Tag Archives: Check

Check Out the ‘Swing King and the Temple of Bling’ Launch Trailer

Check Out the ‘Swing King and the Temple of Bling’ Launch Trailer

The promising Swing King and the Temple of Bling is releasing June 29th, and today we got the game’s launch trailer, and it looks like fun. The trailer shows off many of the different worlds you’ll encounter as well as the different obstacles you’ll have to avoid on your way to conquering the game’s many levels. If you haven’t read our earlier stories on the game, Swing King and the Temple of Bling is a single-tap portrait game that has you swinging around poles to navigate the environments and solve puzzles as you hunt for treasure.

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As you can read about in our Upcoming Games forum thread, the game has some fun mechanics like timed spikes that will force you to time your swings, one-way door systems, eels that cling on to the sides of the levels, and much more. The game is coming out June 29th, so get ready for some fun arcade action.

Check Out New Footage of ‘Street Fighter IV: Champion Edition’ Being Played with a Gamevice Controller, Game Launching Early July

Check Out New Footage of ‘Street Fighter IV: Champion Edition’ Being Played with a Gamevice Controller, Game Launching Early July

Capcom launched the original Street Fighter IV [$ 4.99] for mobile way back in the March of 2010, and despite being a scaled down version of the full console game it played surprisingly well with its smattering of virtual buttons. A little more than a year later saw the release of Street Fighter IV Volt [$ 4.99], a new version of the game with the massive new feature of online multiplayer as well as a smattering of additional improvements. Street Fighter IV Volt was pretty darn popular with a really active online community, but for some reason all that success didn’t translate into much post-launch support or any more new games, and the Street Fighter IV series on mobile remained dormant for the next several years. Until just under a month ago when Capcom Mobile announced Street Fighter IV: Champion Edition, a revamped version of Volt with long-awaited new features like new characters, widescreen support, higher resolution visuals, and MFi controller support. Then just last week a new trailer was released showcasing the many new characters that are set to arrive in Champion Edition. In regards to MFi support, that new feature is the focus of a new video from Gamevice showcasing Street Fighter IV: Champion Edition being played with a Gamevice controller for the iPhone.

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It seems based on that trailer that folks who are able to use a physical controller with Street Fighter IV: Champion Edition are going to have a huge advantage over those who don’t. Or, at least, that’s what Gamevice would like you to think so maybe you’ll buy one of their controllers! I’m only kind of kidding there, but the fact is that Street Fighter was designed with physical controls in mind so of course using physical controllers will be ideal, but we’ve found through previous mobile releases that players can get along pretty dang well with virtual controls. Either way, the Street Fighter mobile games have always been really fun little games to keep on my iPhone whenever the mood to do some mobile brawling strikes, and I’m really looking forward to Street Fighter IV: Champion Edition even if it is just a slightly improved version of a nearly 7 year old game. According to the Capcom Mobile Facebook page, Street Fighter IV: Champion Edition is set to launch in early July, and until then you can find discussion on the game from all the Street Fighter regulars in our forums.

Check Out Video of the 15(!) Games Umbrella is Releasing this Summer

Check Out Video of the 15(!) Games Umbrella is Releasing this Summer

It’s been a crazy couple of years for Umbrella Games since transitioning from that company that made the Crossy Road of Q-Bert games with Down The Mountain [Free] into a full-fledged developer and publisher of mobile games, expanding their library to more than two dozen titles. And it’s hardly a trickle of new releases as it seems like every time Umbrella announces a new game, it’s not just ONE new game but multiple new games. Well, they’re taking that and really running with it seems, as Umbrella has debuted a new supercut video of all their upcoming titles for this summer and there’s a whopping 15 games on offer. Check out a bit of each and every one in the following trailer.

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Several of those titles have been on our radar before and have been covered in the past, like Crushy Bricks, Shape Fix, Tidy Robots, Dash Legends, and Wicked Pixel. Of course, with FIFTEEN new games on the horizon there’s also a fair share of stuff we hadn’t heard about before, and there’s reason to be pretty excited as Umbrella has been consistent with putting out high quality stuff for a long time now. So keep tuned in to TouchArcade as we continue to do our weekly roundup of new games each Wednesday as all 15 of these new games from Umbrella start popping up in the App Store over the course of the next several months.

Check Out Some More ‘Silly Walks’ Gameplay Footage

Check Out Some More ‘Silly Walks’ Gameplay Footage

It was just a few days ago that we brought you the news of Silly Walks, an upcoming game from Party Time Monk? er, I mean PART Time Monkey, that has you playing as various types of food come to life who must make their way through gauntlets filled with everyday household items who have also come to life and want to kill you. Yeah, it’s a weird and awesome premise. Anyway, that first trailer was more of an overview of the entire game, but Part Time Monkey has recently posted a more direct gameplay trailer showing what the actual game flow of playing through a level in Silly Walks is like. Check it out.

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This is the type of game where the more I see of it, the more excited I get to play it. I also love the quick zoom-in and foreboding tuba that plays when you encounter an enemy object and how elaborate some of the level layouts are. I’m pretty much always a sucker for games that take place in everyday household environments like this. Silly Walks is still in development but it looks as though Part Time Monkey is still taking in some beta testers, so those who are interested should head over to the forum thread to inquire about that and we’ll bring you any more news on the game’s progress as it continues.

Check Out Footage of the ARKit Integration in ‘Pokemon Go’

Check Out Footage of the ARKit Integration in ‘Pokemon Go’

One of the reveals from the WWDC 2017 keynote was Apple’s introduction of ARKit, a toolset for developers that want to implement augmented reality into their games. And Apple got the augmented reality game to add ARKit support for compatible devices, Pokemon Go [Free]. But how is it going to perform? Well, check out some footage from a WWDC session talking about ARKit. You can watch the whole developer-foucsed video through Safari or the WWDC app [Free]. But thankfully one Reddit user has clipped out the key footage of ARKit in Pokemon Go:

It seriously looks so much cooler with the ARKit effects, as you can see the Pokemon as dynamic creatures in the real world, as opposed to the current AR solution. Ironically, this may mean that a game made by a Google-owned company will work better starting on iOS 11 than it does on Android, though Google is doing some AR technology as well. But still, if you’re a Pokemon Go player, the Pokemon capturing experience is about to be so much better.

Check Out These Behind-the-Scenes Images of ‘Vignettes’

Check Out These Behind-the-Scenes Images of ‘Vignettes’

If you haven’t played Vignettes [$ 2.99], it’s worth checking out: it’s a really unique artistic experience and surprisingly challenging for something described in part as an interactive toy. Armel Gibson, one of the developers of the game, has shared some behind the scenes images of the game from a notebook featuring some sketches. One of the coolest sketches is one showing a primitive map of how different objects could turn from one into another:

A lot of the other note are in French, so I’d be curious to hear from our French readers what some of these notes mean! Much like the Old Man’s Journey [$ 4.99] production artwork revealed, I love seeing this sort of thing from developers. Share these things more often, developers: they’re really fascinating and can help show how a game goes from idea to completion.

Having Trouble Learning How to ‘Just Ski’? Check Out this Tutorial Video

Having Trouble Learning How to ‘Just Ski’? Check Out this Tutorial Video

A couple of weeks ago a nifty minimalist skiing game called Just Ski [$ 0.99] hit the App Store. It’s from developer Jeff Weber, who previously brought us the not-quite-as-minimalist skiing game Krashlander [$ 1.99], and despite looking like a simple side-scrolling skiing game Just Ski actually used more sim-like physics and mechanics. I’ve seen plenty of people who picked up Just Ski struggle with coming to grips with the system, but eventually things “clicked” and they went on to really enjoy the game. In the world of mobile games though, struggling through that initial learning curve can be a tall order, and I’ve seen just as many people pick up the game and then quit in frustration before having it click. With that in mind, Weber has released a quick tutorial video which should hopefully let people see how Just Ski works and hopefully make it easier to grasp.

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What do you think, does this video give you a better idea of how to play Just Ski? This is a game that’s really all about the positioning of your in-game skier, and once you understand how the physics and in-air rotation work things become much more manageable. It’s still a difficult as heck game, mind you, but it goes from rage-quitting frustration to difficult skill-based challenge once you understand how the game works. Also, it’s not an endless game, which I’ve seen many people assume it was, and as of now only a handful of people in the world have actually reached the end. Could you be the next one to do it? If you gave up in frustration with Just Ski previously, have another crack at it after watching this video, and as always you can find discussion about the game in our forums.

Check Out Some Early Footage of the Paladin Class Coming to ‘Wayward Souls’

Check Out Some Early Footage of the Paladin Class Coming to ‘Wayward Souls’

I’m just going to come out and say it: Wayward Souls [$ 6.99] is my favorite iOS game. Yes, we picked it as our Game of the Year back in 2014, and yes we awarded it 5 stars in our original review, and yes it’s been critically acclaimed by tons and tons of gamers since its release, so maybe that statement isn’t all that surprising. However, there are SO many fantastic games on mobile that it makes it hard to boil it all down to just one favorite, but I think I’ve finally decided that Wayward Souls deserves that honor. I mean, just writing about it or even thinking about it makes me want to instantly start playing, which I will be doing just as soon as I’m done with this post, by the way.

Anyway, Wayward Souls has been updated a ton over the years, and as was hinted at in an update this past December and has been planned for even longer than that by developer Rocketcat Games, one big final update is coming that will add the Paladin class to the game complete with its own separate story campaign and crazy new difficulty levels. This weekend Rocketcat posted some early footage of the Paladin class in action. This first video is a brief run that pretty quickly ends in death, and is accidentally captured at 24fps so it’s a bit choppy (the game itself runs at 60fps, fyi). This second video is a lenghtier run (nearly 10 minutes) that also ultimately ends up in death. Both videos are a joy to watch for Wayward Souls fans anxious for the Paladin update.

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Ah, exciting stuff I tell ya. The only problem with getting excited for this new Paladin update is that we aren’t too sure when we’ll get to actually play it. Rocketcat tries to be careful about giving hard dates for stuff as timelines for game development can change on a whim due to all sorts of circumstances. The good news is that Rocketcat making videos of the Paladin in action is a sign that things are moving along quite well, so hopefully that final 10% of polishing up and playtesting won’t take too long and we’ll be able to play as the Paladin ourselves in the near future. There should actually be more Paladin videos coming this week, so keep an eye on Rocketcat’s Youtube channel and once we have a more specific timeline for the release of this update we’ll let you know.

Check Out the Game Design Deep Dive for Physics Puzzler ‘Zip–Zap’, Currently Apple’s Free App of the Week

Check Out the Game Design Deep Dive for Physics Puzzler ‘Zip?Zap’, Currently Apple’s Free App of the Week

Philipp Stollenmayer, aka Kamibox, is one of my favorite developers on mobile. Not only does he create absolute masterpieces like Pancake – The Game [Free], but he’s also responsible for the brilliant platformer Sometimes You Die [$ 1.99] and several excellent puzzle games like Squaredance [Free], Okay? [Free], and Zip?Zap [Free]. That last one is the subject of a Game Design Deep Dive, an awesome feature over at Gamasutra that has developers explaining some of the finer points behind the games that they’ve made. The whole thing is worth a read, and is not very long, but two of the most interesting aspects I got out of it were: 1) Zip?Zap was originally a platformer and 2) that Stollenmayer actually created a really cool paper prototype of the game during development that sadly turned out to be totally useless.

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That last bit of info shouldn’t be too surprising, considering that “kami” is the Japanese word for paper and Kamibox came about as a creator of papercraft toys, which I was not previously aware of. You can make these sweet toys yourself using Kamibox’s Awesome Paper Toys [$ 1.99] or Tiny Paper Zoo Plus [$ 1.99] apps. Also, Zip-Zap is currently the Apple Free App of the Week and should continue to be free for the next few days, so if you haven’t picked up the game already now is a perfect time to do so. If you end up enjoying it and feel bad for getting it free, well I can easily recommend picking up any of the other Kamibox games on mobile. And if you do end up a fan of Zip?Zap, whether from enjoying it when it launched last year or through the current freebie promotion, be sure to check out the whole Game Design Deep Dive for an interesting glimpse into its creation.