Pre-Register for ‘Elder Scrolls: Legends’ on Android Phones and Get Free Legendary Card

Pre-Register for ‘Elder Scrolls: Legends’ on Android Phones and Get Free Legendary Card

Elder Scrolls: Legends [Free (HD)], Bethesda’s CCG, continues to expand in terms of features, and now it’s getting ready to also come to Android phones (don’t worry, it’s also coming to iPhones soon). If you do your gaming on an Android phone, you should pre-register for the game on Google Play so you can get a free Legendary card at launch, a pretty good deal. Elder Scrolls: Legends has some cool mechanics that make it stand out from games like Hearthstone?including two lanes?and has been adding features quite regularly.

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More recently, the game announced that Skyrim content is coming to the game, along with plenty of dragons. So, if you’re an Android phone player looking for another CCG to dig your teeth into, go pre-register for Elder Scrolls: Legends.

‘Missile Command’ and ‘Solitaire’ Mashup ‘Missile Cards’ Launching this Week

‘Missile Command’ and ‘Solitaire’ Mashup ‘Missile Cards’ Launching this Week

Do you like single-player card games like Solitaire but wish they had more explosions and stuff? Then developer Nathan Meunier’s Missile Cards is for you. Released on desktop a couple of months ago, Missile Cards has you defending a city from incoming attacks by playing a card game, and the concept seemed like it would be such a great fit for mobile that our own now departed Carter Dotson bugged the developer enough on Twitter that he decided to bring it on over to mobile. He MAY have been planning that anyway, but don’t burst Carter’s bubble, ok? About a month later, a beta test kicked off for Missile Cards, and here we are just about a month removed from that and the game finally has an official release date: This Wednesday, June 28th.

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Missile Cards will arrive this Wednesday as a Universal app for a price of $ 2.99. The game will feature 5 different bases/decks to play, plus the ability to earn XP while playing and upgrade those bases. There are special cards to unlock, lots of different weapon types to use, and the developer himself promises an extremely difficult challenge to really test your strategy card game/missile defending prowess. If you’re interested in the process of bringing Missile Cards from desktop over to mobile, Meunier has recorded a short dev diary video on the process, which you can check out for yourself on his Youtube channel. Otherwise look for Missile Cards to arrive in just a short couple of days.

‘Hang Line’ is Like a Vertical ‘Hook Champ’ and is Heading to iOS and Android Soon

‘Hang Line’ is Like a Vertical ‘Hook Champ’ and is Heading to iOS and Android Soon

Every once in a while a trailer comes rolling across my desk here at TouchArcade and within a few seconds of watching it I instantly think “Now THAT is exactly MY type of game!” That describes just what happened when I watched the trailer for Hang Line, the first mobile release from developer Ed Kay, who has worked on mobile and console games previously but this is his first release entirely solo. The goal in Hang Line is to shoot your grappling hook out to hook onto chunks of a mountain, most of which will just instantly start falling once you’ve hung your weight on them. This means you’ll need to quickly fling yourself from point to point trying to reach ever higher while also avoiding your everyday typical hazards like avalanches and goats attacking you. You know, normal stuff. Check out the awesome trailer.

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As mentioned in the headline, the grappling hook and rapid way in which you’re constantly shooting it out gives me a heavy Hook Champ [$ 2.99 / Free] vibe, except in a more vertical way. Hook Champ is a stone cold classic, mostly due to how much it nailed the core hooking and swinging physics which made it a joy to play and master. Hang Line looks like it has a similarly refined core mechanic going on, and coupled with the constant drama of falling boulders and attacking goats I’m really quite excited to give it a spin. While no specific release date is set, Hang Line is said to be “coming soon” to iOS with an Android release to follow, and we’ll give you the heads up once it arrives.

San Diego Comic-Con Will Organize ‘Game Creator Connection’ to Help Game Developers Network

San Diego Comic-Con Will Organize ‘Game Creator Connection’ to Help Game Developers Network

San Diego Comic-Con is a beast of an event with all kinds of things happening, but, surprisingly, gaming-related events aren’t usually part of it. This year, SDCC’s organizers are introducing a new event called Game Creator Connection, organized and run by professional game developers, including a former executive director of the International Game Developers Association. The organizers want this event to provide an opportunity for current and aspiring game developers to network and receive advice and mentoring. If you were to attend, you could seek guidance about how to build a strong portfolio, how to get your career going, and so on. There will be a timed rotation so everyone can get a chance to talk to the mentors there.

There will also be the Game Pitch Review, where you will pitch your game to a panel of professional game developers and get feedback on how it went. The Game Creator Connection will take place at the Marriot Marquis & Marina on Saturday, July 22nd from 1-3 PM, and the Game Pitch Review will take place at the same place and on the same day but between 11 AM to 12 PM. And you will need to have a SDCC badge to be able to participate. If you’re interested in attending, you have to email [email protected] to register. For details, head over to this website.

‘Clash of Clans’ Nerfing Night Witch and Battle Machine

‘Clash of Clans’ Nerfing Night Witch and Battle Machine

Supercell continues to tinker with the beast that is Clash of Clans [Free], and this time around some of the newest units are getting hit with the nerf hammer. The developers have admitted that the power levels of the new units were in need of additional balancing. The anticipated changes are an HP decrease for the Night Witch along with a reduction in the number of Night Witch Death Bat Swarms from 4/6/8 to 2/4/6 per ability level. Bats spawning limit will also be reduced. All of these nerfs should have a pretty significant effect on the Night Witch’s power level.

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The Battle Machine is also going to see a nerf, with Level 6-10 HP growth reduced from 2% to 1.5% per level, and from 10 and up from 2% to 1% per level. Finally, there will not be an additional Army Cap in Builder Hall 6, since the developers felt it would make things too offense-heavy. Go here for all the details.

Nintendo’s Mobile ‘Animal Crossing’ Still Coming in 2017

Nintendo’s Mobile ‘Animal Crossing’ Still Coming in 2017

I know that E3 was pretty devoid of mobile content, with Nintendo being one of the culprits, but in this case no news wasn’t necessarily bad news. In a recent interview, Nintendo of America president, Reggie Fils-Aime, talked explained that the company felt E3 wasn’t the place to talk about mobile plans, so Nintendo focused instead on Switch and the Nintendo 3DS. A place like South by Southwest would be a better place to talk about mobile, Fils-Aime pointed out. It was all about giving that specific audience what it wanted.

He then went on to talk about Animal Crossing mobile, pointing out that its development continues quite strongly, and the teams are very excited about it at the moment. The game is going to launch this year as they’ve committed, which is great news. And, as has been the case with all the Nintendo mobile games, Animal Crossing on mobile is meant to “help broaden the user base” for the IP and have a positive impact on Nintendo’s dedicated video game business. In other words, temper your expectations.

[via Waypoint]

Watch the ARKit Bring ‘Minecraft’ and a Measuring Tape to Life

Watch the ARKit Bring ‘Minecraft’ and a Measuring Tape to Life

It’s no secret that Apple is betting that AR, and specifically its ARKit, will be a game-changer for the iOS ecosystem, and after seeing some recent examples, I can see why the company is so confident. In the first video, developer Matthew Hallberg shows off his Minecraft [$ 6.99] AR app that lets players place Minecraft blocks in the real world and then proceed to break them just like they would do when playing the actual game. The video shows how easy it is to create whole Minecraft worlds using ARKit in a way that makes them believable and immersive. Pay attention to how the lights he places interact with the blocks; it’s pretty cool. I can see for instance people making Minecraft mazes for a kid’s birthday party.

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In addition to making gaming applications, developers are also using ARKit to create applications that offer all kinds of extremely useful every-day tools. For instance, the video below shows off an extremely accurate AR measuring tape that you can use to measure objects and spaces in your environment. While this measuring tape might look like a simple little thing, think about all the tools that can easily be replaced through accurate AR, and also think of how many times you had to look for that silly measuring tape just to quickly see if what you’re buying from Amazon will actually fit in your house. And keep in mind that the ARKit is still in beta and has been out for barely a few weeks.

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And there’s an even cooler application of the accuracy of ARKit when combined with Minecraft; designing real buildings for public spaces. You might not remember this story, but last year the United Nations announced that it’s utilizing Minecraft to allow communities to design new public spaces in places like East Jerusalem and Africa. With ARKit, projects like those can be done on the actual spaces they will end up occupying, further engaging communities and blurring the digital and the real world. I’m very excited to see what else developers can come up with once ARKit is out in the wild and once the iPhone 8?with its purported AR focus?releases. Any ideas for any great applications?

[via MacRumors]

We Are Closer to Getting a Mobile Version of ‘Neo Scavenger’

We Are Closer to Getting a Mobile Version of ‘Neo Scavenger’

A mobile version of Neo Scavenger, the turn-based hex-grid survival game, is closer to being a reality according to the game’s developer. In a recent blog post, Daniel Fedor described the technical difficulties he had to face while trying to port Neo Scavenger on iOS and how he has (finally) overcome those and can now proceed to port it. That should be great news for anyone who enjoys turn-based games since Neo Scavenger is a great example of the genre.

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In Neo Scavenger, you’re trying to survive in post-apocalyptic Michigan, navigating the wilderness and finding resources to help keep you alive as you try to learn more about your identity. It features semi-randomized maps, permadeath, and some really cool features. The game was a great success on PC, so I can’t wait to see it on mobile.

Create Tsunamis and Rainbows in ‘The Sandbox Evolution’ Disasters 2 Update, Launching June 28th

Create Tsunamis and Rainbows in ‘The Sandbox Evolution’ Disasters 2 Update, Launching June 28th

So many modern games carry the ‘sandbox’ moniker without truly being endless havens of experimentation like the genre label suggests. Yes, Horizon Zero Dawn, I don’t remember any invisible walls in any hypothetical sandboxes I played in as a child! That being said, The Sandbox Evolution [Free] has come the closest to the anything-goes chaos that I desire from games that put an emphasis on experimentation, and an upcoming update to Pixowl’s mobile phenomenon looks to add even more mayhem to the app. Suitably titled the ‘Disasters 2’ update, the developers have added in eight natural disasters to complement the Lightning, Earthquake, Tornado and Nuke options that are already present in the game, and should be a fun and cathartic way of bringing about destruction to your world’s inhabitants when it releases on June 28th.

Pixowl have included a rather eclectic mix of events in the Disasters 2 update, including some frankly nightmarish scenarios, and other elements that I wouldn’t necessarily class as ‘disasters’, but I’m all up for some variation in The Sandbox Evolution. Firstly, three variations of Tsunamis are present, with the typical water-themed natural disaster, as well as the terrifying and thankfully scarce Lava and Acid Tsunamis to boot. In addition, an asphyxiating Smog, corrosive Acid Steam, explosive Geyser and blazing Fire Whirl complete the set of fatal obstacles that should bring destruction to anything that dares to cross their respective paths. On a slightly less macabre note, Rainbows have also been added in the Disasters 2 update, so once the earth has been purged of survivors, you can create a lovely rainbow to indicate the revival of land-based life in style. It’s great to see The Sandbox Evolution continue to receive support a year after it first released – to stay up to date with all the game’s updates, or for more information on the upcoming new additions, be sure to head by our forum thread.

Card Pack Changes, Token Shaman Guide, Kripp and Kibler Videos, and More ‘Hearthstone’ Weekly News on ‘Touchstone’ #103

Card Pack Changes, Token Shaman Guide, Kripp and Kibler Videos, and More ‘Hearthstone’ Weekly News on ‘Touchstone’ #103

Hello Hearthstone [Free] players, and welcome to another Touchstone Tavern, our roundup of the best stories and videos from last week. As you’ve probably heard by now, we got some great news last week about changes in the card packs, changes that should help free-to-play players build better collections for cheaper. We also had some issues with the upcoming Wild Open. You will also read a Token Shaman guide, take a look at the good and bad Un’Goro card designs, and more. And, of course, we have the best videos from the past week. So sit back, grab a cup of coffee, and let’s begin.

 

 

No More Duplicate Legendaries

Big changes are coming to card packs in the next expansion. Card packs will no longer give duplicate legendaries?instead you’ll get another legendary from the same set. This is a huge change that will allow players to freely craft legendaries without worrying that they’ll get that same legendary in the next pack they open. In addition, you will no longer get more than 2 copies of a card in a pack, which will also be great. Finally, starting with the next expansion, you will be guaranteed to get a Legendary in the first 10 packs of the new set. Great changes that should help F2P players build stronger collections.

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When Going All-In Goes Wrong

Check out this really cool moment when Thijs buffed up his Tirion Fordring as much as he could and tried to take out Pavel, who had Vaporize loaded up and ready to go. The result? Well, instant misery, of course, and a cool Hearthstone moment. Check out the story and the video below.

Firebat’s Deck Doctor is Great Content

Firebat, the first Hearthstone world champion, has a new series where he plays any deck submitted by his viewers, as long as there’s something interesting going on. He plays the deck and then tweaks it as it goes, which makes for great teaching moments for all watching. Check out the story here and watch the Deck Doctor go to work on an Elemental Priest deck.

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Token Shaman Guide

Token Shaman is one of the strongest Shaman decks right now, and one you’ll probably face on ladder. This guide includes a decklist and advice on how to go about piloting the deck. It also talks in detail about the various parts of the deck and how it fares against the competition. A solid guide for a strong deck.

 

Visa Problems Jam China’s Participation in Wild Open

The big Wild tournament is coming soon, but it looks like most of China’s players have been denied visas to travel to the US for the event. Both of the top Chinese players were denied, with one of them eventually getting a visa. The third, fourth, fifth, and sixth best players, who would normally fill in for the one player not able to attend, were also denied visas. So, we’re still not sure who will be the second Chinese player in the Wild Open. Read the rest of the story here.

 

The Best and Worst Un’Goro Cards

 

This article looks at the best and worst Un’Goro cards as it tries to figure out what should be replicated and what avoided. Defensive cards like Tar Creeper, which got +2 attack on the opponent’s turn, worked great, but cards like Golakka Crawler, which destroy Pirates, don’t work well at all. Then there are well-designed early minions like Fire Fly and bad ones like Vicious Fledgling, quests that can bring class flavor into the game, card advantage tools, Discover cards, and more. It’s an interesting article that I think many of you will agree with. What kinds of mechanics and card designs would you want repeated and which avoided?

 

 

 

Kripp on Pack Changes

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Biggest BM in History

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Worst Un’Goro RNG Moments #5

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Kibler’s Honest Quest Mage

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Kripp on Best User Created Cards

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How to Shut Down a Mage

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25 Most Insane Weapon Combos

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Best of Disguised Toast

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Kibler’s Counter to Staleness

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Best of Top Decks #3

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Pros Lose to Rank 25

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As always, we have some good resources on the site for you in case you are new to the game or simply want to sharpen up your game. There’s never such a thing as too much help in Hearthstone, so check out our guides.  

Hearthstone Beginners’ Guide

Hearthstone Deck-building Guide