Tag Archives: Challenges

‘Super Senso’ 1.8 Update Adds More Challenges, Med-Bot and Saboteur Units, and More

‘Super Senso’ 1.8 Update Adds More Challenges, Med-Bot and Saboteur Units, and More

If you’ve been enjoying the Advance Wars-like Super Senso [Free], you’ll be glad to know that Update 1.8, which has just gone live, adds more content to the game. The new update adds more Challenges to the game, since they appear to be fan-favorites. Challenges are one-turn puzzles and can be quite the brain teasers. There are also 3 new advanced tutorials that should help new players get the hang of the game faster. More interestingly, we are getting two new units: Med-Bot and Saboteur. Med-Bots have weak attacks but heal adjacent allied units at the start of both yours and the opponent’s turn. Saboteurs are fast infantry units with the ability to evade the first instance of damage each turn.

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The update is also adding a new map called Twin Temples I, reworking Warp, improving the UI, and also throwing in plenty of bug fixes and optimizations that you can check out here. Let me know what you think about the new update and new units in the comments below.

‘Hearthstone’ Adding Decklist Sharing and Completing Quests in Friendly Challenges

‘Hearthstone’ Adding Decklist Sharing and Completing Quests in Friendly Challenges

Hearthstone [Free] is getting some pretty cool new features in the upcoming update, and Blizzard published a blog post today presenting two big ones. The first is the ability to complete quests in Friendly Challenges instead of just with randoms. We got a taste of this in the Friendly Feud event last year, and now we’ll be getting this feature permanently. There are, of course, quests that can’t be completed in Friendly Challenges, such as ones where you play against The Innkeeper or watching a match. This new feature should give players more reasons to play with friends, which is always a good thing in my eyes.

The second feature is the ability to easily copy and share decklists with Deck Importing, which should make netdecking even better but should also promote deck sharing between friends. In order to import a decklist, you’ll have to copy a deck on your clipboard, and the client will know that you’ve got one ready to go. If you don’t have all the cards required, the client will offer suggested replacements. As the blog points out, you could also use this new feature to keep a larger library of decks and swap them in and out of the client. Hopefully this new feature will work well on tablets and phones. The new features will be added to the game in the coming weeks,

 

‘Arcade Ice’ is a Twitch Platformer that Challenges You to Beat a Level Before You Melt Away

‘Arcade Ice’ is a Twitch Platformer that Challenges You to Beat a Level Before You Melt Away

There’s no shortage of hardcore autorunner platformers starring squares as the main character, a la Geometry Dash and its ilk. However, there’s always room for more platformers in my book and underDOGS Gaming Studio is looking to put their own spin on the formula with their upcoming game Arcade Ice. The main differentiator here is that your little square main character is actually a block of ice that’s constantly melting and shrinking smaller, so not only do you have to contend with the fast pace of the game and myriad of traps and hazards but you’ll also need to pick up additional ice along the way so you don’t melt away into nothing. Check out the trailer for Arcade Ice.

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As the underDOGS state in our forums, Arcade Ice actually began as a simple prototype for a game jam entry, but people really loved it an so they’ve spent the past few months fleshing it out into a full-fledged game. I definitely like the whole melting ice idea, and there appears to be some really tricky level designs in play in the video. Arcade Ice is very close and is slated for release on April 13th at a price of $ 1.99. Until then you can chat about this one in the game’s forum thread.

‘Narcissus’ Lets You Tackle Platformer Challenges With a Friend, or By Yourself

‘Narcissus’ Lets You Tackle Platformer Challenges With a Friend, or By Yourself

Indie developer Alex Johansson is launching platformer Narcissus for iOS on February 9th. This platformer has you playing as two different characters at once, jumping with each one independently with gravity pointing in opposite directions. Now, if you’re saying to yourself “hey, this sounds kind of difficult to jump with two different characters with different gravities all by myself” then you’re right! You could play Narcissus by yourself, but the game is intended for two people to play it together, and on iOS there’s the advantage of each person getting to be on each side of the device, with normal-seeming gravity.

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Narcissus being a 2-player game that you can play just by yourself sure seems like there’s a point there about making it through the world by yourself rather than with help. As a hermit, I’m sure that’s applicable to everyone but myself. Johansson was inspired after a walk along the river, seeing the reflection of his brother crossing stepping stones mimicking his movements. Johansson says “I decided to build a game that rewarded social interaction by making the game easier to play with multiple people.” Narcissus‘ mobile version ? an enhanced and improved version of the PC original ? will be available to download starting on February 9th for iOS, just in time for Valentine’s Day.

‘Ninja Spinki Challenges!!’, the Latest From the ‘Flappy Bird’ Creator, is Now Available

‘Ninja Spinki Challenges!!’, the Latest From the ‘Flappy Bird’ Creator, is Now Available

The latest game from Dong Nguyen, the creator of the viral hit sensation Flappy Bird, has just hit the App Store and Google Play. Titled Ninja Spinki Challenges!! [Free], it’s sort of a tongue-in-cheek ninja training game. For this game, Nguyen worked with Japanese publisher Obokaidem, a relatively new face best known for games like PICK-XELL [Free] and Green The Planet [Free]. Spinki is Nguyen’s first game since 2015’s Swing Copters 2 [Free], and his first time working with an outside publisher.

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I wrote up some hands-on impressions a couple of days ago, and I recommend reading them if you want more details. Basically, there are six different mini-games included in Ninja Spinki Challenges!!, and they’re playable in both a stage-based survival challenge and an endless mode. None of the games are terribly complex, with most of them requiring you dodge incoming objects of various sorts, but they quickly become tough as nails. Not quite Flappy Bird or Swing Copters tough, mind you, but you’re probably going to be swearing at your phone just the same.

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Anyway, it’s out, it’s free, and the only monetization I’ve spotted so far is the ability to watch video ads in exchange for a single continue. Maybe it’s your thing, maybe it’s not, but chances are if you enjoyed the simple yet challenging gameplay of Nguyen’s other games, you’ll probably want to give Ninja Spinki Challenges!! a shot.

Hands-On with ‘Flappy Bird’ Creator’s Next Game, ‘Ninja Spinki Challenges!’

Hands-On with ‘Flappy Bird’ Creator’s Next Game, ‘Ninja Spinki Challenges!’

Love it or hate it, you have to admit that for a little while, Flappy Bird was everywhere. There’s even a secret stage in Super Mario Run that I’m pretty sure is winking at the game. Nobody seemed more surprised by the game’s explosive popularity than its creator, Dong Nguyen, who ended up pulling Flappy Bird from the App Store at the height of its popularity. Since then, he’s kept on doing what he was doing before: making pick-up-and-play games with cute art and aggravating difficulty. For his latest game, Nguyen teamed up with Japanese publisher Obokaidem, a mobile-focused team with a number of ex-Konami employees in its ranks. The result is Ninja Spinki Challenges!, and it’s set to release later this week.

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I had the chance to try the game a little bit ahead of its release, and while it’s certainly a little more polished than Nguyen’s previous titles, Spinki‘s got its creator’s fingerprints all over it. The main character is drawn from the cast of Swing Copters, and the gameplay focuses on performing relatively simple actions in increasingly challenging circumstances. At the same time, this is a kinder, gentler game than Nguyen’s previous releases, at least initially. The game has two modes, but you’ll have to play a little of the first to unlock the second.

The first mode is the Challenge Mode, where you’ll play one of six different mini-games. There are five sets, making for a total of thirty stages. Clearing a mini-game in one set will unlock it in the next set, where the challenge will be higher and the timer that you have to wait out longer. Beating the first set of challenges unlocks the second mode, which features an endless variation of each mini-game. Here, the focus is on collecting stars rather than simply surviving until the timer runs out, but you’ll need basically the same set of skills to excel.

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The six mini-games see you dodging bouncing statues by running back and forth, firing shuriken at paper ninjas, scrambling out of the way of rolling bombs, weaving between giant spiked balls that slowly move up and down the screen, dashing left and right to avoid cannon fire, and hopping over rolling fruit. Some of these are more difficult tasks than others. I found the shuriken game frustrating, for example, while the cannon dodging was almost trivial. The controls for all of the games are fairly straightforward, unlike Nguyen’s previous few games. You’ll either be dragging your finger to move Spinki, or tapping to throw shuriken. If you fail, you can watch an ad to continue a single time, but only once.

Clearing the first few sets of challenges should be doable for just about anyone, but after that, the game really turns up the heat. The real meat is in the Endless Mode, however, where you can compete on Game Center leaderboards with other players to see who can rack up the biggest scores. Don’t worry that it’s too easy, either. You’ll probably finish your first few attempts with each mini-game in Endless Mode with a pitifully small score.

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The gentler difficulty curve and added variety should lend Ninja Spinki Challenges! slightly broader appeal without disappointing those who come to the game expecting to get a punch in the kidney. While it’s unlikely the game will repeat even a fraction of the success of Flappy Bird, it’s nice to see Nguyen further develop his skills as a game designer with each release. As someone who was not the biggest fan of Flappy Bird, I find Spinki to be a much more enjoyable experience that brings to mind mini-game collections like Nintendo’s Game & Watch Gallery releases. You can give it a try yourself when it releases later this week.

‘Ninja Spinki Challenges’ is the Next Game From the Creator of ‘Flappy Bird’

‘Ninja Spinki Challenges’ is the Next Game From the Creator of ‘Flappy Bird’

The next game from Dong Nguyen’s dotGears, creator of Flappy Bird and Swing Copters [Free], is coming to iOS and Android on December 15th. The game is Ninja Spinki Challenges, and details are few and far between other than the release date and platforms. The game is being published by Obokaidem, a Japanese publisher that is responsible for Green the Planet [Free] and Pick-Xell [Free] ? and they’re calling it a “Ninja Training Simulation Game.” Though Green the Planet is called a “Relaxing Greenery Simulation Game” so we’ll see just what that means.

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Japanese gaming industry analyst Dr. Serkan Toto of Kantan Games pointed out that the partnership between dotGears and Obokaidem happened earlier this year, and that Obokaidem will be the exclusive partner for dotGears’ titles. This game has been in the works for a while, as the screenshot Dr. Toto procured shows similar art as the teasers released so far. Perhaps this is a more substantial experience than previous dotGears titles? We’ll find out on the 15th of December…

‘Leap of Fate’ Developers Talk Challenges of Mobile Controls

‘Leap of Fate’ Developers Talk Challenges of Mobile Controls

We really enjoyed Leap of Fate [$ 3.99] here at the TouchArcade Towers for quite a few reasons, and I personally thought the way the developers used various parts of the screen for special abilities was pretty clever and worked quite well. In a recent article, the developers talked in depth about how they went about making a fast-paced action game work well on mobile. They talk about how their number one priority was to build a control scheme that didn’t require players to look at the HUD while playing so they could be focusing on the action (like how you play a console game). The article also talks about how they went about deciding on what kind of virtual sticks to have in the game and what playtesting taught them when it came to that aspect of the game.

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They then go on to talk about the way they figured out how to have the numerous abilities on screen without having issues like not tapping where you should. So, they didn’t go the virtual button route and, instead, put huge but unobtrusive buttons on the screen. Overall, this is a very informative look into the thought process of a game developer, and it’s extra fun since it’s about a great mobile game. Check the whole article here.

Clan Challenges Coming to ‘Clash of Clans’ Soon

Clan Challenges Coming to ‘Clash of Clans’ Soon

Supercell has been way too quiet recently, and I was starting to wonder when we would hear about where Clash of Clans [Free] is going next. Well, today we got our first taste of what’s to come; the game will be getting Clan Challenges. In Clan Challenges, Clans can issue a friendly War request (a funny phrase indeed) to any other Clan, and you can choose war participants, set the duration of prep/battle days, and then dispatch your Clan Challenge request to your friends, enemies, or frenemies. As soon as the opponent accepts your challenge, the preparation day will begin.

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Supercell is emphasizing that this feature will not replace Clan Wars – and you can’t issue a Clan Challenge while in the middle of a Clan War –  but it will become kind of a social thing. Clan Challenges will help players organize events and meet ups as well as “other online/offline Community initiatives). What do you think about Clan Challenges? Sounds fun?

 

‘Disney Crossy Road’ Update Adds ‘Monsters Inc.’ Figurines and Weekend Challenges

‘Disney Crossy Road’ Update Adds ‘Monsters Inc.’ Figurines and Weekend Challenges

Disney Crossy Road [Free] continues to be one of my favorite ways to get my Disney fix, so I like that we are still getting new figurines (and will most probably continue doing so). The whole system of adding new levels and new figurines for every new and older Disney IP is really the perfect way to keep a game fresh with relatively-minimal effort and time. Today’s update has added Monsters Inc. figurines – Mike, Boo, Sulley, Randall, Roz, and more – and a new level, Monstropolis. There are a total of 12 new figurines added to the Prize Machine plus 6 secret unlocks, so plenty of content for the completionists among you or the Monsters Inc. fans.

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The update has also added a new feature, Weekend Challenges. You are now able to complete quests and earn XP to win coins, pixels, and, of course, figurines. For a limited time, you can win new Enchanted figurines when you complete Weekend Challenges. So, more ways to play and more way to get your hands on more stuff. But do keep in mind that some players have had issues after the update, although my game works fine.