn’t always the case, but Flipping Legend has a fantastic core to work with.

The special attack meter feels cribbed from fighting games for a different purpose here, but it provides a a useful system. See, you can use one bar of your meter to jump backwards, which is helpful for taking out enemies as there’s better rewards for keeping a string of kills going without missing an enemy. But, the meter takes longer to fill going down the line, so one jump backwards when you have a full meter comes at a higher cost. You can stand there and wait if you don’t have the meter full to jump backward, but with the constantly-draining health, this is only recommended ever so often. The super moves are rather useful, as they can take out multiple enemies, or help you out when you need a bit of an edge going through the world. The werewolf is a particularly interesting character because he has a forward jump for his special move; you don’t get the screen-clearing you do from other characters’ abilities, but you do get a useful little tool that can be upgraded to be more of a boon to your high score chasing.

The upgrade system is a bit different from other free-to-play games, because you have to level up your characters in order to upgrade them. Diablo‘s skill trees are a stated influence for Flipping Legend, where you get one skill point to spend on upgrades per character level. Experience is earned through scoring points, with bonuses to be found in treasure chests. Upgrades include things like being able to pick up multiple shields, being immune to certain negative effects, and faster power bar generation. But each character has some unique ability upgrades, where like the ninja can shoot shurikens at forward enemies when doing their backflip. The warlock’s spell can become more useful, and even help out with the ghosts in the cemetery. The character leveling also means that you have an incentive to play with each character, and have some solid progress to work toward in the game toward not just getting high scores and unlocking new areas, but also making your characters even better.

Flipping Legend is free-to-play, with two in-app purchase types. One is the ad removal IAP, which not only removes any kind of interstitial ad you might see, but you also don’t have to watch ads to get the free chest every 10 minutes, and chests you pick up in the game open for free at the end of your session. You can then buy legend chests: 10 for $ 0.99, 25 for $ 1.99, or 40 for $ 2.99. These give you rare skins, experience bonuses, and big quantities of gold for your runs. There’s no exorbitant spending here, and that ad removal IAP will take you a long way toward saving time with the chest unlocks. Interestingly, there is no way to continue a run, so once you die…you die.

The art style of Flipping Legend works rather well because of the way that it combines voxel art and low-resolution pixel art in a way that feels unique. Plenty of games have had either style, but the voxel characters of Flipping Legend feel special in that way. While the low-resolution fonts still feel a little jarring compared to the 3D art, I don’t know if there was a good solution for that. It’s still a good style for the game. The music has a great feeling to it, and there’s a cool aspect to where it changes smoothly with level transitions, to where you might not even notice that the track has been building into something different. There’s iCloud support so you don’t lose your progress when playing on different devices.

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Flipping Legend is just an astounding take on a well-trodden genre, of the free-to-play action-y runner. The work that Hiding Spot Games put into this along with Noodlecake’s help has been spectacular. The reports from GDC were that this was coming together really nicely, and after playing a ton of this one before and after release, Flipping Legend is a must-download in my book.

3-Ingredient Happy Hour: The Sweet and Tart Mulligan

3-Ingredient Happy Hour: The Sweet and Tart Mulligan

Happy weekend, and welcome back to 3-Ingredient Happy Hour, the weekly drink column featuring super simple yet delicious libations. This weekend is going to a hot one?or at least moderately warm one?so I think a porch sipper is in order.

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What’s Cooking? What’s Your Favorite Sweet or Snack From Another Country?

What’s Cooking? What’s Your Favorite Sweet or Snack From Another Country?

Hello, and welcome back to to What?s Cooking?, the weekly open thread where you get to share your brilliant thoughts, advice, recipes, and opinions on all things edible. This week I want to talk about all of the tasty snacks, candy, and other foods you can only get in a place that is not your home, and what you stock?

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Make Sweet Gains Through Minimalistic Minigames in ‘tapgym’, Hitting the App Store Soon

Make Sweet Gains Through Minimalistic Minigames in ‘tapgym’, Hitting the App Store Soon

One of my fondest gaming memories has to be the WarioWare series on the old Nintendo handhelds, as the fast paced and eclectic mix of challenges the game constantly threw at you never failed to stay entertaining. There hasn’t been a particularly strong representation of similar games on iOS, with only Lucky Kat’s Grump Cat’s Worst Game Ever [Free] being a notable recent benefactory of this formula that should be a perfect fit for the capacitive touch screen of modern mobile devices. Thankfully, developer Fuzzy Logic is looking to make its own splash on the minigame genre with their upcoming release tapgym, where you’re tasked to tap and swipe to make your stickman protagonist complete numerous real-life exercises and achieve physical, mental and virtual fitness for your character. With its minimalist art style and high score emphasis, tapgym looks extremely promising, and will be one to look out for when it launches in the near future at a mobile gym near you.

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While I’m sure many will share the sentiment that the gym is a terrifying and inhospitable place, Fuzzy Logic has gone some way to making the exercises look relatively entertaining, despite their relatively basic nature. So far, the developer has shown a glimpse at two repetitions in the bench press and dumbbell raises, and while the former only involves tapping the screen, it also accounts for having to lower the weights which means furiously clicking will not lead to immediate gains. With high score leaderboards for each activity, as well as a mysteriously titled ‘Berserk mode’ (which will likely involve even faster and harder repetitions), there’s a lot of promise in tapgym, and if it can keep each minigame distinct and interesting there is a chance that it can tap into the wonder of similar WarioWare-esque titles. Look out for tapgym on the App Store soon, and be sure to head to our forum thread for more information (and an unrelentless barrage of #hashtags) leading up to the game’s imminent release.

‘Minecraft: Pocket Edition’ Got a Sweet Candy Texture Pack

‘Minecraft: Pocket Edition’ Got a Sweet Candy Texture Pack

Things have been quiet on the Minecraft: Pocket Edition [$ 6.99] front after the huge update a few months back, and no hints are coming out of Mojang and Microsoft on what the future holds for this great game. We did get a patch today, though, but no new mechanics or features were added; instead, what we did get is another texture pack, and this one is pretty sweet. The Candy Texture Pack pours some sugar on the game, turning mobs into Jelly Creepers, Starlight Mint Skeletons, Velvet Cake Cows, and more. As you can see from the screenshot below, the game looks fun and colorful with this new texture pack.

The question now is what’s coming to the game next. We know that the developers want feature parity between the various Minecraft versions, so I wonder what we might be getting next. I’m not sure we can get the improved combat to work well on a touchscreen, but the team has surprised me so far. What features do you want to see next?

Ring in the New Year with a Sweet Sale on the ‘Dragon Quest’ Games

Ring in the New Year with a Sweet Sale on the ‘Dragon Quest’ Games

There was a time in the long ago when I wasn’t churning out daily sales posts. It’s hard to believe, but it’s true. While we’re certainly living in a post-2016 Christmas sale world, it’s important that for some countries, New Year’s is an even bigger event than Christmas. Japan happens to be one of those countries, so I suppose it’s quite appropriate that one of the country’s most beloved series is having a big sale before everyone settles in for an evening of watching the same old singers singing the same old tunes. Every last Dragon Quest game released on iOS is on sale. I’m not going to say you must buy all of them, but you ought to buy all of them.

  • Dragon Quest [$ 1.99] Review / Forum Thread
  • Dragon Quest 2 [$ 2.99] Review / Forum Thread
  • Dragon Quest 3 [$ 6.99] Review / Forum Thread
  • Dragon Quest 4 [$ 9.99] Review / Forum Thread
  • Dragon Quest 5 [$ 9.99] Review / Forum Thread
  • Dragon Quest 6 [$ 9.99] Review / Forum Thread
  • Dragon Quest 8 [$ 19.99] Review / Forum Thread

While I love all of them, I understand you might not want to throw down the dough for all of them at once. So with that said, if you like a good story, go for Dragon Quest 5. If you want a somewhat old-school game with lots of fun party-building options, Dragon Quest 3 is your friend. Dragon Quest 4 is a great choice for those who like memorable characters. If you want something visually impressive, Dragon Quest 8 is probably the best call, but with the proviso that the framerate in the mobile version is pretty choppy. They’re all good in their own ways, though, so if you’ve got a yearning for some classic JRPG joy, now is the proper time to indulge.

The Difference Between Splenda, Sweet and Low, Equal, and Stevia

The Difference Between Splenda, Sweet and Low, Equal, and Stevia

The Food and Drug Administration (FDA) has deemed as many as eight kinds of artificial sweeteners to be safe for consumption. You probably recognize some of them by their brand name: sucralose (Splenda), saccharin (Sweet and Low), aspartame (Equal), and stevia (Truvia). Each has varying levels of sweetness and uses.

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Makers of the Dark ‘Hopeless’ Series Are Going Sickeningly Sweet with New Game ‘Sugar Slide’ Coming this Thursday

Makers of the Dark ‘Hopeless’ Series Are Going Sickeningly Sweet with New Game ‘Sugar Slide’ Coming this Thursday

Upopa Games, makers of the arena survival game Hopeless: The Dark Cave [Free] and the side-scrolling on-rails style shooter Hopeless 2: Cave Escape [Free], have a new game hitting this week called Sugar Slide. While the Hopeless games are stylish and dark, featuring many crazy creatures and gruesome deaths, Sugar Slide is going in the exact opposite direction and features bright, cheery, colorful visuals and classic pipe-connecting puzzles reminiscent of Pipe Dream or even the Kiefer Bros’ excellent Aqueduct [$ 3.99 / Free]. Check out the trailer.

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I really enjoyed the Hopeless games and especially loved the art style and personality of the characters in those games, and it looks like all those elements will be present in Sugar Slide as well. For a pipe-connecting puzzler it sure seems to have a lot of personality, and I think it’s pretty amusing to see Upopa slide so far across the spectrum from their much darker Hopeless games. Don’t let the cuteness fool you though, as Upopa promises there’s a lot of hardcore challenge in the game’s 60 levels. Be sure to check out Sugar Slide later this week when we include it in our weekly new games roundup.