Tag Archives: Supercell

New iPads, E3, and a Supercell Soft Launch – The TouchArcade Show #311

New iPads, E3, and a Supercell Soft Launch – The TouchArcade Show #311

We’ve got a lot to talk about this week, and aside from a few 90’s music jokes for episode #311, we hop right in to talking about the latest and greatest in the world of iOS gaming. Kicking things off with discussing the new iPad Pro and the odd situation Apple has themselves in with how difficult it is to continue to perfect their devices, we move on to the few E3 announcements that pertain to mobile. From there, we discuss a few of the huge releases of the week including Supercell’s soft launched Brawl Stars, Noodlecake’s Flipping Legend [Free], and the Metroidvania forma.8 [$ 3.99] which has been years in the making.

Don’t forget to shoot us emails with any questions, feedback, or anything else relevant or irrelevant to [email protected] We read ’em all, and love decoding messages written entirely in emoji. As always, you can listen to us with the links below… And if you like what you hear, please subscribe and/or drop us a review in iTunes. Much appreciated!

As a companion to this audio podcast, we also do a video version of the same show that is exclusive to Patreon which allows you to see us playing the games we’re talking about. Backers can view the most recent video episodes of the TouchArcade show by clicking here. Be sure you’re logged in to see the latest content. For everyone else who is curious, you can check out our public patreon posts to see older episodes of the video podcast. If you like what you see, consider becoming a TouchArcade Patreon backer.

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Direct Link: TouchArcadeShow-311.mp3, 65MB

First ‘Brawl Stars’ Details from Supercell Shown Off

First ‘Brawl Stars’ Details from Supercell Shown Off

Supercell’s Brawl Stars tournament livestream is going on right now ? seemingly a prerecorded video being shown off. The first gameplay footage has been revealed. This is a top-down shooter where players are fighting for gem mines, collecting gems and fighting against opponents and working with their teammates in 3-on-3 battles. Collecting gems is the goal, and it’s possible to also destroy opponents’ gems before the end of the match. Different characters, with traditional types such as melee and ranged, will be available.

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This seems like an interesting take on the MOBA, as there is a movement joystick for some characters, and an interesting gem control mechanic for how to win. Taking 10 gems seems to be important to getting a win. The game won’t be available quite yet, but a soft launch will take place in Canada before everything else. We’ll have more details as they come in!

Supercell Outlines Expansion of ‘Clash of Clans’ Universe Into Merchandise, eSports, Animation, and Much More

Supercell Outlines Expansion of ‘Clash of Clans’ Universe Into Merchandise, eSports, Animation, and Much More

Even though its runaway success on the App Store made it seem like the logical next step, it was still rather shocking to see the extent that the Angry Birds [Free] series took over virtually every media outlet at the height of its popularity. Whether that was an animated series on television, a feature film, or even just the sheer amount of merchandise that appeared on shop shelves, it was still surprising to see what began as a relatively modest Chillingo arcade game become the all-encompassing behemoth that resulted in the whole world being infected with Angry Bird fever. Following the precedent set by Rovio’s flagship title, Supercell have detailed in an article with VentureBeat how they are planning to move ‘beyond video games’ into the animated series which we brought you news of last month, but also investments, merchandise, and eSports.

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In the feature, as well as outlining the frankly ridiculous $ 1 billion potential sales figures for Clash Royale [Free] in its first year, the CEO and cofounder of Supercell Ilkka Paananen expressed his vision of expanding the universe of its games, as a way ‘to give back to [their] players’. Paananen cites a future figurine store as an example, as the intricately designed models will be priced mostly to cover the manufacturing and shipping costs, rather than purely to make a profit over even more potential marketplaces. Furthermore the upcoming Clash Royale North American Open, which will take place later this month, was described as an attempt to distance the competition from typical eSports events through inviting comedians from The Daily Show to present it. Despite all these cool new additions, which culminate in the recent purchase of Badland developer Frogmind for $ 7.8 million, as well as the ‘Clash-A-Rama’ animated series from three former writers of The Simpsons, Paananen emphasised how Supercell are a games company, and ‘will always be a games company’ first and foremost.

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While there’s always going to be a degree of cynicism in regards to this rhetoric of putting the fans first – Supercell are a business, after all – it’s certainly an exciting time to be a fan of the Finnish developer’s titles, and it’s refreshing to hear that the runaway success of their games hasn’t caused Supercell to lose sight of what brought them that very success in the first place. I’d strongly recommend anyone interested in what Supercell has in store beyond gaming to give the VentureBeat article a read, and make sure to let us know your views on the Clash Royale forum thread.

[via VentureBeat]

‘Badland’ Developer Frogmind Acquired by Supercell, Future Games Will be Free-to-Play

‘Badland’ Developer Frogmind Acquired by Supercell, Future Games Will be Free-to-Play

Frogmind, the developers of the BADLAND [$ 2.99] games, have announced that they have sold 51% of their company to Supercell, developers of [Free], though I’m sure you knew that. While Frogmind’s only major games are the two BADLAND titles, they’ve also been working on some free-to-play prototypes with Frogmind CEO Johannes Vuorinen: “We…started exploring the Free to Play model [after the first BADLAND]. We felt there was so much room for value and innovation there. And the direction where the market was headed was pretty clear. We started prototyping F2P game concepts parallel to working on BADLAND 2 [$ 3.99].”

photo_johannes_and_ilkka

As such, Frogmind says that with Supercell’s similar organizational structure to where several small teams help bring game ideas to life, their liking of Frogmind’s new games (3 of which are in the works right now), and Supercell’s free-to-play expertise, Frogmind’s hoping that they can strike gold in the future of mobile gaming. The plan is for Frogmind to operate independent of Supercell still, with Vuorinen claiming it’s similar to how Supercell has operated under its corporate parents of SoftBank and Tencent.

It’ll be interesting to see just what comes of this acquisition. Vuorinen said in an email that “We are confident our BADLAND fans will enjoy them.” One concern is that over on Android, BADLAND 2 initially released as a more traditional free-to-play game, and there was enough anger over it that the game switched back to the freemium unlock system that BADLAND games have had on Android. However, BADLAND 2 Android publisher Cheetah Mobile on Android has a bit of a bad reputation with their app Clean Master in particular, so it was likely a double-whammy of blowback there. But still, the seeds of discontent have been sown among at least vocal audiences. Considering how many people have played BADLAND games for cheap or free, though, the vocal audience might just be a vocal minority among a crowded landscape that likes Frogmind’s stuff and is ready for free-to-play games from them.

Supercell Says No ‘ClashCon’ This Year So It Can Improve ‘Clash of Clans’

Supercell Says No ‘ClashCon’ This Year So It Can Improve ‘Clash of Clans’

If you were one of those saving to go to ClashCon this year, you are unfortunately out of luck. Supercell announced today that it won’t organize a ClashCon like it did last year; instead, the team wants to put all its attention to benefiting the entire community of Clash of Clans [Free] rather than the few lucky souls that can attend ClashCon. And the best way to benefit the community is by working hard to improve the game and add more features to it. Having a small team, the announcement points out, means having to say no to things you actually want to do. So, sorry guys, no ClashCon for 2016.

I can’t say I’m that surprised to be honest because the Clash of Clans community (or at least the most vocal players) has definitely been demanding changes to the game, and although we haven’t heard anything official about the upcoming update yet – other than some balance changes – there are rumors of big changes coming soon. So, I don’t think anyone will complain if instead of getting a ClashCon, we get a better Clash of Clans.

‘Clash of Clans’ Developer Supercell Officially Bought by Tencent for $8.6 Billion

‘Clash of Clans’ Developer Supercell Officially Bought by Tencent for .6 Billion

Five days ago, we brought to you substantial rumors that Tencent was about to acquire Clash of Clans developer Supercell for a sum of around $ 9 billion. Today, the deal was made official, as the Chinese company has now bought the 73% stake that Japanese telecoms corporation SoftBank owned for a cool $ 8.6 billion. Tencent, which already is incredibly influential within the PC scene through owning cult PC MOBA game League of Legends, are now one step closer to world domination as the acquisition of Supercell includes the top grossing game on the App Store of 2015 in the form of Clash of Clans [Free]. This, coupled with their 12% stake in Hearthstone [Free] creators Activision Blizzard and ownership of ridiculously popular social media platforms QQ and WeChat in China mean Tencent have made a statement of intent in the mobile market and don’t look like they intend to cede their behemoth status any time soon.

Supercell Tencent

While such an impossibly large deal will obviously have dramatic effects for the future of iPhone gaming, the priority for fans of Supercell’s games is most likely to be what happens next for the developer and specifically for the games so many spend a lot of time and money playing. After the deal was announced, Supercell released a statement on their website about ‘the world’s worst kept secret’ detailing their rationale behind the purchase and what it means for them, and for any skeptics it appears that the company is in safe hands. The CEO of Supercell Ikka Paananen stated how Supercell will continue to operate independently almost identically to the SoftBank days, and will continue to be based in Finland. He goes on reassure fans that the company will remain privately held and that the Tencent president Martin Lau was actually in the top 100 global players of Clash Royale [Free] for a time and so is a genuine fan of their games. This suggests the deal isn’t an entirely soulless corporate transaction from someone who doesn’t truly understand the developer they are buying or the fans they have earned over the years.

Clash Royale Newzoo

Of course, with any deal as large of this there will always be cynicism and with the question of declining daily revenue and App Store chart positions of Clash of Clans and Clash Royale, the path Supercell takes in the future is certainly one that will be interesting to follow in the upcoming years. However, based on the major success of League of Legends which has only grown after Tencent’s acquisition of Riot Games means it will hopefully be onwards and upwards for loyal Supercell fans.

Tencent About to Acquire ‘Clash of Clans’ Developer Supercell, but Are They Still King of the App Store?

Tencent About to Acquire ‘Clash of Clans’ Developer Supercell, but Are They Still King of the App Store?

The Wall Street Journal has an interesting report about Tencent’s pending acquisition of Supercell from SoftBank, also the parent company of GungHo. Tencent’s reportedly paying $ 9 billion for Supercell, after SoftBank spent $ 2.1 billion to acquire a 51% stake in Supercell back in October 2013. Tencent has $ 16 billion in net cash according to the Wall Street Journal, and so the Supercell acquisition would be a way for them to make a huge splash in mobile gaming. Tencent is a major player in China, with their WeChat service being massively popular. But WSJ’s Jacky Wong throws some cold water on the deal, pointing out that “it would take 12 years of Supercell?s earnings last year to pay back Tencent?s investment.” And growth is not guaranteed. In fact, there’s a bit of a concerning development with Supercell’s daily revenue:

WSJ Supercell Daily Revenue

A slow daily decline through 2015, before a massive Clash Royale [Free] spike, before the inevitable decline. US grossing ranks tell the same story ? Clash of Clans is down to #5 in the US iPhone grossing as of publication, Clash Royale is at #7. In fact, in the US, one could argue that Machine Zone is the current top dog on the App Store. Game of War [Free] and Mobile Strike [Free] are #2 and #3 on the iPhone Top Grossing respectively. And while they’re published under different names, it takes only a bit of sleuthing that Machine Zone originally filed the trademark on Mobile Strike. Plus, the games are so very similar, just with different themes. And reading the tea leaves, it feels like people are growing tired of Clash Royale, and maybe it’s cannibalizing Clash of Clans more than we think…

Anyway, there’s a fascinating future here, and while Supercell is about to change hands again, maybe there’s reasons to be a little skeptical of their future as the top-flight player on the App Store.

Supercell Doubles Down on Never Muting Emotes in ‘Clash Royale’

Supercell Doubles Down on Never Muting Emotes in ‘Clash Royale’

If you ask any Clash Royale [Free] player what frustrates them most about the game, people will likely have a wide variety of things, potentially centralizing around the pay model of the game, chest timers, and similar… But it seems everyone is unified around just how frustrating player emotes can make the game. If you don’t play Clash Royale, here’s what you’re “missing”- Communication in the game has been distilled down to ten buttons, and through the miracle that is human nature on the internet, people have figured out how to be total sh*t heads with only these ten emotes at their disposal. In the immortal words of Dr. Ian Malcolm, “Life, uh… finds a way.”

In any player versus player game, losing is just part of the equation. You can’t win all the time, and Clash Royale’s matchmaking seems pretty good on having all players eventually hit their personal skill caps at pretty close to a 50% win rate… Or, you’ll be losing basically half the time you’re playing. Losing can be a frustrating experience in itself, but that whole thing just gets dialed up to 11 when your opponent is incessantly spamming the crying king and “Wow!” In following various Clash Royale communities, removing, or at minimum, offering a way to mute these emotes is one of the most consistently asked for features.

emotes

Well, Supercell responded this morning and explained that they have no intention of removing emotes from the game. Their reasoning is, um, interesting-

Evoking strong emotions – is at the heart of why we’re not planning to implement a mute option. Emotes are loved by some and hated by others – even within the Clash Royale team! We believe these strong emotions are integral to the core of the game.

Seems weird, but, hey, whatever. Emote spam is one of the many reasons I don’t play Clash Royale anywhere near as much as I used to. I play games to have fun, not be frustrated, which I guess puts me in the minority when it comes to Clash Royale? This all seems real strange to me.

Supercell Is Hiring Someone To “Define and Shape the Competitive Vision for Supercell’s Current and Future Mobile Games”

Supercell Is Hiring Someone To “Define and Shape the Competitive Vision for Supercell’s Current and Future Mobile Games”

It seems like in the world of video games, everyone looks at what Riot is doing with League of Legends eSports and says, “I want me a piece of that.” To some extent, that effort has been marginally successful in the PC world. DOTA 2 has pretty huge events, as does Heathstone, Counter-Strike, and a few others… But it feels like the whole eSports nut has yet to be really cracked in the world of mobile. Vainglory has been doing small events, and Supercell has put on a few Clash Royale tournaments, but none really seem to have the draw of the “major” eSports just yet.

Supercell is currently the king of the App Store mountain, and so they undoubtedly have the resources to spray tons of time, money, and effort into making mobile eSports a thing. Per a recent job posting, that’s exactly what they’re trying to do:

We believe that Clash Royale has the opportunity take eSports to a place it hasn?t quite caught on? mobile platforms. Today?s eSports experience is built for console and PC games, but with the massive reach and ubiquity of mobile devices, we believe it can become much more accessible and mainstream than ever before. Mobile gaming can take eSports beyond the hardcore gaming niche and turn it into something that everyone does, everywhere.

The person who eventually fills this role will “define and shape the competitive vision for Supercell?s current and future mobile games” among other lofty things to cultivate this ecosystem. I’m super curious to see what comes of all this. I think a big reason why you really don’t see mobile eSports catching on in the way that the other games have is that mobile games often don’t really lend themselves to the depth and complexity that makes watching eSports interesting. Clash Royale is a great game, but it’s a bite sized experience. Everything that makes it an incredible mobile game makes it a bad game for eSports, at least in my opinion.

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I’d love to see this change, as I really enjoy watching competitive League of Legends, and as someone who is as into mobile gaming as you can possibly be, it’s a little weird that none of the mobile eSports have really caught my attention in any meaningful way. But, as I mentioned, if there ever was a company with a dump truck full of cash they can spill to solve this particular problem… It’s Supercell. I can’t wait to see how this pans out.

Here’s What Supercell Considers ‘Clash of Clans’ Hacks and Cheats

Here’s What Supercell Considers ‘Clash of Clans’ Hacks and Cheats

Supercell continues trying to level the playing field (at least in terms of hacks and cheats) in Clash of Clans [Free], and as the latest update claims, the efforts have been quite successful so far. The Fair Play status update claims that so far, they haven’t had a single false positive even though they’ve checked even remotely-suspicious cases. The update then goes on to clear up community questions and concerns. Specifically, using Bluestacks or other emulators won’t get you banned, playing multiple accounts on one device will not get you banned, playing on a jailbroken/rooted device won’t get you banned, and screen recording won’t get you banned, unless it changes gameplay in any of Supercell’s games.

Clash of Clans

Supercell hopes that these clarifications will allay community fears of what is permissible and what is not and quiet those who’ve been complaining about the company’s actions. My guess is the majority of the community would prefer playing a game where no one is using hacks or cheats. If you’ve been banned and you think you didn’t deserve to be, make sure no one else has access to your account and ensure you were able to remove all traces of any mods you were using in the past. Check out the update here.