‘Minecraft: Pocket Edition’ Servers Will Greatly Expand How You Play the Game
You probably know by now that Microsoft has announced that Minecraft: Pocket Edition [$ 6.99] will become just Minecraft and will have cross-play with all other platforms using the bedrock engine. The other new feature that’s been announced is servers coming to mobile, which will greatly expand how you can play the game. In a video and blog post published today, Microsoft offered a few more details on how the servers will work. First a necessary clarification: Realms and Servers are a different thing. Realms are private, cloud-hosted worlds hosted by Microsoft that you have to pay to run. Servers, on the other hand, are community-owned and are open to everyone who wants to join.
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The servers will be offering activities like co-op exploration, PvP game modes, competitive builds, and more. I do share the concerns of many that going into a PvP fight against someone with a mouse and keyboard will be most probably a death sentence, but, as you’ll hear in the video, the server owners are trying to find modes and ways to play that will level the playing field. Are you interested in joining these servers once they become available later this summer?
Every time we write a story about Blizzard considering expanding its mobile presence, people in the comments always start wishing for games like Diablo or Starcraft on mobile. While we are all free to dream, I highly doubt we’ll see anything along those lines any time soon; at the same time, it does look like Blizzard is looking to expand its presence on mobile. According to a recent job opening, Blizzard is looking for a software engineer to contribute to Blizzard’s mobile gaming efforts. Specifically, his or her role will be to create tools that will help the designers and artists produce mobile content. The engineer should have experience developing mobile games and passion for making mobile games.
Now, while it all sounds promising, I think it’s a bit of a reach to think that this one hire will lead to Blizzard mobile games coming our way soon. Perhaps what we’ll be getting is companion apps or things along those lines. Still, it’s good to see Blizzard keeping a close eye on the platform, which shouldn’t surprise us given how well Hearthstone has been doing.
‘Sentinels of the Multiverse’ Continues to Expand, Teases Season Pass 2
If you enjoy superheroes, card games, and you haven’t played Sentinels of the Multiverse [$ 9.99 (HD)] yet, I’d kindly suggest you remedy that. The great co-op (and solo) game is a lot of fun to play and is continually expanding its universe through new expansions and through comic books. Since it came to the iOS back in 2014, the game has given us DLC after DLC, and with Season 1 coming to an end soon with the release of Wrath of the Cosmos, Handelabra has started teasing Season 2. Just to give you an idea of how popular the game is, the developers kickstarted the final expansion, OblivAeon, and while the original goal for the physical expansion was 40 thousand dollars, the campaign made 1.5 million and hit all its stretch goals. OblivAeon will be coming to iOS too (like all the other expansions) as part of Season Pass 2 , but that’s not all we’re getting with this new Season.
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The information we have so far from the teaser posted yesterday is that Season Pass 2 will include Vengeance, Villains of the Multiverse, Mini Pack 4, Void Guard, and, of course, OblivAeon. Season 2 brings villains to the forefront by letting them team up just like the heroes did in Season 1. Baron Blade, the guy in the teaser above, brings villains together into a team, and that allows them to synergize in new and, hopefully, exciting ways. I like this idea a lot since it’s a relatively-easy way to make the game feel fresh without radically changing the gameplay. And what makes it even better is that the story behind the new season helps this new gameplay twist make sense. We should know more about Season Pass 2 in around 12 days (according to the countdown), so stay tuned for more.
Bethesda, ‘Fallout Shelter’ and ‘Fallout 4’ Developer, Opens New Studio to Expand Development of Mobile and Other Games
If at first you accidentally succeed, make sure you do your best to repeat that success. That is probably the story behind today’s announcement by Bethesda that it’s opened a new development studio in Montreal, Quebec to expand its development capabilities in mobile, PC, and console gaming. Bethesda Game Studios Montreal has a core team of more than 40 developers and plans to expand its presence in the mobile gaming world after it stumbled into huge success with Fallout Shelter [Free]. If you haven’t been following mobile game news for the last few months, Fallout Shelter came out in June and quickly jumped to the top of the App Store, in the process making a buttload (an actual unit of measurement, look it up) of money to the surprise of almost everyone. It’s actually still in the Top 150 grossing games on the App Store even after all these months.
So, I’m not surprised at all that Bethesda is getting serious about mobile game development since it probably left a buttload (again, look it up) of money on the table because it couldn’t keep up with players’ desire for more and more frequent updates. That a game about a franchise adored by ‘hardcore’ gamers did great using a monetization model abhorred by said gamers shows one, what a surprise Fallout Shelter‘s success was for everyone and two, why Bethesda likely believes that with better planning, it can really establish a presence in mobile gaming. We should be getting Bethesda’s mobile CCG, Elder Scrolls: Legends, at some point next year, and it remains to be seen what else Bethesda has up its sleeve for mobile gaming.