Tag Archives: Greatly

‘Minecraft: Pocket Edition’ Servers Will Greatly Expand How You Play the Game

‘Minecraft: Pocket Edition’ Servers Will Greatly Expand How You Play the Game

You probably know by now that Microsoft has announced that Minecraft: Pocket Edition [$ 6.99] will become just Minecraft and will have cross-play with all other platforms using the bedrock engine. The other new feature that’s been announced is servers coming to mobile, which will greatly expand how you can play the game. In a video and blog post published today, Microsoft offered a few more details on how the servers will work. First a necessary clarification: Realms and Servers are a different thing. Realms are private, cloud-hosted worlds hosted by Microsoft that you have to pay to run. Servers, on the other hand, are community-owned and are open to everyone who wants to join.

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The servers will be offering activities like co-op exploration, PvP game modes, competitive builds, and more. I do share the concerns of many that going into a PvP fight against someone with a mouse and keyboard will be most probably a death sentence, but, as you’ll hear in the video, the server owners are trying to find modes and ways to play that will level the playing field. Are you interested in joining these servers once they become available later this summer?

Views and Subscriptions for the ‘Pokemon GO’ Subreddit Have Greatly Declined Over the Past Month

Views and Subscriptions for the ‘Pokemon GO’ Subreddit Have Greatly Declined Over the Past Month

The hype train had to start slowing down eventually. Regardless of what happens in the coming few months, Pokemon GO [Free] was the unequivocal mobile event of the year, and a rare example of when gaming managed to permeate into everyday life on a worldwide scale. It has been extremely enjoyable writing stories about some of the interesting, creative and outright strange things that people have done in relation to the pop culture craze, whether that’s through attempts to cheat the hatching mechanic through drones, or even special iPhone cases that help you throw Pokeballs in a straight line. However, this initial hype was always going to slow down, and while it is extremely difficult to analyse such patterns, some recent stats that were published on the Pokemon GO subreddit suggest that amongst a certain group of fans, popularity of the augmented reality creature catching title is starting to wane.

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From the graphs created by community member NotABiscuit, unique visitors, page views and subscriptions have all fallen relatively dramatically between June and August. Unique visitors has decreased from around 12 million to 8 million, with page views falling more than half, from approximately 220 million to under 100m. If unique visitors and page views are evaluated by day, there is an evident negative correlation between time and amount of views. Furthermore, in the past week alone, r/PokemonGo has lost over five thousand subscribers, and there have been numerous articles in the past few weeks detailing the decline in engagement stats in the actual app as well which, compared to early July when the Pokemon GO subreddit was by far the biggest on Reddit, does not bode well for Niantic.

On one hand, this diminishing excitement around Pokemon GO is to be expected. The extent of the popularity of its initial launch was completely unprecedented, and broke numerous records in terms of number of downloads across the world. There is absolutely no way that this sort of interest could be maintained over a long period, and the fact it is still a major piece of pop culture many months later is a testament to the success of Pokemon GO. However, there have been many unhappy trainers voicing their discontent with the app in regards to numerous different facets of Pokemon GO, such as the lack of a tracking system, server problems, no second generation Pokemon and difficulties finding rarer creatures in rural areas. While it isn’t clear whether these issues are impacting more casual gamers that gave Pokemon GO the success in the first place, it’s extremely evident that a more involved and invested community of gamers are simply growing bored and impatient with the game in its current state, and the subreddit graphs portray this clearly.

However, page view and subscription stats for a relatively niche subreddit must not be taken as a holistic indicator for popularity of the game. People may have just grown tired of how the community has degenerated into repetitive memes and wearisome complaints towards the developers. Supporting this theory is the fact that The Silph Road, an alternative forum which takes a more analytical, detailed and factual approach to Pokemon GO, is still going strong, and I personally find this subreddit a lot more interesting than the eponymous one. It’ll certainly be interesting to follow the future popularity and evolution of Pokemon GO, at least. If you have any ideas or theories related to the game, feel free to join in the discussion on our forums.

[via Reddit]

‘Clash of Clans’ May Update Details Revealed – Greatly Reduced Spell and Troop Training Time

‘Clash of Clans’ May Update Details Revealed – Greatly Reduced Spell and Troop Training Time

With the Clash Royale [Free] update out of the way, Supercell has refocused their promotional lasers on talking about the upcoming update to Clash of Clans [Free] which introduces some pretty huge convenience features. Namely, spells and troops are going to take a lot less time to brew and train. Spells are going to brewed in half the time, and the Dragon, Watch and Wallbreaker will also be trained in half as much time as before. The Golem, Lava Hound, and P.E.K.K.A. units are going to train three times faster, along with “hugely reduced” hero regeneration times and faster training for other units across the board.

Here’s a great video detailing a bunch of the changes:

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This seems pretty huge, as I feel like a big reason the Barbarian and Archer rush strategy was so common was because those units take so little time to build. Personally, I rarely used many of the “high end” units for anything outside of clan wars because they took so incredibly long to build that I feel I just get more action out of barchin’. When this update hits, that’s going to change significantly.

Also, as the video points out, it is a bit of an odd move by Supercell as it feels like speeding up unit production times was a serious money sink for competitive players. In reducing these timers so significantly, the game is going to get a lot more fun, but Supercell potentially is going to rake in less cash… Making these changes somewhat unexpected, but very welcome.