Tag Archives: Game

‘Desperate Housewives: The Game’ Will Blend Murder-Mystery With Role-Playing

‘Desperate Housewives: The Game’ Will Blend Murder-Mystery With Role-Playing

Many of you might not remember how big the Desperate Housewives TV show was, since it’s been off the air for some time now, but the show had quite a big following. Now there’s a game called, well, Desperate Housewives: The Game, coming to mobile soon that’s hoping to blend the gameplay from games like Episodes and Kim Kardashian: Hollywood and is aiming for an older demographic than other similar games.

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As you can see from the trailer above, the game has you do the usual actions of free-to-play games like Kim Kardashian?decorate your house, get new clothes, and all that. However, it also adds a layer of narrative on top of all those mechanics that has to do with figuring out a murder mystery. Wisteria Lane, where the show is set, is probably the street with the most murders per capita in the world, so a murder mystery is appropriate. It might not most players’ cup of tea, but I think Desperate Housewives: The Game can find an audience. The game is going live worldwide very soon.

‘Candy Crush’ Game Show Already Breaking Guinness Book Records

‘Candy Crush’ Game Show Already Breaking Guinness Book Records

Candy Crush Saga [Free] has conquered many a phone screens since it first came out, and it’s still going strong with around $ 1 billion dollars revenue a year. And it’s about to come to your TV screens too, as you might already know. Apparently, the Candy Crush TV show is already a part of the Guinness World Records for having the world’s largest touchscreen displays, measuring in at 30 feet high by 20 feet wide. The screens include 55 55-inch monitors, each with 32 cameras recording the competitors’ hand swipes. Can you imagine the amount of fingerprints those things are going to attract?

Jokes aside, early reports claim that the TV show is actually quite entertaining, if slightly hallucinogenic, and will certainly help Candy Crush‘s plan of taking over the world one candy at a time. The CBS TV show will be hosted by Mario Lopez and will premiere July 9th.

‘GRID Autosport’ Developer Feral Interactive Teases Game Codenamed ‘Lionheart’, Coming ‘Quite Soon’ to iOS

‘GRID Autosport’ Developer Feral Interactive Teases Game Codenamed ‘Lionheart’, Coming ‘Quite Soon’ to iOS

Feral Interactive have struck a rich vein of form lately, with the ports of the classic Rome: Total War [$ 6.99 (HD)] strategy series bringing some true in-depth tactical action to the iPad. Furthermore, despite some sadly necessary delays in development, the first early glimpses of the mobile iteration of GRID Autosport have looked stunning, as the British developers look to emphasise their pedigree in porting titles to the App Store. You’d think with all this going on that the developers wouldn’t have time for any other projects, however a cryptic tweet on their official Twitter account somehow suggests otherwise. In a similar style to their previous teases on social media, Feral Interactive have announced that a new game codenamed ‘Lionheart’ is on the way to the App Store, with a vague release date of ‘quite soon’.

While there are virtually no details on ‘Lionheart’ at this incredibly early stage, there are some subtle clues that could perhaps help reveal this new game’s identity. Firstly, the name ? whether ‘Lionheart’ is a pseudonym for a completely different title, or is literally a port of the 2003 PC role-playing game Lionheart: Legacy of a Crusader from early Fallout publishers Black Isle Studios, is still to be seen. Based on Feral Interactive’s past catalogue of strategy-focused ports, a mobile version of this old medieval title would not be too big a stretch. However, their previous teaser suggests that ‘Lionheart’ is merely a codename, in which case the only hint that has been given is a brick mosaic of everyone’s favorite king of the jungle that can be seen in the screenshot above. Excited Twitter users have suggested everything from a new Rome: Total War expansion to Rise of the Tomb Raider, and while in truth we have literally no idea what ‘Lionheart’ could be, feel free to join in the fervent speculation on our forum thread.

San Diego Comic-Con Will Organize ‘Game Creator Connection’ to Help Game Developers Network

San Diego Comic-Con Will Organize ‘Game Creator Connection’ to Help Game Developers Network

San Diego Comic-Con is a beast of an event with all kinds of things happening, but, surprisingly, gaming-related events aren’t usually part of it. This year, SDCC’s organizers are introducing a new event called Game Creator Connection, organized and run by professional game developers, including a former executive director of the International Game Developers Association. The organizers want this event to provide an opportunity for current and aspiring game developers to network and receive advice and mentoring. If you were to attend, you could seek guidance about how to build a strong portfolio, how to get your career going, and so on. There will be a timed rotation so everyone can get a chance to talk to the mentors there.

There will also be the Game Pitch Review, where you will pitch your game to a panel of professional game developers and get feedback on how it went. The Game Creator Connection will take place at the Marriot Marquis & Marina on Saturday, July 22nd from 1-3 PM, and the Game Pitch Review will take place at the same place and on the same day but between 11 AM to 12 PM. And you will need to have a SDCC badge to be able to participate. If you’re interested in attending, you have to email [email protected] to register. For details, head over to this website.

Best iPhone Game Updates: ‘Pokemon Go’, ‘Burrito Bison: Launcha Libre’, ‘Vainglory’, ‘TypeShift’, and More

Best iPhone Game Updates: ‘Pokemon Go’, ‘Burrito Bison: Launcha Libre’, ‘Vainglory’, ‘TypeShift’, and More

Hello everyone, and welcome to the week! It’s time once again for our look back at the most noteworthy updates of the last seven days. Some awesome games got 64-bit compatibility in the last week! But besides that, some other games got some pretty cool content updates, too. Of course, you can keep an eye out for updates yourself using AppShopper or by participating in the TouchArcade forums. This weekly summary is just here to fill in the things you might have missed. Let’s dig in!

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TypeShift

TypeShift, Free There are lots of different ways to enjoy TypeShift. The daily puzzles are a nice regular reason to visit the game, for example. But if you like the puzzle packs, then your fun with the game is finite in that once you’ve cleared them all, there’s no strong reason to go back. Well, lucky for you, this game seems to be getting new packs monthly. This month sees two packs of clue puzzles and one bundle of standard puzzle packs added to the game, along with one free booster pack. This update also allows you to use hints on the daily puzzles, at the cost of not being able to post your final score. Sounds good!

Pokémon GO

Pokémon GO, Free Last night when I was out for my nightly walk with Mrs. Musgrave, we happened across a few cars parked in odd places. My wife suspected they were up to nefarious ends, but I had an inkling and took out my iPhone. Turns out there were some new gyms in the neighborhood, which is kind of the biggest point of the latest Pokemon Go update. In addition to the changes made to gyms, the other big update to the game is the new Raid Battle feature. High level trainers can now work together to tackle big battles. There’s more to it than all of that, but one paragraph isn’t going to be able to cover the details. Strange to see this one still kicking with such force.

Heroes of Steel RPG Elite

Heroes of Steel RPG Elite, $ 3.99 Some good content got added to Heroes of Steel this week, bringing the game a little closer to its conclusion. There are two new dungeons to conquer in the final Ember area of Episode 4. Speaking of Ember, it’s no longer a point of no return. You can now exit and head back to the War Camps if needed. Aside from that, there are a couple of little UI tweaks and bug fixes, which are welcome but not terribly exciting to fill a feature with. Come on, where are the ninjas and dry ice?

MUL.MASH.TAB.BA.GAL.GAL

MUL.MASH.TAB.BA.GAL.GAL, $ 2.99 Multimash Potato Galaga got a sweet update this last week. It adds a brand new mission that everyone can play with no additional purchase, lengthening the game by a significant chunk. Mulholland Tab Bagel Girl also received an auto-save feature, a quick restart button, a new leaderboard and some new achievements, and more. Check it out! I am not writing its name with all the dots because even I have my limits for stylized naming, sorry. But I will offer Muumuu Marble Tubby Grill the coveted UMMSMotW award for this week, which I hope its developers always cherish.

This War of Mine

This War of Mine, $ 1.99 This War of Mine is celebrating its second anniversary with the release of This War of Mine: Anniversary Edition, a free add-on that adds new characters, new places to check out, and a completely new ending. Hey, I wonder if it’s a happy ending? Well anyway, as I said, it’s a free DLC. The game itself is also on sale for an absurdly low price at the moment, so there’s never been a better time to depress yourself.

Subway Surfers

Subway Surfers, Free Friends, how rich are these Subway Surfers kids? They’re going to a new country like every two weeks and it’s pretty much no bigs. I’m guessing those coins they pick up are made from real gold or something, which makes me wonder who is leaving all that laying around and why it hasn’t destabilized the world economy? Oh right. Um, the kids go to Morocco this time. Collect tajines, ride on a Cobra board, and score a Nomad outfit for Snake Charmer Salma. Deserts, secret gardens, and more await these tiny, adorable gazillionaires. Have fun DESTROYING THE GOLD STANDARD, you decadent little hooligans!

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Dashy Crashy

Dashy Crashy, Free Game design is an art form where there are few universal truths, but one old creative axiom continues to hold true: you can never go wrong by adding dinosaurs. This week’s example is Dashy Crashy, which has added a playable dinosaur to the roster. It’s only a temporary addition unless you eat enough meat, but whatever. Dinosaur. It can crush cars with its spin attack and become a megosaur by smashing three in a row. It’s also easier and cheaper to get chances at new cars, and some systems have been added that make the chances of pulling duplicates lower. DINOSAUR.

Vainglory

Vainglory, Free Vainglory‘s update has no dinosaurs, unfortunately. But it does have a new character named Grace. She can protect her allies with shields and drop some serious healing magic, making her a useful member of any group. Besides the new (non-dinosaur) character, there are some new (non-dinosaur) skins, some balance adjustments to a few characters and items, and some (non-dinosaur) bug fixes and quality of life improvements.

Telepaint

Telepaint, Free Adding more levels is usually the sort of thing everyone can agree is good. Telepaint just added 40 new levels, so how about that? They are not free, though. They’re available through a $ 0.99 IAP, which is a pretty darned good price. Still, some people are angry. Such is the way of the world, and why we need things like cats, dogs, birds, hamsters, and alligators. And dinosaurs. Telepaint will also give you the warm and fuzzies if you let it. Allow it into your hearts, friends.

Burrito Bison: Launcha Libre

Burrito Bison: Launcha Libre, Free Let’s finish this off with a look at the smashing update that Burrito Bison: Launcha Libre got last week. It includes a tough new opponent to unlock, a new stopwatch mode that sees you racing as far as you can with a time limit, a new gummy boost, and Facebook integration. Everyone just loves that last one. So now you can share with your family, friends, co-workers, and all those other people who don’t really care what silly app you’re playing and would rather not get notifications about it. Well, good update anyway.

That about wraps it up for last week’s significant updates. I’m sure I’ve missed some, though, so please feel free to comment below and let everyone know if you think something should be mentioned. As usual, major updates will likely get their own news stories throughout this week, and I’ll be back next Monday to summarize and fill in the blanks. Have a great week!

TouchArcade Game of the Week: ‘Cash Cow: Anniversary Edition’

TouchArcade Game of the Week: ‘Cash Cow: Anniversary Edition’

The idea behind the TouchArcade Game of the Week is that every Friday afternoon we post the one game that came out this week that we think is worth giving a special nod to. Now, before anyone goes over-thinking this, it doesn’t necessarily mean our Game of the Week pick is the highest scoring game in a review, the game with the best graphics, or really any other quantifiable “best” thing. Instead, it’s more just us picking out the single game out of the week’s releases that we think is the most noteworthy, surprising, interesting, or really any other hard to describe quality that makes it worth having if you were just going to pick up one.

These picks might be controversial, and that’s OK. If you disagree with what we’ve chosen, let’s try to use the comments of these articles to have conversations about what game is your game of the week and why.

Without further ado?

 

Cash Cow: Anniversary Edition

Alright, I understand this might seem like a weird choice for Game of the Week, as there was some pretty cool stuff released in the past 7 days, but hear me out. We know Riverman Media mostly for their excellent mobile titles, like Pizza vs. Skeletons [$ 2.99 / Free], The Executive [$ 2.99 / Free], and MUL.MASH.TAB.BA.GAL.GAL [$ 2.99], but way back in the day about 10 years ago they released their very first game on PC. It was a matching game of sorts called Cash Cow, where you’d combine smaller coins into bigger coins with the goal of eventually matching enough coins to create a dollar, which would then clear those coins from the board. Mixed in between the matching levels are small bonus games and a mini take on a farming sim where you get to purchase and decorate your own farm with 25 different types of items.

While it started off on desktop, Cash Cow did make its way to mobile WAY back in October of 2009 and published by Chillingo. A lite version and later a “Deluxe” version followed, but all versions of the game have been pulled from the App Store in the years since. Well, Riverman Media was able to secure the rights to Cash Cow back from Chillingo, and with the game’s 10 year anniversary approaching they decided to spruce it up and re-release it for mobile as Cash Cow: Anniversary Edition [$ 2.99], which they’ve done this week.

Ok. Here’s the deal. Cash Cow, even in its spruced up state, is not much of a looker. It looks like a developer’s first game. And matching games? Sheesh, that might as well be a death sentence on mobile nowadays. I was more than happy for Riverman to be celebrating their very first game and their many years of being an independent developer, but I can’t lie that these were the thoughts that ran through my head when I first saw Cash Cow: Anniversary Edition. And then I actually tried it and? well, I freaking love this game, ya’ll.

I don’t know what it is, but the whole matching coins to make a dollar thing is extremely fun. There’s tons of strategy in how you make your matches, and how the board will fall once you’ve cleared some coins off of it. And there are a lot of neat power-ups to keep things fresh as you play. I am probably more over matching games than anybody, but for some reason the mechanics in Cash Cow are super engaging. The real kicker is that I absolutely adore the silly farm-decorating stuff, too. There’s just something so fun about deciding what color to paint your barn and placing items where you want them. It’s soooooo basic, but somehow really enjoyable.

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It’s really tough for me to explain what the special sauce is in Cash Cow: Anniversary Edition that makes it so fun, but just trust me when I say that if you think you can’t stomach yet another matching game or you’re put off by the pretty? not? great? graphics, then push those thoughts aside and actually try the game for yourself, you may end up just as pleasantly surprised as I was. It’s probably a tough sell for most mobile gamers as the game is a WHOPPING three dollars, but there’s 5 different modes, tons of levels to play through, and no IAP shenanigans of any kind. So if you’re cool with tossing a few bucks towards an interesting game and aren’t scared off by aesthetics, consider giving Cash Cow: Anniversary Edition a look and drop by the forum thread to leave your thoughts on it.

Silly Physics-Based American Football Game ‘Touchdowners’ Hits the App Store

Silly Physics-Based American Football Game ‘Touchdowners’ Hits the App Store

We’ve been excited for the release of Touchdowners [Free] ever since its first unveiling early last month. I mean, this is from the people who have made wacky physics-based sports games like Wrassling [Free], Dunkers [Free], and Golf Zero [Free]. How could I NOT be excited for their wacky physics-based interpretation of American Football? And as we learned a week ago, Touchdowners was all set for a June 22nd release. Except? it didn’t show up in time for our normal weekly new games roundup, which I though was kind of weird, and we hadn’t heard anything from the developers about when specifically it was releasing, which was also pretty weird as they usually send emails about everything.

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Well, Touchdowners did end up showing up last night, and when I checked this morning it all made sense: It has one of the major big banner features in the App Store. Nice! As most everyone knows by now, once Apple contacts you about potential featuring, they don’t like you to go around blabbing about the release or anything, so that explains the radio silence and the slightly delayed release. The important thing though is that we can all finally score ourselves some touchdowns by wildly flailing our appendages at each other, which is really what life is all about. If you want to take Touchdowners for a spin you can grab it for free with the link below, and there’s a one-time $ 1.99 IAP to remove ads if you wish. Also, feel free to drop by the forum thread to leave your impressions or any hot strategies.

Check Out New Footage of ‘Street Fighter IV: Champion Edition’ Being Played with a Gamevice Controller, Game Launching Early July

Check Out New Footage of ‘Street Fighter IV: Champion Edition’ Being Played with a Gamevice Controller, Game Launching Early July

Capcom launched the original Street Fighter IV [$ 4.99] for mobile way back in the March of 2010, and despite being a scaled down version of the full console game it played surprisingly well with its smattering of virtual buttons. A little more than a year later saw the release of Street Fighter IV Volt [$ 4.99], a new version of the game with the massive new feature of online multiplayer as well as a smattering of additional improvements. Street Fighter IV Volt was pretty darn popular with a really active online community, but for some reason all that success didn’t translate into much post-launch support or any more new games, and the Street Fighter IV series on mobile remained dormant for the next several years. Until just under a month ago when Capcom Mobile announced Street Fighter IV: Champion Edition, a revamped version of Volt with long-awaited new features like new characters, widescreen support, higher resolution visuals, and MFi controller support. Then just last week a new trailer was released showcasing the many new characters that are set to arrive in Champion Edition. In regards to MFi support, that new feature is the focus of a new video from Gamevice showcasing Street Fighter IV: Champion Edition being played with a Gamevice controller for the iPhone.

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It seems based on that trailer that folks who are able to use a physical controller with Street Fighter IV: Champion Edition are going to have a huge advantage over those who don’t. Or, at least, that’s what Gamevice would like you to think so maybe you’ll buy one of their controllers! I’m only kind of kidding there, but the fact is that Street Fighter was designed with physical controls in mind so of course using physical controllers will be ideal, but we’ve found through previous mobile releases that players can get along pretty dang well with virtual controls. Either way, the Street Fighter mobile games have always been really fun little games to keep on my iPhone whenever the mood to do some mobile brawling strikes, and I’m really looking forward to Street Fighter IV: Champion Edition even if it is just a slightly improved version of a nearly 7 year old game. According to the Capcom Mobile Facebook page, Street Fighter IV: Champion Edition is set to launch in early July, and until then you can find discussion on the game from all the Street Fighter regulars in our forums.

Glu and WWE are Making a New Game Together, Will Feature One-Touch Mechanics

Glu and WWE are Making a New Game Together, Will Feature One-Touch Mechanics

Glu Mobile is mostly known for games such as Kim Kardashian: Hollywood [Free] and Tap Sports Baseball [Free], and now it’s moving into wrestling territory with a title based on WWE Superstars. The game, which is being developed by the same studio that made Tap Sports Baseball, will have one-touch gameplay mechanics and, apparently, “deep meta game features,” so expect to have to probably collect and upgrade wrestlers. As is to be expected, the game will include all your favorite stars like The Undertaker, The Rock, Triple H, John Cena, Roman Reigns, and Brock Lesnar.

Glu mobile wants to “translate the emotional connection” WWE has with its audience, whatever that might mean. It does look like the game will be different from other WWE games on the App Store, but whether it will be good or not remains to be seen. The game won’t be coming out until 2018.

‘Miracle Merchant’, the Next Game From the Developer of ‘Card Thief’, Is Looking for Beta Testers

‘Miracle Merchant’, the Next Game From the Developer of ‘Card Thief’, Is Looking for Beta Testers

Card Thief [$ 1.99] is without a doubt one of the best iOS games of the year thus far, as Tinytouchtales managed to take the successful formula from Card Crawl [$ 2.99] and blend it with a load of peculiar stealth elements. The resulting amalgam was something that felt both familiar and intuitive, but also unlike anything that had been done before on the App Store, and it stood out even amongst the strong offerings of Apple’s indie game showcase at the time. Hot off the tails of Card Thief’s success, the developer has put their time into the next Tinytouchtales project in the form of Miracle Merchant. While we first heard about Miracle Merchant last September, the solitaire-style potion creating title has progressed significantly since this first glimpse, and is now looking for beta testers on our forum thread.

miracle merchant 1miracle merchant 2

In keeping with Tinytouchtales’ mastery of card-based experiences (the enjoyable turn-based strategy release ENYO [Free] aside), Miracle Merchant deals your character a variety of colorful, hand-illustrated cards that must be combined to create various eccentric potions. Rather than having to slay a nefarious beast, Miracle Merchant tasks you with fulfilling the orders of customers, and will test your card management skills to the limit with ingredients that change between games. While the developer describes Miracle Merchant as ‘one of [their] smaller projects’, I’m as impressed as ever with the vibrant hand-crafted aesthetic of the game and the typically distinctive spin on an age-old classic card game. From a developer with a pedigree as strong as theirs, Miracle Merchant is one to look out for when it launches later this year. However, if you can’t wait, sign up for the beta test now on our forum thread.