Tag Archives: Gameplay

How the Charming ‘Hidden Folks’ Art and Gameplay Was Made

How the Charming ‘Hidden Folks’ Art and Gameplay Was Made

Hidden Folks [$ 2.99] is a lovely game that really feels made for touchscreens, and after adding more content to the game yesterday, its developers also posted a fun article on how the game’s art and gameplay was created. Apparently, every part of the game is hand-drawn and then scanned into sprite sheets. The developers used a pretty mediocre scanner for the project, and when they got a new one, they realized the art looked very different and had to go back to the low-budget scanner they initially had. The post goes on to talk about how the developers go about putting together each scene, organically growing each sub-area gradually while at the same time adding scripts to certain visuals to make them interactive.

During this phase, the developers try to make sure sub-areas are distinct enough to pop out and spread out enough to make the whole map engaging. The article goes on to talk about how the art is put together and animated?accompanied by plenty of visual. The blog post goes into even more detail, and it’s definitely worth reading if you like Hidden Folks or just like game and art design.

 

Check Out Some More ‘Silly Walks’ Gameplay Footage

Check Out Some More ‘Silly Walks’ Gameplay Footage

It was just a few days ago that we brought you the news of Silly Walks, an upcoming game from Party Time Monk? er, I mean PART Time Monkey, that has you playing as various types of food come to life who must make their way through gauntlets filled with everyday household items who have also come to life and want to kill you. Yeah, it’s a weird and awesome premise. Anyway, that first trailer was more of an overview of the entire game, but Part Time Monkey has recently posted a more direct gameplay trailer showing what the actual game flow of playing through a level in Silly Walks is like. Check it out.

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This is the type of game where the more I see of it, the more excited I get to play it. I also love the quick zoom-in and foreboding tuba that plays when you encounter an enemy object and how elaborate some of the level layouts are. I’m pretty much always a sucker for games that take place in everyday household environments like this. Silly Walks is still in development but it looks as though Part Time Monkey is still taking in some beta testers, so those who are interested should head over to the forum thread to inquire about that and we’ll bring you any more news on the game’s progress as it continues.

First ‘Exodus: Proxima Centauri’ Gameplay Video Looks Good

First ‘Exodus: Proxima Centauri’ Gameplay Video Looks Good

A few weeks back we wrote a story about the board game Exodus: Proxima Centauri coming to mobile soon, and now we have gameplay video of the game in our Upcoming Games forum thread. The video looks quite promising, and you can see how the developers are adding 3D spaceship battle scenes that should bring the action to life. If you don’t know much about Exodus: Proxima Centauri, the game is inspire by Stanislaw Lem’s The Magellanic Cloud and is all about humanity building a new civilization after Earth was destroyed in a nuclear holocaust.

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There are six factions vying for supremacy in this 4X game, and each player gets to build a space fleet made up of customized ships, conquer plants, negotiate and vote for political decisions that affect the universe, and more. The game will include both single-player and asynch cross-platform multiplayer and should be coming out this summer.

‘Vainglory’ Update Significantly Overhauls Its Short Gameplay Modes

‘Vainglory’ Update Significantly Overhauls Its Short Gameplay Modes

In terms of offering the full (and lengthy) MOBA experience on mobile, Super Evil Megacorp’s Vainglory [Free] has done a pretty good job in succeeding in that endeavor. However, there has always been a desire for shorter, more “mobile-friendly” battles, which is why Vainglory added both Blitz and Battle Royale over the last year or so. With Version 2.5, those shorter battle modes are being significantly overhauled with the introduction of talents.

Talents are special boosts that can be applied to heroes in Vainglory’s brawl (i.e. Blitz and Battle Royal) modes that upgrade and change heroes and their moves in a variety of different ways. Talents are divided into Rare, Epic and Legendary Talents that can be purchased or earned through quests and chests. Players can take one talent into battle with them at any time, and they’re locked into that talent for the duration of the match.

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Considering that talents can be earned via chests (which can be bought via premium currency), this is the first time that Vainglory has adopted a situation where players can spend money to outfit and significantly upgrade their heroes by simply paying for premium currency. In order to combat the potential stigma of pay-to-win, talents are restricted to the shorter, more “informal” modes, leaving the classic MOBA game modes untouched for the eGames scene. Still, for folks that enjoy Blitz or Battle Royal, there will most likely be some pressure to make sure that you have the best talents available for your favorite heroes in order to stay on an equal field of play. Personally, I don’t have an issue with the talent system as it is, since Vainglory’s brawl modes weren’t exactly the pinnacle of competitive play to begin with. It also potentially adds a ton of replaybility to a game that needs it.

In addition to the inclusion of talents, Version 2.5 also includes the requisite balance checks, as well as new skins for Lance, Alpha, Kestrel, and Grumpjaw. Full release notes (as well as an additional explanation on talents) can be found here.

A New Gameplay Trailer for ‘Cat Quest’ Reveals Rampaging Dragons and Awesome Open-World Exploration

A New Gameplay Trailer for ‘Cat Quest’ Reveals Rampaging Dragons and Awesome Open-World Exploration

It’s been incredibly interesting watching Cat Quest evolve on our forums ever since it was first announced back in June of last year. Over the past eleven months, ex-Koei Tecmo developers The Gentlebros have repeatedly impressed with their interaction with members of the iOS gaming community, as well as the level of ambition and polish that has turned Cat Quest from a mobile and PC exclusive to a multiplatform release that will launch on both the PS4 and the Nintendo Switch. In anticipation of its Summer 2017 release date, the developers have released a new gameplay walkthrough trailer which gives a glimpse of the combat, customisation and world exploring action that you and your kitty can embark on when the title eventually launches on the App Store.

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Despite its cute exterior and constant indulgence in admittedly clever feline puns, Cat Quest looks like the real deal, and initial comparisons to Crashlands [$ 4.99] or even cult classics such as Zelda II are by no means far-fetched. With similar touch controls to Butterscotch Shenanigans’ beloved mobile opus, Cat Quest appears to have a slightly more linear adventure-based emphasis (hence the ‘quest’ in its title), and the mix of both close-range combat and long-range spells looks to give a deceptive amount of depth and strategy to battles in the game. The new trailer reveals murky caves to explore, loot to salvage and fire breathing dragons to slay, and if the full game can stay varied and substantial enough, Cat Quest could be the next killer app for mobile devices. Look out for Cat Quest when it launches on iOS this summer, and head down to our forum thread for further discussion and speculation regarding The Gentlebros’ upcoming adventure title.

‘FIFA Mobile Soccer’ Update Adds Real-Time VS Attack Mode and Improves Gameplay

‘FIFA Mobile Soccer’ Update Adds Real-Time VS Attack Mode and Improves Gameplay

FIFA Mobile Soccer [Free] developers have been increasingly trying to improve the game, and today’s big update is another step in that direction. The new VS Attack Mode will replace the old Attack Mode and will feature simultaneous matches against opponents in real-time instead of the turn-based matches of old. This change should alleviate the frustration of waiting for opponents to take turns and then playing against AI versions of teams rather than against the actual players. Hopefully this will make that mode more fun to play. VS Attack will officially be available on May 24th.

In addition to the new mode, this latest update fixes plenty of gameplay issues, like players running the wrong direction on Possession start, which was frustrating, or players standing around in offside positions all the time. There are also improvements in the dribbling and more that you can read about here. What do you think? Will the new mode make you want to play the game more, or is it not enough to entice you?

First ‘DISTANT’ Gameplay Trailer Revealed and It’s Looking Stunning

First ‘DISTANT’ Gameplay Trailer Revealed and It’s Looking Stunning

During GDC this past March, we met up with the folks from Alto’s Adventure [$ 4.99] developer Built By Snowman to check out an early look at Alto’s Odyssey as well as the many games they’re collaborating with other developers on, like Skate City, Where Cards Fall, and DISTANT. Unfortunately, they weren’t ready to show any of that stuff publicly at the time, so I pretty much just had to sit on my fantastic experience with several of the most anticipated upcoming mobile games. It’s very hard to get excited about a game and NOT shout it from the rooftops! Anyway, there’s a method behind all this madness, and today Built By Snowman and developer Slingshot & Satchel are finally ready to take the wraps off their stylish upcoming platformer DISTANT, which was initially teased back in late November of last year. Check out the first look at DISTANT in action.

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Here’s the description of DISTANT from the blog post revealing this new trailer:

Sun-drenched and placid above the surface, with an ancient darkness lurking beneath, this world is just one of the many you?ll traverse as you unravel DISTANT?s secrets. What are the giant beasts lumbering in the distance? Who is the powerful cloaked traveler you?re guiding? And what exactly are those glowing, ethereal shards?

Some questions are better left unanswered, for the time being.

Ugh, so mysterious! I love it! The above gameplay trailer was actually first revealed late last month during the inaugural Tribeca Games Festival, which is a gaming-centric spinoff of the wold famous Tribeca Film Festival. As alluded to in the quoted description above, there’s plenty more to DISTANT that’s not quite clear yet, and I can’t tell you how excited I am for this one to finally make it into gamers hands. There’s no set release date just yet, but we’ll be following this one like a hawk and let you know as more news breaks.

‘Dungeon, Inc.’ From PikPok Will Combine ‘Doomsday Clicker’ Style Gameplay with Raiding

‘Dungeon, Inc.’ From PikPok Will Combine ‘Doomsday Clicker’ Style Gameplay with Raiding

PikPok has announced their next game, Dungeon, Inc. Combining with clickers with some elements of dungeon-keeping, you’ll build up your dungeon, including a bunch of idle revenue generators. You’ll start to find new buildings, and recruit monsters to populate your dungeons to not just help you get a lot more gold, but also to help you fight other players with your malevolent monsters. Check out the trailer, and put the sound on, because it features original music from the same singer who did the hilarious music in Doomsday Clicker [Free] and Monsters Ate My Metropolis [Free], which is rather informative here!

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This looks like a cool expansion on the clicker formula that PikPok has done with the aforementioned Doomsday Clicker and Tap It Big [Free], and the PVP elements sound like they could be a lot of fun to play with. Dungeon, Inc. launches on May 11th, and check out the forum thread if you want to chat about this one.

GDC 2017 – ‘Massive Match’ Brings .io Style Gameplay to Match Threes

GDC 2017 – ‘Massive Match’ Brings .io Style Gameplay to Match Threes

Just when you think every variety of match three has been done before, a clever developer comes in to prove you’re wrong. Massive Match twists the genre around by actually turning a match three into a multiplayer game where many people are matching on the same board, to hit different and quickly rotating objectives. The concept seems super rad, check it out in motion:

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If you want to fiddle around with the game right now, you can do it by going to massivematch.io, otherwise hang tight for the mobile client which is coming later this year.

‘Pokemon GO’ New Features to Launch Soon, Priority Is to Reward Co-Operative Gameplay

‘Pokemon GO’ New Features to Launch Soon, Priority Is to Reward Co-Operative Gameplay

Pokemon GO [Free] might not be ruling the world like it did when it first came out last summer, but it continues to be very popular and continues to make tons of money for Niantic. In a recent interview, John Hanke, Niantic’s CEO, talked about the current focus of the development team, and it’s good news for those who’ve wanted to see more features and more depth. Specifically, Hanke said the the priority now is to reward co-operative gameplay and give players experiences beyond just the capturing mechanic. These features are the long-awaited trading and PvP battles, which are apparently on the way. Hanke pointed out that if not for the server issues at launch, one of these features would have already been in the game.

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After the crazy half-a-year the company has had, they are pretty much funded indefinitely according to Hanke, so there’s no pressure to quickly spit out features just to retain players. And the developers are planning on ways to help bring new players into the game. Now it remains to be seen when we’ll get those new features. Hanke pointed out that early forms of those features will be coming out first and then they will be fully fleshed out. I’m wondering whether Niantic is waiting for Spring to release any big features so people can take advantage of the warmer weather. We shall see. Are you excited about trading and PvP battles coming to the game?

[via Waypoint]