Category Archives: IOS

We’re Streaming iOS Games Live on Mobcrush [Vainglory with Eric]

We’re Streaming iOS Games Live on Mobcrush [Vainglory with Eric]

mobcrush-logo-r225xWe’re streaming live on Mobcrush right now. There’s a couple different ways you can watch the stream, and they all work equally well and it’s really just a matter of personal preference as to which method you prefer. The easiest way to watch is just watching the embedded player right here on TouchArcade. In the interest of being polite, we mute the audio. If you’re somewhere you can listen, be sure to turn it back up- the controls for that are in the lower right corner of the video stream. Alternatively, if you’re on a mobile device, visit and download the free Mobcrush app. (It’s in beta, so you’ll need to agree to have it installed on your device.) From there, search for TouchArcade. If you follow us, you’ll get alerts when we’re streaming. Last, but not least, you can visit our channel directly in your browser at Oh, and if you want to participate in chat, you’ll need to register over on Mobcrush first.

If you missed the stream, we upload archive videos to our YouTube channel, so just head over there to see previous streams and our other random video content. Additionally, if you would like to stream on Mobcrush, it’s actually supremely easy and doesn’t require any kind of extra hardware and the software to do it is a quick (and free) download. Check out the Mobcrush FAQ for more information.


Huge ‘King Rabbit’ Update Hits Thursday, Includes New Levels, New Characters, and More

Huge ‘King Rabbit’ Update Hits Thursday, Includes New Levels, New Characters, and More

Raresloth’s fantastic puzzle platformer King Rabbit [$ 0.99] is getting ready to be injected with a huge amount of new content this Thursday. As they’ve detailed in our forums, this update is dubbed the Fire Adventures Update and comes with 16 new campaign levels that’ll be free for all existing owners, plus an additional 64 new levels in the Fire Adventures DLC pack which will launch at a sale price of 99¢ for the first 72 hours. That’s like not even two cents per new level! In addition to new levels, there are now 8 characters to unlock and play as: Peach, Snobby, Albino, Demon, Jackalope, Leprechaun, Zombie, and Lovely. This update will also include 10 new unlockable customizations so you can trick out whichever character you prefer with some sweet flare. Both the new characters and the customizations are unlockable with diamonds, which by the way are now labeled on the level selection screens so you know which levels have them and which don’t. Completionists rejoice! Check out this brand new trailer for the Fire Adventures Update.

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If by chance you have no idea what King Rabbit is, it’s the sequel to the beloved puzzle platformer Furdemption [$ 2.99] which was released last year. I wasn’t super crazy about the name change at first, but it’s grown on me, and of course it doesn’t hurt that the game itself is absolutely wonderful. It’s like a more refined version of Furdemption with all new levels and some new mechanics, which is crazy because Furdemption was already pretty darn refined. Anyway, more of King Rabbit is never a bad thing so look forward to the Fire Adventures Update to hit later this week on May 12th.

Check Out the Newest Trailer for ‘Warcher Defenders’, an Upcoming Archery-Based Castle Defense Game

Check Out the Newest Trailer for ‘Warcher Defenders’, an Upcoming Archery-Based Castle Defense Game

Warcher Defenders is an upcoming game from developer Ogre Pixel that I’ve quietly been keeping my eye on in our forums since last November, and with the new trailer that was released over the weekend, I feel like it’s finally time to start blowing the whistle for the hype train for this one. Warcher Defenders is a castle defense type of game, sort of like Plants vs. Zombies [$ 0.99] but instead of lanes there are different platforms you can stand on. Your main form of attack is archery which means a big part of the game is timing your shots so the arc of the arrow’s flight will land on an enemy. Kind of like firing the bazooka in Worms. But Warcher Defenders is chock full of other crazy weapons and power-ups to use in addition to the arrows, not to mention the kick ass pixel art and music. Check out the trailer.

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I get so many different vibes from this game it’s hard to list them all. I immediately think of Slayin [$ 0.99] in terms of the fast action, art and music, and the different weaponry. I’ve also mentioned Plants vs. Zombies, and of course who could forget that classic mobile fad known as Bowman [$ 0.99] which kicked off a whole slew of similar archery games for a while. Warcher Defenders definitely seems to be built around a solid main mechanic, with tons of layers of stuff to do built on top. Ogre Pixel says it should be coming very soon, in a few weeks in fact, so keep your eyes peeled for this one.

Rovio Soft-Launches ‘Angry Birds Goal!’, a Spinoff of ‘New Star Soccer’ Starring the Angry Birds Crew

Rovio Soft-Launches ‘Angry Birds Goal!’, a Spinoff of ‘New Star Soccer’ Starring the Angry Birds Crew

With ‘The Angry Birds Movie’ right around the corner I have a feeling we’ll be in for an Angry Birds-palooza of new games and merchandise to hype the release of their big screen debut. It’s not even been two weeks since Rovio did the worldwide launch of the pinball-esque Angry Birds Action! [Free], but they’re already back at it with an interesting hybrid of Angry Birds and New Star Soccer [Free] in their recently soft-launched Angry Birds Goal! The game is developed in conjunction with New Star Flight Designs, which sounds like an offshoot of New Star Games who produce the massively popular New Star Soccer. So before anyone goes crying foul, it looks like this is an official collaboration, not a clone and re-skin. At least, I don’t think so. Angry Birds Goal! uses the same top-down view and easy pull-back-to-shoot control scheme that made New Star Soccer one of the more popular games on mobile.


Apparently Angry Birds Goal! has been in soft-launch on Android for about a week or so, with the iOS soft-launch happening a few days later. It’s not soft-launched in any of the popular territories like Canada or New Zealand, but it is free so you could always make yet another new account using our handy guide so you can give this one a spin early, if you want. Otherwise I’d imagine that Angry Birds Goal! will launch worldwide in time for the EUEFA Euro 2016 in June, or perhaps a bit earlier to coincide with the launch of the movie on May 20th. Either way, hit up the forum thread for some early impressions of this interesting mashup, or if you’re equipped with an iTunes account in one of the soft-launch territories you can grab the game with the link below.

Soft-Launch iTunes Link: Angry Birds Goal!, Free (Universal)

First Teaser Video Released for ‘Card Thief’, the Follow-Up to Last Year’s Excellent ‘Card Crawl’

First Teaser Video Released for ‘Card Thief’, the Follow-Up to Last Year’s Excellent ‘Card Crawl’

We’ve been eager to hear more about Card Thief, the pseudo-spinoff/follow-up/sequel to last year’s sublime Card Crawl [$ 2.99] from Tinytouchtales, since its original announcement in early February. The basic gist of Card Thief is that it’s a similar solitaire style game to Card Crawl but played on a 3×3 grid where you draw paths between the cards to move while utilizing stealth and strategy to avoid guards. Everything is nicely laid out and explained in Card Thief’s first official trailer which Tinytouchtales released over the weekend. Check it out, and be sure to turn up the sound to hear the narration.

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You can find all sorts of more details about Card Thief on the game’s dev blog page or right here in its very own forum thread. I’d be scared to know just how much time I’ve spent playing Card Crawl since its release just over a year ago, but it was most certainly one of my very favorite games of 2015. Based on that, I’m incredibly excited for Card Thief to arrive, as it seems like it has mechanics that might be even more up my alley than those in Card Crawl. We’ll continue to follow this one closely and bring you any further developments as they happen.

Best Ladder Decks, Strongest ‘Whispers’ Classes, Meta News, and More Weekly ‘Hearthstone’ News in Touchstone #47

Best Ladder Decks, Strongest ‘Whispers’ Classes, Meta News, and More Weekly ‘Hearthstone’ News in Touchstone #47

With a couple of weeks under its belt, Hearthstone‘s [Free] Whispers of the Old Gods is already showing the world how it came to change the game for the better, and the consensus is that it has succeeded so far. It’s incredibly fun to see crazy decks on ladder or see cards you barely remember having in your collection rise to some kind of – temporary- prominence. I’ve been enjoying the game a lot these last two weeks because deckbuilding is fun again; I actually feel the deck I’m making might have a chance to do well even though it didn’t come straight from a website. This freshness has definitely rejuvenated the game, and I hope Hearthstone will continue to feel as it does now.

Of course, not every deck is new, with Aggro Shaman ripping the Ladder apart. But hey, you can’t have everything in life. This week we have plenty of news about the impact of the latest expansion as well as tournament news and, finally, a sense of how the meta is shaping up. Let’s begin.


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7 Things We Learned From Standard’s First Week

PC Gamer’s Hearthstone expert wrote a story about what he learned from the first week of Whispers and Standard. The first thing he’s learned is that Shaman is really good now, especially because of cards like that lovely 4-mana 7/7 (Flamewreathed Faceless). Shaman isn’t just strong as an Aggro deck but can have viable decks all over the mana curve. For him, Shaman is high on the list of classes that Blizzard should be keeping a close eye on. The second topic he brings up is the Old Gods are working, at least at the moment. He feels that at least one C’Thun deck should end up becoming a strong deck, N’Zoth works well, Yogg-Saron is half-viable because of his inconsistency, and Y’Shaarj seems to be the weakest of them all.


He then goes to talk about Rogue, claiming that while players felt that the huge nerf to Blade Flurry had doomed the class to irrelevancy, it’s actually still pretty strong because of its new Legendary, Xaril, and can create decks with strong board control. The other topics he brings up is that Druid is still much-hated, Patron and Zoo are still viable, and Wild is a pretty scary place where everyone’s decks feel unbeatable. Go here to check out the story.


Zoo Continues to Thrive in Standard

As we talked about last time, Zoo seems to have once more found a house in Standard. While some of its best minions left for Wild (Nerubian Egg, Loatheb, etc), we got cards like Forbidden Ritual and Darkshire Councilman to fill in the gap and once more make the deck one to be wary of. This story goes in depth as to how the various new cards work in Zoo decks and is a must read if you’re planning on playing that deck – or countering it. The story also includes 3 strong examples of Standard Zoo decks and proceeds to offer a good analysis of each of them as well. Check out the whole story (and Zoo) here.


12 Strong Decks for Laddering

If you feel like using some solid decks to navigate the currently-chaotic meta and climb the ladder quickly, check out these 12 decks in this HearthHead story. Most have either reached Legend or jumped plenty of ranks quite quickly. There are decks in here like Thijs’ Reno C’thun, and Amnesiac’s new versions of Handlock and Renolock, Ramp Druid as well as Midrange Tempo Shaman. You can also find other strong decks here like Kolento’s Deathrattle Priest, Trump’s Renounce Darkness 1.1 Warlock, Strifecro’s Reno Mage, Hotform’s Miracle Druid, and a few more strong decks. So, one-stop quality netdecking shop here. Check the decklists here and build accordingly.

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Firebat Asks for Improved Esports Communication

Hearthstone is still growing as an esport, and with that growth come a myriad of problems. Firebat, Hearthstone‘s first World Champion, called on Blizzard to help improve communication between players and tournament organizers who promise HCT points. What prompted this outburst was Firebat flying to an event in Brazil only to find out that he was missing points because of the tournament’s finish time. I won’t get into the technicalities of how the system works (you can read it all here), but what is clear is that there’s too much confusion on the competitive side of the game, and that’s definitely hindering the game. Add to this the many complaints pros have about the Hearthstone client (no in-game tournament mode, no delay mode, etc), and it’s easy to see that while Hearthstone is rapidly growing as a game, its esports side still needs work.


Watch Thrall and Rexxar Face Off in this Funny Cartoon

You don’t need a big intro here, but be prepared for silly shenanigans with some well-placed shots at the game’s RNG. Really well made all around.

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April 2016 Americas Standard Ranked Play Season

With April being the first month where we got the double-ladder (Wild and Standard), it’s interesting to see who managed to rise to the top. April’s Standard rankings saw NoobOwl get number 1 with ThaLucky1 coming second and Tazmynn third. Muzzy came fifth, Amnesiac tenth, SilentStorm 13 with Phonetap 14, sjow 19, Amaz 22, and TidesofTime 25. So, unlike many other seasons, this time around we got plenty of big names close to the top. Check the full list here.


Firebat Talks Hearthstone Recent Changes

In this HearthHead story, Firebat talks about the recent nerfs, explaining that he thought most of them were pretty good. He likes that they nerfed most hard removal because it was too easily accessible (like BGH) and that kept payers from playing class-specific removal. As for the lack of a Freeze Mage nerf, he feels that the deck was nerfed in a roundabout way because of how many 2 and 3 drops from the new set are much stronger than in the past so Freeze Mage has to sustain much more early pressure than before. And he agrees that Shaman is going to be really strong, both Face and Midrange, but it’s still a bit too early to say how the meta will settle. Read the whole interview here.

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Hearthstone‘s Quarterly Revenue Up 20% Just Prior to the Expansion

As this VentureBeat article describes, Activision Blizzard’s Q1 financial results (a period ending on March 31st) show the game’s revenue rose 20% possibly in part because of the Whispers pre-order bundle. While it’s hard to know how much of the rise was due to the WoG bundle, we can say with some certainty that the game is doing quite well and still growing. Read the whole story here.


10 Highest-Earning Players so Far

With Hearthstone becoming a bigger and bigger esport, pro players’ earnings have gone up, but how much are they making? According to this story, the ten highest-earning players have made between $ 64 thousand and $ 218 thousand dollars, not a bad haul. Number 10 on the list is StrifeCro, and then come Rdu, LiBo, DawN, Lifecoach, Thijs, Ostkaka, Kolento, Tiddler Celestial, and at number 1 is Firebat. Interesting list, with some surprising inclusions and exclusions. Check out the whole list here.



Confessions of a First-time Caster

Kevin Hovdestad was recently asked to be part of the official commentary team for HCT Americas Winter Preliminary, and he decided to share his experience. He initially talks about how he ended up casting and how though he had no formal casting experience, he had done plenty of public speaking growing up. As for the experience, he talks about the casters’ schedule prior to the tournament and the many hours he spent making notes and studying the players.

Interestingly, despite having access to the actual decklists, he and the rest of the casters didn’t look at them because they didn’t want that knowledge to taint the broadcast or provide information to their opponents. He then talks about how ridiculous the set looks from any perspective that isn’t the camera’s, the immense quantities of free-flowing Red Bull, and more. Check out the story here; it’s pretty cool.



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Spring Preliminaries Will Take Place Between May 20-22


Blizzard has announced Hearthstone Championship Tour‘s Spring Preliminary for players across the Americas, with the action starting May 20th. According to the announcement, the winners of the Tavern Hero Qualifiers are going to battle it out on May 20th in the Spring Season Tavern Hero Tournament. The top 32 finishers will then join 128 of the Americas’ top ranked players in the Spring Preliminary on May 21st and 22nd to determine the participants in the Americans Spring Championship and, from there on, a chance to qualify for HCT at BlizzCon 2016. The story includes all the Prelim Locations (which are open to the public) and details on how to watch the matches online. Check out the story and the details here.


StarSeries Season 2 16 Challengers Announced

StarSeries S2, starting May 10th, announced the 16-player roster for its invitational qualifier, and there are some great names involved. On May 10th, sixteen players – including big names such as Amnesiac, StrifeCro, Xixo, Neirea, Purple, Firebat, Rdu, Kranich, and many more – will fight it out and the four winners will join the 12 invitees – among them Kolento, ThijNL, Lifecoach, JAB, Orange, Ostkaka – on May 17th. These are easily the best players currently in the game, so it’s going to be a series to watch for sure.



GosuCup HCT Europe Details Announced

During May, GosuGamers is organizing its GosuCup HCT Europe, which will run every Friday at 17:00 CEST starting May 13th. The tournament uses the Single Elimination Bo5 format, and it should be quite fun because of all the fun decks brought about by Standard. The circuit gives 7 HCT points a week and will be streamed live on GosuGamers Twitch channel.


Meta Report – Aggro Shaman is Killing it

Many pro players were worried that with the new Shaman cards released in WoG and Blizzard’s nerfs, Aggro Shaman was going to have a party, and apparently they were right. As Tempo Storm Snapshot’s points out, the first two weeks of the meta were crazy and surprising (N’Zoth ended up being very strong even though many pros counted that card out). Many undervalued cards are rising to prominence while decks that many thought would’ve been damaged by the loss of core cards (Patron Warrior, Zoolock, and Aggro Paladin) are actually still very strong.

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As foretold, Shaman is Rank 1 this week since it was a strong deck prior to Standard and now got such cards as a 4-mana 7/7, which makes it very hard to compete with the deck at that stage of the game. Miracle Rogue, Zoolock, and N’Zoth Paladin round up Tier 1 decks while Tier 2 includes decks such as Patron Warrior, C’Thun Druid, Midrange Hunter, Maly Rogue, Control Warrior and more while Pirate Warrior had boarded Tier 4. Check out all the decks and their matchups here.



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Random Moments #21 

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Kripp’s Gone Wild

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Best of Evolve

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The Best Double God Deck

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Renounce Darkness Funny Moments

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The Murloc Apocalypse

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One Deck, Four Gods

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Yogg-Saron Highlights

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Kolento’s N’Zoth Priest

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Deck of Legends Old Gods Edition

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As always, we have some good resources on the site for you in case you are new to the game or simply want to sharpen up your game. There’s never such a thing as too much help in Hearthstone, although with all the recent changes to the game, we’ll probably be updating our guides.

Hearthstone Beginners’ Guide

Hearthstone Deck-building Guide


Update Mondays: ‘Deemo’, ‘Clash Royale’, ‘Astra’, ‘Zenonia S’, And More

Update Mondays: ‘Deemo’, ‘Clash Royale’, ‘Astra’, ‘Zenonia S’, And More

Hello everyone, and welcome to the week! It’s time once again for our look back at the noteworthy updates of the last seven days. Wow, what happened here? Was everyone else on holidays? Did everyone cut out to watch Civil War? There isn’t much this week, but I’ve done what I can to round up some interesting updates. Of course, you can keep an eye out for updates yourself using AppShopper Social [Free], the watchlist in the TouchArcade App [Free], or by participating in the TouchArcade forums, but this weekly summary is here to fill in the things you might have missed. Let’s dig in!


Astrå, $ 1.99 The quirky and cool Astra got a fairly big update that adds two new special levels to the game. There’s been some adjustments to the camera system, some new languages have been implemented, and the UI and menus have gotten an overhaul. The developers have also given the game’s difficulty level another balancing pass, along with the staple bug fixes and tweaks we all know and love.


Dash Quest

Dash Quest, Free Dash Quest has a new dungeon in its latest version. It’s called the Desert Ruins, and I’m sure you can imagine what it entails. There’s a new Fairy Fountain in the Dungeon Shop, where you can get a gift or pick up some nice bonuses. The developers, being the good sort of folk, have reduced the frequency of ads popping up between levels and play session, too. Apart from those things, there are the usual bug fixes. Let us never take those lovely fixes for granted.

Fallen London

Fallen London, Free Fallen London is a really cool game, but it has a lot of technical issues in its mobile form. This update seeks to address some of the bigger ones, reducing loading times, improving the servers, and straightening out a few bugs. You can also now adjust the text size from the game settings. Hopefully, things will work out better for this game now, because it truly is quite the game when everything’s running properly.

Mucho Taco

Mucho Taco, Free Mucho Taco has … mucho… new stuff in this update. Did I use that correctly? I don’t actually speak Spanish. There are now more ingredients, a new special map to complete, more stats and achievements, a lot of new relics, and more. If you thought you had seen all the tacos you could see, you were wrong. Dead wrong. And not nearly appreciative enough of tacos.


Deemo, $ 1.99 Rayark may have a new rhythm game coming out in a few weeks in the form of VOEZ, but they’re not finished adding content to their old ones yet. Deemo‘s latest update adds five new free songs along with a few new paid packs. I imagine all hands will be focusing on VOEZ for the next little while, so best to enjoy these additions to Deemo while they’re still coming. Anyway, I love this game, so I’m going to go ahead and give it the coveted Update Mondays Most Spider-Mans Of The Week award.

Disney Magic Kingdoms

Disney Magic Kingdoms, Free You know what? I’m just going to say it. I enjoy a good Disney movie as much as the next person, but I have no idea why Sleeping Beauty is so canonized. It’s easily one of the weaker movies in the Disney animated line-up. Maleficent is cool and memorable, but the rest of the cast is utterly plain, and the movie on the whole is really boring. Oh well, if you like Sleeping Beauty, this update is for you. Aurora, Prince Phillip, Fauna, Flora, and Merriweather have been added to the game, along with a bunch of Sleeping Beauty-related items. Donald Duck also makes the scene, and the storyline content has been expanded with some material from Tangled.

Sonic Dash 2: Sonic Boom

Sonic Dash 2: Sonic Boom, Free Given how long a life certain games seem to have on the App Store, it’s kind of funny to think that Sonic Dash 2 is going to be a testament to the garbage pile that is Sonic Boom for years to come. Anyway, this update adds a new Mountain Zone to the game, along with a special event for Sticks. I guess that’s the badger with the hair that looks like Aika’s, from Skies Of Arcadia. I’m telling you this so that you don’t have to Google her. Don’t ever Google a Sonic character.

Drive Ahead!

Drive Ahead!, Free Well, I’m not going to hide that this update is only here because it involves dinosaurs. I’m honest that way. Anyhow, Drive Ahead! has some new dinosaur missions, and you can dress for success by taking out one of four new dinosaur vehicles and popping on one of three special dinosaur-themed helmets. Even the arenas are in on the act, with four new tropical areas that will have you daydreaming about eating lawyers.


Modern Combat 5: Blackout

Modern Combat 5: Blackout, Free The much-requested ability to have custom lobbies has finally been added to Modern Combat 5, along with a couple of new armor sets and a new multiplayer map. That new map is called Conversion, and it’s apparently a carefully-balanced one. As for the armor, there’s the medieval Japanese-themed Ronin set, and the Renegade set, which probably has very little to do with the 90s TV series starring Lorenzo Lamas. But it should.

OPUS: The Day We Found Earth

OPUS: The Day We Found Earth, Free OPUS‘s latest update adds a bunch of nifty little things to the game. There are some new missions, new armor, redrawn cut-scenes, more achievements, a lot of improvements to the UI, and improved localizations in Japanese and French. The developers have also added a feature that allows you to watch cut-scenes you’ve already seen whenever you like. Just a fair warning, some of this new content is connected to an IAP.

ZENONIA S: Rifts In Time

ZENONIA S: Rifts In Time, Free Much as I miss the old Zenonia, I have to admit that Gamevil is doing a really good job with Zenonia S so far. The newest update adds a new Volcanic Region stage, a new skill resistance, some new high level accessories, new skills for a few of the different job classes, and an improved UI. I’d love to see them do another single-player, offline Zenonia game again, or even just bring back and update the old ones, but I’m having fun with this game in the meantime.

World of Tanks Blitz

World of Tanks Blitz, Free After the last update had players less likely to say “Tank You” and more likely to use another four-letter word instead, Wargaming had their work cut out for them with this one. It seems to be a better update all around, adding in training rooms where you can just mess around with other players, an eighth level for clan supply, an improved Black Goldville map, and some balance adjustments to matchmaking and certain tanks.

Clash Royale

Clash Royale, Free Yes, even in Update Mondays, Clash Royale! Okay, so this update has been more than covered by previous stories written on the site, and as I don’t play this game, I’m certainly poorly qualified to go in any deeper. So let’s just say: six new cards, new rewards, an added spectator mode, and some balance changes. Some will win, some will lose, some were born to sing the blues.

Disco Ducks

Disco Ducks, Free Update Mondays has a self-imposed obligation to feature at least one free-to-play match-3 game per article, and if you’re going to do that, it might as well be a game with disco-dancing anthromorphic ducks. Disco Duck has 30 new levels in its latest episode, and some new music that ties into its temporary baroque theme. Wow, new music in a game like this? Imagine if King added a second song to Candy Crush Soda Saga or something. It would be bananas!

That about wraps it up for last week’s significant updates. I’m sure I’ve missed some, though, so please feel free to comment below and let everyone know if you think something should be mentioned. As usual, major updates will likely get their own news stories throughout this week, and I’ll be back next Monday to summarize and fill in the blanks. Have a great week!

Crescent Moon Announces ‘Morphite’, A 3D ‘Metroidvania’-Style Game

Crescent Moon Announces ‘Morphite’, A 3D ‘Metroidvania’-Style Game

Say what you will about Crescent Moon Games, but they’re certainly big believers in mobile games aimed at the traditional gaming demographic. That’s a quality that’s getting harder and harder to find among mobile publishers as time goes on. It wasn’t that long ago that Crescent Moon gave word that another premium release in the Ravensword series of RPGs was on the way, and the follow-up to Mines Of Mars [$ 4.99], titled Mines Of Andromeda, is also in the works. Well, everyone knows that you aren’t really juggling until you have at least three balls in the air. Ever the jugglers when it comes to game releases, Crescent Moon’s got another potentially huge game coming called Morphite.

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Morphite is a 3D exploratory action game inspired by a love of Metroid, developed by We’re Five (of Hammer Bomb [Free] fame) in cooperation with Crescent Moon. You’ll explore seven different planets, searching for exotic creatures to sell, bosses to fight, resources to collect, and new abilities that will widen your exploration capabilities. One interesting twist is that the planets will be procedurally generated, so every time you visit a planet, things should be a little different. Combining that with the traditional Metroid-style formula seems pretty tough from where I’m sitting, but if the development team can pull it off, it should be pretty amazing.


The game is still very early in development, but as usual, Crescent Moon has some cool early concept screens ready to show us. I’ve put a couple of them in this article, but you can find more in Morphite‘s thread in our Upcoming Games forum, along with the latest information on the game. As soon as we get any significant updates on the game, we’ll let you know.

If You Like TouchArcade, Please Support Our Patreon

If You Like TouchArcade, Please Support Our Patreon

Hey everyone, it’s Friday and we’re close to the end of the week of TouchArcade blasting stories out (unless anything cool happens over the weekend we need to cover), but the fact still remains: To survive, we very much need your support. The business of running a web site is tricky, and as we pointed out in our original cry for help, the way developers promote their iOS games has changed significantly with the rise of metrics-centric free to play and in-game directly tracked advertising. It’s supremely difficult for us to compete with that, and as such, we’ve been appealing to our community directly. If you like hanging out on our forums, listening to our podcasts, or reading some of the best long-form content in mobile gaming, please consider supporting us on Patreon. We never hit our initial goal, but we’ve been slowly climbing none the less. We’re hopeful we get there eventually!

It doesn’t take a whole lot to keep us afloat, as we run super lean as is. As I’ve mentioned before on the podcast, even if our hardcore podcast followers each just contributed a buck a month we’d really never need to worry about this again. It’d be awesome to not need to worry about this kind of thing, and instead just continue focusing on combing the App Store for the best games iOS has to offer. To do that, we need your help. Think of it like subscribing to a magazine, except that magazine shovels rad content your direction 24/7 and is home to a great community of people to discuss every aspect of mobile gaming with.

Of course we appreciate the support of our current and former backers, but if you haven’t chipped in yet… If you like what we do around here, please consider supporting us on Patreon.

Go Fill in This Survey if you Want ‘Prison Architect’ on your Tablet

Go Fill in This Survey if you Want ‘Prison Architect’ on your Tablet

I’ve been waiting for Prison Architect to come to the iPad ever since it released on PC back in October, but I still haven’t heard anything from all those prisoners. Introversion Software had repeatedly stated its intent to bring the game over to tablets, but it had been awhile since the last time they talked about it. Today, IVSoftware sent out a survey asking whether players want Prison Architect to come to new platforms, either consoles or iPad and Android tablets. The survey carries the developers’ well-known sense of humor, so don’t be surprised by what your read. If you want the game to finally come to your tablets, go here to fill in the survey; it only takes a couple of minutes.

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If you haven’t played the game, as the name suggests, Prison Architect is all about building and managing your very own Maximum Security Prison. You have to first build a prison that will keep the inmates in and (relatively) content, and then try and keep the whole place as sane as possible (or make sure everyone goes nuts). The game doesn’t glorify prison life as much as try to put the spotlight on how horrible current prisons are all the while keeping a dry and biting sense of humor. Let’s hope we get the game in the near future.