Category Archives: Reviews

‘Desperate Housewives: The Game’ Will Blend Murder-Mystery With Role-Playing

‘Desperate Housewives: The Game’ Will Blend Murder-Mystery With Role-Playing

Many of you might not remember how big the Desperate Housewives TV show was, since it’s been off the air for some time now, but the show had quite a big following. Now there’s a game called, well, Desperate Housewives: The Game, coming to mobile soon that’s hoping to blend the gameplay from games like Episodes and Kim Kardashian: Hollywood and is aiming for an older demographic than other similar games.

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As you can see from the trailer above, the game has you do the usual actions of free-to-play games like Kim Kardashian?decorate your house, get new clothes, and all that. However, it also adds a layer of narrative on top of all those mechanics that has to do with figuring out a murder mystery. Wisteria Lane, where the show is set, is probably the street with the most murders per capita in the world, so a murder mystery is appropriate. It might not most players’ cup of tea, but I think Desperate Housewives: The Game can find an audience. The game is going live worldwide very soon.

‘Candy Crush’ Game Show Already Breaking Guinness Book Records

‘Candy Crush’ Game Show Already Breaking Guinness Book Records

Candy Crush Saga [Free] has conquered many a phone screens since it first came out, and it’s still going strong with around $ 1 billion dollars revenue a year. And it’s about to come to your TV screens too, as you might already know. Apparently, the Candy Crush TV show is already a part of the Guinness World Records for having the world’s largest touchscreen displays, measuring in at 30 feet high by 20 feet wide. The screens include 55 55-inch monitors, each with 32 cameras recording the competitors’ hand swipes. Can you imagine the amount of fingerprints those things are going to attract?

Jokes aside, early reports claim that the TV show is actually quite entertaining, if slightly hallucinogenic, and will certainly help Candy Crush‘s plan of taking over the world one candy at a time. The CBS TV show will be hosted by Mario Lopez and will premiere July 9th.

Point and Click Adventure ‘Secret Files 2: Puritas Cordis’ Heading to the App Store Later this Year

Point and Click Adventure ‘Secret Files 2: Puritas Cordis’ Heading to the App Store Later this Year

Secret Files: Tunguska [$ 3.99] is a point and click adventure that launched on desktop way back in 2006, and despite not being one of the more fondly remembered adventure games of the time, we enjoyed it well enough when it made its way to mobile back in the summer of 2014. While the game was originally developed by Animation Arts and published on mobile by Deep Silver, the two companies have since severed ties and Secret Files: Tunguska was re-released this past April under the Animation Arts label in the App Store. Now, again under their own label, Animation Arts will be bringing the sequel Secret Files 2: Puritas Cordis to the App Store later this year.

As with the previous re-release of Secret Files: Tunguska, Secret Files 2 will be launched as one full, complete game rather than episodically and it will be sold as a one-time purchase with no IAP. Animation Arts also says that this mobile release of the game will include enhancements over the desktop original, like “new HD graphics, improved riddles, voice-overs and new animations!” While no release date has been set, the game is shooting for an “early Q3” launch so if you enjoyed the first game in the series (or the fourth, Secret Files: Sam Peters [$ 3.99], which for some reason has long been available on mobile before the other sequels) then look for Secret Files 2: Puritas Cordis to hit a little later this year.

‘Assssin’s Creed Rebellion’ Is an Upcoming Strategy RPG Where You Collect Assassins

‘Assssin’s Creed Rebellion’ Is an Upcoming Strategy RPG Where You Collect Assassins

We are getting another Assassin’s Creed game on mobile, and this one is going in a different direction than previous iterations. Assassin’s Creed Rebellion takes players back to the 15th century and the Spanish Inquisition and has them building their own Assassin Brotherhood. The game pulls together 40 different Assassins, some you will know and some new ones, that you get to unlock as you go along. The word “unlock” should give you an idea of how this free-to-play game will play.

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As you can see from the trailer above, the game looks like Fallout Shelter in the way you have an HQ with different rooms that enable you to train your Assassins and craft new items and equipment. As you level up, more rooms become available. You’ll be able to take a team of three Assassins, each with their own skills, on various missions. The art is very different different from your typical Assassin’s Creed game, but it does look appropriate for this kind of game. The game will be coming out for Android and iOS “soon.”

‘Castleparts’ Review – A Strange Name for a New ‘Rampart’

‘Castleparts’ Review – A Strange Name for a New ‘Rampart’

Rampart is just one of those games that every retro enthusiast remembers. I was first introduced to it on the SNES, but it was ported to nearly every platform imaginable due to its immense popularity. Its angle of marrying shooting elements with light strategy and building components is still unique nearly 30 years later, and it’s amazing that so few projects have attempted to emulate its formula directly. Castleparts [$ 2.99] is one such imitation, and although I had a few technical issues with it, it’s a project worth playing if you’re into the Rampart concept.

If you’ve never played that classic before, the gist carries over into the mobile arena flawlessly. Players square off against an opponent with their own kingdoms, centrally powered by a cannon that can destroy castle bits and other distractions like neutral creeps and buildings. All the while you can build Tetris-esque walls to expand your castle, allowing you to “capture” piles of gold to grant you access to faster cannon shots (or spells). Capturing more territory grants you more points, and whoever has the most when the timer is out wins. Doing all of this to the sound of a catchy chiptune soundtrack is glorious.

You can do all of this simultaneously, eschewing the whole turn-based “rounds” of Rampart. To attack any part of the screen (even your own quadrant) you just tap. To cast spells (which are mainly just larger cannon shots with specific patterns and vary slightly between all four playable characters) you tap them too, and building walls is as easy as tapping them and dragging them where you want to go. Like I said everything lines up perfectly for a mobile game, both in terms of the control scheme and the idea of playing a quick round on the bus.

There’s a lot of strategy involved when it comes to balancing offense and defense, as building too much land too quickly could put you at a disadvantage if you’re not attacking your enemy in turn. If they manage to sever your walls while they steadily build up you could end up losing in the end, so there’s a delicate balance to the two philosophies that you’ll have to learn to strike over time. A brief set of tutorials does a good job of explaining the basics, but the rest you’ll have to learn on your own. Things like destroying NPC skeletons so they don’t steal your gold or ogres so they don’t break down your walls is an example of another wrench thrown into the mix.

There’s three distinct modes in Castleparts beyond the online multiplayer angle (which involves cross-platform play with Android and PC, whenever the latter comes out), all of which involve bots of some kind. “Conquer” is pretty much the basic PVP gametype where you duke it out with another opponent and see who comes out on top at the end, while “Creep” sort of mixes things up with an ever encroaching set of colors on each side (that can be destroyed) that grant bonus points. Because Creep adds another element into play I found it to be more worth playing long term.

My favorite mode, or at least the one that has the most potential, is “Adventure.” Here you don’t have a direct bot or player to face at all, you just expand your own castle on a more open ended map with neutral enemies. At first the map seems small as the game doesn’t really explain that a lot of the board is engulfed by a fog of war, but placing castle pieces will eventually reveal an area that’s twice as big as the starting zone.

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It’s a lot of space, but truth be told I would have liked to have seen an even bigger play space and an even more sprawling RPG mode. It sounds like too high of an expectation, but once you play Adventure you’ll see the potential. That, and the resolution problem are my only gripes. Playing on an iPhone 6 the screen doesn’t resize correctly, and some of the text is actually cut off. It’s not a huge deal as every menu item is on-screen and I don’t feel like I’m really missing anything, but a quick fix would be appreciated all the same.

Castleparts stops short of greatness in some ways, but has enough depth to keep you busy even if you never play against another human. It doesn’t even need more modes or characters per se, just slight expansions on the foundation that’s already been created.

Shoot and Drift Into the Undead in ‘#01’, an Upcoming Endless Racer From the Developers of Road Rush Rally

Shoot and Drift Into the Undead in ‘#01’, an Upcoming Endless Racer From the Developers of Road Rush Rally

Alongside platforms, guns and Pokemon, zombies are one of the most common tropes in recent video gaming history. However, the oversaturation of undead beings – no thanks to the ridiculous popularity of the Call of Duty: Zombies [$ 4.99] spin-off series – quickly became tiring, even if games such as Minigore [$ 0.99] made a good case for horror-themed titles on the App Store. That being said, as the popular trends have changed from birds to fidget spinners, it seems zombies may soon be back in vogue, at least according to Kloppe Media. After the success of their previous game Road Rush Racer [Free], the developer has announced a new mobile release mysterious titled #01, which aims to merge the anarchic driving action from the former title with some dystopian zombie-killing chaos when it launches sometime in the near future.

Beyond a few teasers, not too much has been revealed about #01 at this early stage. The dark and dreary color palette indicates the sort of thematic direction that the developer has taken in this latest game, and a preview gif showcases the sort of driving, shooting and jumping action that will be taking place in #01. With some impressive stunts, dramatic drifting and even a flamethrower to boot, early signs suggest that #01 should be a nice throwback to the straight-to-DVD cheesy zombie movies that have become bizarrely popular as of late. Of course, these are still early days for the game, and I’d expect a lot to change before #01 does release – especially the incredibly vague title. It’s certainly #01 to keep your eye on though (sorry!), so swerve down to our forum thread to stay up to date with details on this apocalyptic endless zombie racer as they are revealed.

‘Street Fighter IV: Champion Edition’ Likely to Launch as a $4.99 Premium Title, as Gamevice Bundle Goes up for Preorder

‘Street Fighter IV: Champion Edition’ Likely to Launch as a .99 Premium Title, as Gamevice Bundle Goes up for Preorder

The excitement surrounding the upcoming release of Street Fighter IV: Champion Edition has hit fever pitch as of late, with an endless barrage of teaser trailers revealing new fighters, MFi support and a whole host of features that are set to make Capcom’s mobile brawler a serious challenger amongst the App Store fighting game community. Only last week did Gamevice release a new video that showcased Street Fighter IV: Champion Edition being played with one of their eponymous devices, and today the accessory company have revealed that an exclusive Street Fighter Bundled Edition is available to pre-order on their website, with a release date of July 2017. As we discovered last week, the Capcom Mobile Facebook page has previously suggested that the latest mobile iteration of Street Fighter will launch in ‘early July’, so the shipping date of the Gamevice controller should tie in nicely with the game’s App Store launch. However, the fact that the bundle comes with a $ 5 Apple Gift Card strongly suggests that Street Fighter IV: Champion Edition will launch for $ 4.99 as a fully premium title.

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While the news that Street Fighter IV: Champion Edition is a premium release may not be too big a surprise for the majority of fighting game fans on the App Store, as Capcom have suggested over the past few weeks that the six DLC characters will be released in the form of free updates. Furthermore, both the original Street Fighter IV [$ 4.99] and the Street Fighter IV Volt [$ 4.99] sequel were premium titles, so it makes sense that the Champion Edition would follow this trend. That being said, the App Store is an entirely different beast compared to its 2011 self, and with Injustice 2 [Free] and its fighting peers adopting a free-to-play approach it wouldn’t be the biggest stretch to expect Capcom to follow suit. The evidence pointing towards a premium release is encouraging, even if it is not definitive – until the game does launch in July, we won’t know for certain exactly what sort of Street Fighter we’ll be getting, even if these early signs are promising. Until then, feel free to pre-order the Gamevice Street Fighter Bundled Edition on their website, and hadouken down to our forum thread for more discussion on the upcoming Champion Edition.

The Original ‘Demon’s Rise’ Is on Sale for a Dollar, Its Lowest Price Ever

The Original ‘Demon’s Rise’ Is on Sale for a Dollar, Its Lowest Price Ever

While the App Store has been the recipient of a whole host of excellent ports of tactical RPG classics, the Demon’s Rise [$ 0.99] series from the folks at Wave Light Games is one of the few that started its trade on the App Store, and has gone some distance to carving out its own identity in the crowded turn-based strategy scene. While a sequel in the form of Demon’s Rise 2 [$ 7.99] launched last year to a glowing four-and-a-half star review from our resident RPG guru Shaun Musgrave, the original game has received continued support since its original release in 2015, most notably through an update that brought up Demon’s Rise interface, graphics and tactical engine to the same level as its sequel. Today, the first Demon’s Rise game has gone on sale for $ 0.99, which serves as its biggest price drop yet, and will provide hours of brilliant RPG action for the dollar cost of entry.

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More so that the majority of games that go on sale, in terms of content Demon’s Rise is a stone-cold steal at its current sale price of a dollar, and highly recommended for any strategy buffs who want to see some original titles that were built for iOS from the ground-up. Wave Light Games also has a big new major release called Strike Team Hydra on the horizon – more on that soon – and so supporting the developer through this Demon’s Rise sale will be a great opportunity to sample their work before this exciting upcoming project rears its head. The dollar promotion is also only lasting for a week, so be sure to act quickly to avoid missing out on a true App Store bargain. Wave Light Games is also one of the more active developers on our Discord, so if you’d like to know more about Demon’s Rise, upcoming projects from the Canadian creators, or just keep up to date with breaking sales on major mobile releases, sign up for our awesome Discord community today.

‘GRID Autosport’ Developer Feral Interactive Teases Game Codenamed ‘Lionheart’, Coming ‘Quite Soon’ to iOS

‘GRID Autosport’ Developer Feral Interactive Teases Game Codenamed ‘Lionheart’, Coming ‘Quite Soon’ to iOS

Feral Interactive have struck a rich vein of form lately, with the ports of the classic Rome: Total War [$ 6.99 (HD)] strategy series bringing some true in-depth tactical action to the iPad. Furthermore, despite some sadly necessary delays in development, the first early glimpses of the mobile iteration of GRID Autosport have looked stunning, as the British developers look to emphasise their pedigree in porting titles to the App Store. You’d think with all this going on that the developers wouldn’t have time for any other projects, however a cryptic tweet on their official Twitter account somehow suggests otherwise. In a similar style to their previous teases on social media, Feral Interactive have announced that a new game codenamed ‘Lionheart’ is on the way to the App Store, with a vague release date of ‘quite soon’.

While there are virtually no details on ‘Lionheart’ at this incredibly early stage, there are some subtle clues that could perhaps help reveal this new game’s identity. Firstly, the name ? whether ‘Lionheart’ is a pseudonym for a completely different title, or is literally a port of the 2003 PC role-playing game Lionheart: Legacy of a Crusader from early Fallout publishers Black Isle Studios, is still to be seen. Based on Feral Interactive’s past catalogue of strategy-focused ports, a mobile version of this old medieval title would not be too big a stretch. However, their previous teaser suggests that ‘Lionheart’ is merely a codename, in which case the only hint that has been given is a brick mosaic of everyone’s favorite king of the jungle that can be seen in the screenshot above. Excited Twitter users have suggested everything from a new Rome: Total War expansion to Rise of the Tomb Raider, and while in truth we have literally no idea what ‘Lionheart’ could be, feel free to join in the fervent speculation on our forum thread.

‘Eminence: Xander’s Tales’ Open Beta Pushed Back to Late July

‘Eminence: Xander’s Tales’ Open Beta Pushed Back to Late July

A few days ago we wrote that the TCG/MMORPG Eminence: Xander’s Tales was ready to go into open beta after quite some time in development. While the open beta is still coming, it has been pushed back a month to the end of July. Apparently, the game utilizes a third-party tool for the backend system, and its provider is shutting it down. So, the developers will now build their own server infrastructure, and even though most of the work has already been done, the system needs to be tested to ensure everything is smooth. So, you’ll have to be a bit more patient.

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Eminence: Xander’s Tales, in case you missed the last story, is a trading card game where you collect cards when beating your opponents. The game also has an MMO environment with RPG elements, multiplayer guilds, events, tournaments, and more. Hop over here to sign up for the beta, and head over to our Upcoming Games forum thread for more.