Tag Archives: Launch

‘Street Fighter IV: Champion Edition’ Likely to Launch as a $4.99 Premium Title, as Gamevice Bundle Goes up for Preorder

‘Street Fighter IV: Champion Edition’ Likely to Launch as a .99 Premium Title, as Gamevice Bundle Goes up for Preorder

The excitement surrounding the upcoming release of Street Fighter IV: Champion Edition has hit fever pitch as of late, with an endless barrage of teaser trailers revealing new fighters, MFi support and a whole host of features that are set to make Capcom’s mobile brawler a serious challenger amongst the App Store fighting game community. Only last week did Gamevice release a new video that showcased Street Fighter IV: Champion Edition being played with one of their eponymous devices, and today the accessory company have revealed that an exclusive Street Fighter Bundled Edition is available to pre-order on their website, with a release date of July 2017. As we discovered last week, the Capcom Mobile Facebook page has previously suggested that the latest mobile iteration of Street Fighter will launch in ‘early July’, so the shipping date of the Gamevice controller should tie in nicely with the game’s App Store launch. However, the fact that the bundle comes with a $ 5 Apple Gift Card strongly suggests that Street Fighter IV: Champion Edition will launch for $ 4.99 as a fully premium title.

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While the news that Street Fighter IV: Champion Edition is a premium release may not be too big a surprise for the majority of fighting game fans on the App Store, as Capcom have suggested over the past few weeks that the six DLC characters will be released in the form of free updates. Furthermore, both the original Street Fighter IV [$ 4.99] and the Street Fighter IV Volt [$ 4.99] sequel were premium titles, so it makes sense that the Champion Edition would follow this trend. That being said, the App Store is an entirely different beast compared to its 2011 self, and with Injustice 2 [Free] and its fighting peers adopting a free-to-play approach it wouldn’t be the biggest stretch to expect Capcom to follow suit. The evidence pointing towards a premium release is encouraging, even if it is not definitive – until the game does launch in July, we won’t know for certain exactly what sort of Street Fighter we’ll be getting, even if these early signs are promising. Until then, feel free to pre-order the Gamevice Street Fighter Bundled Edition on their website, and hadouken down to our forum thread for more discussion on the upcoming Champion Edition.

Check Out the ‘Swing King and the Temple of Bling’ Launch Trailer

Check Out the ‘Swing King and the Temple of Bling’ Launch Trailer

The promising Swing King and the Temple of Bling is releasing June 29th, and today we got the game’s launch trailer, and it looks like fun. The trailer shows off many of the different worlds you’ll encounter as well as the different obstacles you’ll have to avoid on your way to conquering the game’s many levels. If you haven’t read our earlier stories on the game, Swing King and the Temple of Bling is a single-tap portrait game that has you swinging around poles to navigate the environments and solve puzzles as you hunt for treasure.

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As you can read about in our Upcoming Games forum thread, the game has some fun mechanics like timed spikes that will force you to time your swings, one-way door systems, eels that cling on to the sides of the levels, and much more. The game is coming out June 29th, so get ready for some fun arcade action.

Musgravian Musings – SEGA Forever’s Launch is a Disaster

Musgravian Musings – SEGA Forever’s Launch is a Disaster

Hello everyone, and welcome to Musgravian Musings, a little space of my own where I can do some non-review reflections on recent game releases. In general, the featured games are ones that have caught my interest in some way or another, and will tend to be games that I didn’t (and won’t) review. This time, we’re looking at the handful of retro releases SEGA just put out under the marketing umbrella of SEGA Forever. SEGA had been planning this initiative for a while, so it’s obviously something they put some thought into. I just wish that showed better in the end results.

In spite of some earlier speculation that SEGA might be doing a subscription-style service under the SEGA Forever banner, it seems to have turned out to be a marketing push behind updating, releasing, and re-releasing some of their classic games with a new monetization model. The iOS platform is no stranger to SEGA classics. The company has released a number of Genesis games and a few Dreamcast over the years, with most of them having been pulled after being broken by one iOS update or another. In the past, these releases used a standard payment model. You pay an upfront price, you get the game. The quality of these releases varied wildly, of course. The Dreamcast games were generally ported and turned out quite well as a result. The Genesis games were almost all emulated through some thoroughly average emulator software. In terms of quality and the size of the line-up, SEGA definitely had room for improvement.

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I don’t think I was alone in hoping that the SEGA Forever initiative would give us that improvement. Unfortunately, it’s a disappointment on virtually every possible level. They made an official announcement with a really slick trailer that seemed to promise a total celebration of all things SEGA. New releases every month! Great SEGA classics all the way through to the Dreamcast! SEGA has an amazing history in gaming, and so very much of it remains tragically unmined by the company, especially outside of Japan. Outside of a handful of Dreamcast ports, almost all of SEGA’s efforts seem to culminate in various configurations of the same 40 Genesis games we’ve been getting in collections for nearly 20 years now. They’ll throw the occasional bone to fans of their classic arcade games, and Nintendo 3DS owners certainly got a treat with the SEGA 3D Classics and the Game Gear Virtual Console, but systems like the Saturn, SEGA CD, 32X, and Master System seem to get left in the cold every time.

With that said, I was certainly disappointed when SEGA announced their starting line-up for SEGA Forever. Five Genesis games, three of which had been already released on iOS when they did this the last time. Technically, Crazy Taxi [Free] and Sonic CD [Free] could probably be considered a part of SEGA Forever, but those were also pre-existing releases. The selection of games leaves something to be desired even by the standards of the Genesis platform. Sure, Sonic [Free] is there, and I would expect him to be. But all they’ve done is taken Christian Whitehead’s fantastic port and apply a free-to-play model to it that you can buy out of. Unlike the other returning games, Sonic was already 64-bit compatible and supported all kinds of bells and whistles. What do players get out of this “update”? Nothing but an extra layer of hassle on start-up. Never mind that SEGA fumbled the ball again on making sure things would work at launch for pre-existing customers. This is the third time that’s happened, but if nothing else, they fixed it fast, I suppose.

The other four games are stranger picks. Altered Beast [Free] and Phantasy Star 2 [Free] rise from their iOS graves, having been among the previous releases that were pulled following compatibility issues. I recognize that its status as a launch window release and, for America, a pack-in with the system in its early days lends Altered Beast a lot of favor among some players, but it’s a simple game that was pretty mediocre even in its time. It got a lot of attention because it was a pretty convincing arcade port of a recent game, but games that fly on presentation alone typically don’t age well, and that’s definitely the case here. Still, I’ll give it a pass. It’s important to Genesis history, after all.

Phantasy Star 2 is clearly filling the role of the token RPG for this launch. Once SEGA’s premiere RPG brand, the Phantasy Star series has long since given up its roots as a single-player RPG to the join the exciting world of online multiplayer. The classic games are undoubtedly of their time, but they’re still a lot of fun if you approach them the right way. Nevertheless, I think SEGA missed a real opportunity here to make SEGA Forever look like the big wave they want it to be. Is it so wild to imagine that SEGA could release Phantasy Star 1 first? Yes, it’s a Master System game, but thanks to the wizardry Yuji Naka performed in programming its engine, it looks almost as good as a 16-bit game. It would be new to iOS players, and more importantly, it would send the message that this isn’t just another excuse to peel off pieces of the Genesis Collection to sell to us yet again.

Then we’ve got the iOS newcomers, and what a pair of choices these are. SEGA Technical Institute was an internal developer at SEGA of America. They’re most famous for assisting in the development of Sonic the Hedgehog 2 and co-developing Die Hard Arcade. They released five games of their own on the Genesis: Dick Tracy, Sonic Spinball, The Ooze, Kid Chameleon [Free], and Comix Zone [Free]. The latter two have been selected to be on the front lines of this SEGA revolution, and they’re frankly baffling picks. Kid Chameleon is a little loose in its controls but is simple enough to work on a touch screen. But it’s also a very low-profile game, so I don’t understand how it muscled its way in ahead of things like VectorMan. Comix Zone is more famous, and it certainly has a cult following. I think it’s a pretty weak game personally, but I know many who love it. The issue here is that it’s a rather complicated game that takes to virtual buttons quite poorly. The Ghosts ‘n Goblins problem again, in other words.

Some games from other systems would have really gone a long way towards showing SEGA was serious here, and they really could have chosen more interesting Genesis games if that was something they felt they had to stick to. Imagine if they had launched with Sonic the Hedgehog 3 instead of downgrading an existing release? Dynamite Cop or Zombie Revenge instead of Altered Beast? Phantasy Star 1 or Shining in the Darkness instead of Phantasy Star 2? Maybe Outrun or Galaxy Force 2 instead of a forgettable Genesis platformer? Perhaps they’re still working on getting those games working, or maybe they just want to save some big guns for later, but it’s still underwhelming. Is this about honoring SEGA’s history, or just Genesis history?

So, whatever, the selection of titles isn’t exactly what Shaun wants. But that’s not a killer, that’s just down to personal taste. The bigger problem is that somehow, someway, SEGA is using an emulator that is worse than the one they were using in the 2009 releases. That emulator wasn’t very good to begin with either, so that’s quite the impressive feat. Adding in nine years of progress in software and hardware, it’s nearly unbelievable. While the 2009 versions ran at their proper framerate of 60 FPS on an iPhone 3GS, these new games are running at an inconsistent framerate that wavers between 30 and 45 FPS on far more powerful hardware. The fact that SEGA can’t seem to do with 2017 technology what they did with 2009 technology boggles my mind. I keep legacy iOS devices around to preserve old games, so I was able to compare Phantasy Star 2 side by side with the version it replaced, and it’s like night and day.

Then there’s the sound. This is a fairly regular issue with Genesis emulation, but one that many emulators have solved. In these games, it’s atrocious. Phantasy Star 2‘s music has been mangled. Comix Zone sounds awful. This might be the worst Genesis sound emulation I’ve seen from a SEGA-branded product, ever. The emulator is also lacking in bells and whistles. You can change any options so you’re stuck with the filtered scaling it uses. Heck, you can’t even choose to use a six-button layout, which is a real problem for Comix Zone. Again, SEGA has done far better before. There’s no excuse for this. I mean, I would love it if they included some of the advanced options from the SEGA AGES 2500 line on PlayStation 2, but in a world where I can’t even get six-button support, I’m not holding my breath. Simply put, this is a bare-bones emulator that can’t even nail down its core functions.

The problems don’t stop there, either. On top of the emulation problems, the emulator itself seems to have tremendous resource demands. The games stutter, skip, and slow down to an absurd degree at times, even on newer devices. Yes, that’s right. A Genesis emulator, something that could run well on my 1997 Pentium 120 MHz computer with 8 MB of RAM, is struggling to run smoothly on hardware with a 2017 1.85 GHz processor with 2 GB of RAM. I’ve heard bad sound emulation on Genesis emulators before, but I’ve never seen one running this poorly on any hardware. Ever. And again, none of these issues appeared in the 2009 Genesis iOS releases. But hey, the ads play just fine and buying the premium IAP seems to work, so I guess SEGA checked off all of the important boxes.

We’re not going to be reviewing these games at TouchArcade. Certainly not in their current form, anyway. If you need to place them on a scale somewhere, they fall somewhere just above the Mega Man Mobile ports and well below the Capcom arcade ports on the ol’ 2017 Inexplicably Bad Retro iOS Releases chart. You want stars? I’ve got a whole bag of ones for everything other than the Christian Whitehead port of Sonic 1. That game is still just fine, and maybe SEGA should take a good, hard look at it to see how they should be treating the rest of their precious library of classics.

To SEGA, Capcom, and anyone else pondering doing something similar: kindly stop leaving your trash on mobile’s front lawn.

Disruptor Beam’s ‘The Walking Dead: March to War’ Is in Soft Launch

Disruptor Beam’s ‘The Walking Dead: March to War’ Is in Soft Launch

We wrote a few times about the upcoming The Walking Dead: March to War, Disruptor Beam’s take on the popular franchise, and now the game has soft launched in the Philippines, so you can go check it out. Disruptor Beam, which has developed Star Trek: Timelines and Game of Thrones: Ascent, is offering what it calls a story-driven multiplayer strategy game that will have you encountering many of The Walking Dead ‘s famous characters, such as Rick, Negan, Michonne, and Carl, as you try to build and sustain your settlement amidst the increasing tensions between the various colonies.

You get to recruit and train survivors, who have different classes and random skills, assemble and lead your council, and complete various missions that push the story forward. And the art is pretty nice, too. I haven’t played the game yet, so I’m not sure how fun it is, but it does look different from the other Disruptor Beam games. You can download the game here (use our soft launch guide to make a Philippines account) and hop over to our forum thread to talk more about the game.

New iPads, E3, and a Supercell Soft Launch – The TouchArcade Show #311

New iPads, E3, and a Supercell Soft Launch – The TouchArcade Show #311

We’ve got a lot to talk about this week, and aside from a few 90’s music jokes for episode #311, we hop right in to talking about the latest and greatest in the world of iOS gaming. Kicking things off with discussing the new iPad Pro and the odd situation Apple has themselves in with how difficult it is to continue to perfect their devices, we move on to the few E3 announcements that pertain to mobile. From there, we discuss a few of the huge releases of the week including Supercell’s soft launched Brawl Stars, Noodlecake’s Flipping Legend [Free], and the Metroidvania forma.8 [$ 3.99] which has been years in the making.

Don’t forget to shoot us emails with any questions, feedback, or anything else relevant or irrelevant to [email protected] We read ’em all, and love decoding messages written entirely in emoji. As always, you can listen to us with the links below… And if you like what you hear, please subscribe and/or drop us a review in iTunes. Much appreciated!

As a companion to this audio podcast, we also do a video version of the same show that is exclusive to Patreon which allows you to see us playing the games we’re talking about. Backers can view the most recent video episodes of the TouchArcade show by clicking here. Be sure you’re logged in to see the latest content. For everyone else who is curious, you can check out our public patreon posts to see older episodes of the video podcast. If you like what you see, consider becoming a TouchArcade Patreon backer.

iTunes Link: The TouchArcade Show
Stitcher: The TouchArcade Show via Stitcher Radio for Podcasts [Free]
RSS Feed: The TouchArcade Show
Direct Link: TouchArcadeShow-311.mp3, 65MB

‘Brawl Stars’ Discord Server and How to Play the Soft Launch

‘Brawl Stars’ Discord Server and How to Play the Soft Launch

After its shocking reveal with a tournament stream, it took only one night for the Brawl Stars soft launch to happen. Debuting initially in Canada, this means that it’s relatively easy to get access to Supercell’s top-down multiplayer online shooter. But if you need the specifics on how to do so, well, we have a guide that will get you up and running with the game in a jiffy. While getting soft launched games in a country you don’t reside in isn’t necessarily the most convenient thing, it’s not that difficult to do, you just have to know where you’re looking and what to do. Here’s how to register an iTunes account in Canada for the Brawl Stars soft launch.

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How to register a soft launch account from your iOS device

Admittedly, you’ll have an easier time doing this from desktop iTunes, and you’ll want to create a new iTunes account. This process is doable from iOS, but you’ll have to sign out of your current iCloud account and create a new account to do so. it is possible to change the country or region on your current account. The issue is that if you buy a lot of TV shows, movies, and music, you may run into issues with using or accessing that content. And if you have any season passes for shows, you will also not be able to change your region on your account until those passes have been fulfilled. We’ll have instructions on how to do this later in the guide, but if you want to register an account straight from your device, it is possible.

First off, sign out of your iCloud account in Settings. This listing is the very big first entry. Make sure your contacts, photos, and reminders are backed up if they are not! Now once it says that you’re signed out, tap on the “Sign into your iPhone/iPod/iPad” prompt. Then, tap the “Don’t have an Apple ID or forgot it?” link.

Create an Apple ID. You an use an existing email address, but the old Gmail trick of adding a + after your email username to be able to use your same base email, but inputting something like [email protected] doesn’t quite work on iOS 10.3.2. The easiest trick is to just get a free iCloud email address:

Now complete account registration. You will need to verify with a phone number, and though you may be signing up for a different country later, you can use a US phone number. Complete registration. Now, go to the App Store, and sign in. It will prompt you with some various information to fill out. This includes the country for your account. In this case, choose Canada, but if you’re creating a soft launch account for another country, choose the appropriate country.

Now, it will prompt you for your billing address. You will not need to enter any payment information. For an address, I recommend the Fake Name Generator, or for countries not on that site, find a random address in the country by Googling and use that. It doesn’t actually matter what it is.

Now, go and download Brawl Stars! If you can’t find it in search, use the direct link or look up Supercell’s developer page. You’ll be able to download the app without any issue. While you can’t use a credit card from outside the country to pay for content on iTunes, if you get the hookup with gift cards, those can be used without issue!

And if necessary, sign out of this account and back into your main iCloud account. If you need to sign back into your Canadian account to use a gift card for IAP, you don’t need to sign out of your base iCloud account. Instead, you just need to scroll down to the bottom of the App Store on your device, sign out of your current account, and sign in to the one you wish to use. This will also automatically switch to the region linked to your account.

Enjoy the game!

 

How to register a soft launch account from desktop iTunes

Start by signing out of your account. Go into the App Store on iTunes, and scroll all the way to the bottom to where you see the country flag, or the “Change Country” link. Click that, and now select the country that you want to sign up in, which in this case is Canada. I recommend repeating this process for countries like the Philippines, Australia, New Zealand, and Singapore, as these countries regularly get soft-launched games as well.

How to Soft Launch - Change Country

Now, go and download a free app. Ideally, it’d be Brawl Stars, but any free app will work. Once you do this, it’ll prompt you to sign in to the iTunes Store. Choose “Create Apple ID.” You’ll want to make sure that you download a free app. You can’t just register a new account outright as you’ll have to put in a credit card number, and well, if you had that, you wouldn’t be reading this article, now would you?

How to Soft Launch - Create Apple ID

For the email address, you can either create a new iCloud email, or use an existing email address. Apple seems to have caught on to the “+ca” trick that I used to add to Gmail addresses. A burner email will always work.

How to Soft Launch - Email

Obviously for payment method, choose none. For the personal information including billing address, you’ll need some sort of quasi-usable address in the country you’re signing up in. Personally, I like to use a fake name generator website for coming up with usable addresses and info. Fill that out, and hit Create Apple ID. You’ll need to verify your Apple ID, but once you do, it should be usable. Now you can sign in with it on your device.

To switch Apple IDs, scroll to the bottom of the App Store, tap the Apple ID section, and choose Sign Out. Then, sign back in with your new Apple ID. The App Store will automatically switch you to your Apple ID’s App Store. From there, you can download whatever free apps you want to that account.

Do note that you can’t necessarily buy anything from this account without some form of payment method attached. You could get someone to give you a gift card from Canada of course, or possibly buy the country’s iTunes gift card off of eBay. What you can’t do is buy IAP in the app from your home account; Apple requires that you be signed in to the account that you bought the app on to buy IAP in it. There’s not really an easy way around this, so you’ll just have to play free games for free unless you find a hookup. Otherwise, you’ll see a screen like this:

Note that if Supercell releases an update, the App Store won’t automatically update the game, it’ll usually just make you sign in with the password of your alternate country’s account for the update to download. And when you sign in with your other account, the store will switch automatically to the account’s country. Also, be sure to sign into an account in-game so that you don’t lose progress when the game comes out in your country. You’ll need to delete and re-install on your primary account so that you can make purchases.

In general, the soft launch account process should be pretty painless. This is as compared to the Android process, where…well, it’s not as easy to do it yourself since Google restricts it based on the device’s region, which is harder to fake. This trick has worked and been known for a few years now, and while Apple could possibly change it someday, you should be good for the foreseeable future to download soft launch games. Get to downloading Brawl Stars, and join our Discord server to talk about the game in the #brawl_stars channel!

Canadian App Store Link: Brawl Stars

Apple Has Paid App Store Developers $70 Billion Since Launch

Apple Has Paid App Store Developers Billion Since Launch

With WWDC right around the corner, Apple is jumping the gun with sharing some of their mind-boggling statistics when it comes to the App Store. Since the launch of the App Store in 2008, Apple has paid App Store developers seventy billion dollars. Additionally, app download rates continue to soar with Apple seeing an increase of 70% in overall downloads this year alone. Apple typically kicks off their WWDC keynote (which is Monday at 10:00 AM Pacific) boasting about how great everything is going, so don’t be surprised to hear even more crazy statistics like this next week.

One stat I’d be particularly interested in seeing is how that $ 70 billion breaks down amongst developers. From the trends we’ve seen on the App Store and the experiences we’ve heard from indie developers lately, it wouldn’t surprise me at all if that $ 70B has gone to a single-digit percentage of the currently registered Apple developers. “We’ve paid $ 70B to developers” sounds like an amazing stat, but I’m not sure it’s indicative of overall market health, rather, I’m reasonably certain all it’s really illustrating is the incredible money making machines that Supercell, Machine Zone, and others have managed to create on mobile.

Don’t get me wrong, it’s cool that mobile has seen smash hits like Pokemon Go [Free], Clash of Clans [Free], and similar… But with premium games all but becoming extinct in an ecosystem that only supports the top-end of the App Store with big-budget free to play, I’m not sure there’s tons to brag about. But, eh, we’ve ranted about this so many times now there’s not much point in getting into it again.

[via MacRumors]

‘Prison Architect: Mobile’ Escapes Soft Launch and Is Available Worldwide on the App Store

‘Prison Architect: Mobile’ Escapes Soft Launch and Is Available Worldwide on the App Store

You may have played theme park, hospital or game development simulators, but nothing can prepare you for the comedic criminal construction chaos that is Prison Architect [Free (HD)]. Having launched in 2015 on PC to critical acclaim – and a BAFTA award in 2016 to add to its many accolades – Prison Architect puts you in prime control of a maximum security facility, with your tasks including literally constructing the concrete walls that separate your wildly unstable inmates from the outside world, as well as managing the variably violent criminals that are incarcerated in the lock-up. The mobile iteration of Prison Architect has been a long time coming, and after a limited soft launch in the Netherlands, the game has finally released worldwide on the App Store and is available to download for free, exclusively for tablet devices.

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While British developer Introversion Software was responsible for the development of the original game, the mobile version is being formally published by Paradox Interactive. Apart from the extra name in the credits, this means that the long-term support of Prison Architect is firmly secure, which means only money and crime statistics can threaten your penitentiary’s growth over the course of the game. With a fully fledged Campaign Mode where the prison experience is conveyed through numerous cutscenes and challenges (successive chapters are available through in-app purchases), Prison Architect is full to the brim with content, and is an essential purchase for any simulator fans who own an iPad. If you’re an iPhone owner, the screen real estate sadly makes a future universal Prison Architect update unlikely, but there has never been a better reason to upgrade to a tablet device. For even more Jailhouse Rock, head down to our forum thread for meticulous detention center designs and further discussion on Prison Architect.

‘Prison Architect: Mobile’ Escapes Soft Launch and Is Available Worldwide on the App Store

‘Prison Architect: Mobile’ Escapes Soft Launch and Is Available Worldwide on the App Store

You may have played theme park, hospital or game development simulators, but nothing can prepare you for the comedic criminal construction chaos that is Prison Architect [Free (HD)]. Having launched in 2015 on PC to critical acclaim – and a BAFTA award in 2016 to add to its many accolades – Prison Architect puts you in prime control of a maximum security facility, with your tasks including literally constructing the concrete walls that separate your wildly unstable inmates from the outside world, as well as managing the variably violent criminals that are incarcerated in the lock-up. The mobile iteration of Prison Architect has been a long time coming, and after a limited soft launch in the Netherlands, the game has finally released worldwide on the App Store and is available to download for free, exclusively for tablet devices.

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While British developer Introversion Software was responsible for the development of the original game, the mobile version is being formally published by Paradox Interactive. Apart from the extra name in the credits, this means that the long-term support of Prison Architect is firmly secure, which means only money and crime statistics can threaten your penitentiary’s growth over the course of the game. With a fully fledged Campaign Mode where the prison experience is conveyed through numerous cutscenes and challenges (successive chapters are available through in-app purchases), Prison Architect is full to the brim with content, and is an essential purchase for any simulator fans who own an iPad. If you’re an iPhone owner, the screen real estate sadly makes a future universal Prison Architect update unlikely, but there has never been a better reason to upgrade to a tablet device. For even more Jailhouse Rock, head down to our forum thread for meticulous detention center designs and further discussion on Prison Architect.

Final ‘Albion Online’ Update Prior to PC Launch Improves the Outlands Territories

Final ‘Albion Online’ Update Prior to PC Launch Improves the Outlands Territories

We’ve been keeping a pretty close eye on Albion Online, the cross-platform sandbox MMORPG that promises to bring to mobile a very complex and deep game. If you haven’t heard of the game before, Albion Online will bring a PvE and PvP medieval fantasy world with a player-driven economy?where all equipment items are player-crafted?along with a unique classless system and much more. The game is scheduled to release on PC in July, and today the developers announced the last big update prior to release, and it’s an important one indeed. The update will improve the Outlands, the lawless territories of the Albion world. The developers weren’t happy with the way harbors and cities in the Outlands fulfilled their role of being a home for guilds that lack territory, so they will be replaced with a single access point, the city of Caerleon.

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There are also changes in the distribution of resources, with the harder Outlands zones receiving higher amounts of enchanted resources, which should act as a magnet for those of us seeking rare resources. And secondly, watchtower territories within the Outlands will be boosted to make them more attractive for those Guild vs Guild fights. I’m looking forward to getting this game on my tablet and streaming it on our Twitch channel, so hopefully it’s not too far into the future.