Monthly Archives: May 2017

Rusty Lake Teasing the Next ‘Rusty Lake’ Adventure

Rusty Lake Teasing the Next ‘Rusty Lake’ Adventure

I know that many of you really enjoy Rusty Lake’s creepy sensibility and the way the Rusty Lake and Cube Escape games combine creepiness with entertaining puzzles. So, I’m pretty sure you’ll be happy to know that there’s another Rusty Lake adventure coming, and it’s looking really good. The game will be premium and with a length between Hotel and Roots. It will take place on a small, remote island a few hundred years before today. As you can imagine, the island’s few inhabitants have all kinds of bizarre rituals, and you’ll be caught in the middle of whatever’s going on there.

The developers are also working on the 10th Cube Escape game and 2 more projects. These guys haven’t let us down yet, so I expect even more great games from them. Check out a short video from the upcoming game here.

‘Bouncy Hoops’ is Noodlecake’s Take on Flappy-Style Basketball, Out Now

‘Bouncy Hoops’ is Noodlecake’s Take on Flappy-Style Basketball, Out Now

With the NBA Finals about set to start up once more, there’s time for basketball games. And how about a basketball game to take us back to the halcyon days of 2014, before the NBA Finals became a wasteland of Warriors-Cavaliers matchups. That’s what Noodlecake is promising with Bouncy Hoops [Free], developed by Studio Generative. You tap to launch the ball in the air, tapping again and again to ‘flap’ it up higher and higher, trying to land in the hoop.

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It’s admittedly a simple concept, but it works out pretty well. You get points for clean shots, bank shots, and sinking shots from high up. The hoop switches sides after every made basket, and the main mode gives you a timer that counts down, with buzzer beaters possible. And of course, there’s a variety of balls and arenas to play in. It’s a simple high score chaser with good production values, but it’s still pretty solid. There’s a forum thread for Bouncy Hoops, which is out now.

The ‘Night Witch’ Joins the ‘Clash Royale’ Party

The ‘Night Witch’ Joins the ‘Clash Royale’ Party

Supercell continues to inject new cards into Clash Royale [Free], and this time around it is the Night Witch’s turn. The Night Witch is a new Legendary that costs 4 Elixir to deploy, is unlocked in Frozen Peak (Arena 8), and is a single-target melee troop that does high damage and can take some punishment too. Her hit speed is 1.5 seconds and takes 1 second to deploy. What does she do, you ask? The Night Witch summons 2 Bats every 5 second and summons four Bats when she goes to meet her maker. Since she can’t attack any air troops, she can be easily countered with units like Minions, although her Bats can hit air targets.

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A good way to play her is protecting her with a tank and letting her deploy her Bats, which are especially effective against troops that only target buildings. If you want to counter her, an Executioner can do a pretty good job as can Poison. What do you think of the Night Witch? Fun or meh?

‘Power Tap: Idle Clicker’ Could Be an Intriguing Finite, Speedrun Clicker?

‘Power Tap: Idle Clicker’ Could Be an Intriguing Finite, Speedrun Clicker?

Clickers can be fun not just because of the passivity, being a great way to pass time when doing something else or if you’re feeling particularly brain dead. But also, they can scratch the itch of building something up to impressive heights…only to tear it down and start all over again. In fact, that idea of restarting has become a key part of many clickers, to a point where you could almost speedrun a clicker ? one of our readers has talked about how he has speedruns through Bit City [Free], for example. But a clicker that’s centered around speedruns? That seems like an interesting idea. That could be what Power Tap does.

See, Power Tap is an idle clicker about generating power for ever-more power-hungry devices. You’ll tap to generate power, and use various items and enhancements to increase your power generation. But, the game has a finite ending after 60 levels, and about 8 hours of time spent in the game. Now, when you win, you get super-bonuses that allow you to start off with a head start next time. This sounds like other clickers, but instead, you can make your way back through even faster. I could see some real potential for the game as a speedrun title, with possible Game Center leaderboards for fastest time through. Or, if you just want a clicker you can beat, and put down without ever getting to that “I’m tired of this” point, a la Spaceplan [$ 2.99], Power Tap could be the clicker for you. Check out the forum thread to chat about this one ahead of its expected release in June.

The ‘Hearthstone’ ‘Randomonium’ Brawl Makes Its Return This Week

The ‘Hearthstone’ ‘Randomonium’ Brawl Makes Its Return This Week

Do you like randomness? Do you like minions that change mana costs every single turn so that you never know what cards you can play the next turn? Then step right up because this week’s Hearthstone [Free] Tavern Brawl, Randomonium, was made for you. This one is a repeat of a repeat, and it will scratch that RNG itch of yours (if you do have one, of course). You get to pick one class and get a random deck. The fun part is that every turn, the card costs get randomized, which is a recipe for silliness. You might get to play a powerful Legendary on turn 1 or play a crazy powerful three-card combo on turn 4. Great fun for you, though not great fun for your opponent.

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As with every returning Brawl, this one will feel a bit different than before because of all the new cards injected into the game. And personally, I do enjoy these kinds of brawls. As for strategies, you could pray to the Gods of RNG, light a candle in your neighborhood’s Temple of RNG, or sacrifice a loved one.

Kenny Sun Games, ‘Warhammer 40,000: Regicide’, ‘The Beggar’s Ride’, and More in Today’s Sales Roundup

Kenny Sun Games, ‘Warhammer 40,000: Regicide’, ‘The Beggar’s Ride’, and More in Today’s Sales Roundup

Sure, there’s always a bunch of sales around notable holidays like Memorial Day. But the sales never truly stop. There’s a few particularly notable ones going on right now worth checking out. First up, eclectic game creator Kenny Sun has just released Yankai’s Peak [$ 1.99], itself on a 33% launch sale. But his previous iOS games are on sale, too, including Yankai’s Triangle [$ 0.99], Circa Infinity [$ 0.99], Circle Affinity [Free], and Spectrum by Kenny Sun [$ 0.99].

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If you’re a Warhammer fan, or just like chess-inspired strategy games then good news: Warhammer 40,000: Regicide [$ 0.99] has just gotten its first sale since its release last year, down to $ 0.99. DISCOUNTS FOR THE DISCOUNT GOD!

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Another first-time sale game is The Beggar’s Ride [$ 1.99]. If Old Man’s Journey [$ 4.99] and Get Me Outta Here [Free] didn’t leave you with your fill of games starring old dudes, here’s another geezer game to enjoy:

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Another first time sale worth checking out is After the End: Forsaken Destiny [$ 1.99]. This 3D puzzle-adventure game is stylish and well worth checking out for a couple of bucks.

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As Shaun mentioned earlier, RayForce [$ 4.99] is $ 4.99, down from $ 5.99 along with its maintenance update, in anticipation of the upcoming RayCrisis release. Here’s some other sales worthy of consideration:

  • Don’t Run With a Plasma Sword [Free]
  • Flamboygen [$ 1.99]
  • Lost Portal CCG [$ 1.99]
  • Tower of Fortune [Free]
  • Ancient Legacy [$ 0.99]

‘Pixel Soccer’ Is the Retro Arcade Football Title That the App Store Deserves, Launching Late 2017

‘Pixel Soccer’ Is the Retro Arcade Football Title That the App Store Deserves, Launching Late 2017

After Arsenal’s stunning FA Cup success last weekend, only the Champions League final on Saturday separates soccer fans from the tedious abyss of endless transfer rumors and no competitive footballing action that is the summer months. However, with the latest entries in the big name franchises such as FIFA Mobile [Free] and PES 2017 [Free] dropping the (foot)ball with limited and incomplete takes on the soccer simulator genre, the door has opened for indie developers to take the initiative and provide the iOS iteration of the sport that The Beautiful Game deserves. Up steps Pixel Soccer to the penalty spot – taking influence from titles such as Sensible Soccer, Super Rock Games have created an accesisble yet deceptively complex football title that looks immensely promising, and I can’t wait to try it out when it launches on the App Store in the coming months.

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Over the past few years there have been some relatively successful retro takes on football on the App Store such as Pixel Cup Soccer 16 [$ 2.99], and while Pixel Soccer may not be particularly innovative (especially in the naming department), I’ve been astonished by the intricate level of depth in Super Rock Games’ development blog on our forums. Whether it’s details on the kit designer, how the UI has taken influence from console FIFA titles, and even how a player’s kit will change when they transfer teams, it’s immediately evident that Pixel Soccer is a labor of love from committed soccer lovers, as opposed to a cheap cash in to capitalise on the sport’s worldwide popularity. The beautiful art style, which is extremely reminiscent of the brilliant 8bit-Football Twitter account, is merely the icing on the cake for Pixel Soccer. I’d highly recommend any fans of soccer/football/whatever else you may call the sport to read and keep an eye on the game’s forum thread for further development stories, and be sure to look out for Pixel Soccer on PC, iOS and Android later this year.

Fight Hundreds of Toy Pokemon in ‘PokeLand’, Coming Soon to iOS and Android

Fight Hundreds of Toy Pokemon in ‘PokeLand’, Coming Soon to iOS and Android

It’s been a Pokemon Master’s dream on the App Store over the past year. With Pokemon: Magikarp Jump [Free] starring everyone’s favorite useless fish in its own adorable clicker title, Pokemon Duel [Free] bringing an esoteric take on the figurine battler to the iPhone, and the popular culture phenomenon that is Pokemon GO [Free], there’s been a lot for fans of the critter-collecting series to celebrate as of late. In a determined refusal to slow down in this impassioned delivery of new games, The Pokemon Company has today announced PokeLand, which looks to be a mobile adaptation of the popular toy conflict from the Pokemon Rumble 3DS series.

Beyond a few teaser images, very little is known about PokeLand at this point, although the graphical style strongly insinuates that something akin to Pokemon Rumble World, the latest freemium entry in the series which allow you to purchase Poke Diamonds to progress through the game quicker. While the aforementioned series received mixed reviews for its relatively repetitive gameplay, it’s certainly a step closer to the pure Pokemon action of the main-line console games than Pokemon GO, and The Pokemon Company’s track record on mobile indicates that this will likely be another solid App Store entry for the series.

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If you’re lucky enough to be an Android user who can decipher Japanese, the developers are holding a limited 10,000-user alpha test from today until June 9th at 3pm JST, which will feature six islands, 52 stage types, 15 floors of the ‘Champion Tower’, and 134 Pokemon to encounter. However, as of writing, it seems the quota of testers has been filled; keep an eye on our forum thread for further developments on potential future Android or iOS testing phases. For more information, head to the game’s official website, and let us know your thoughts and expectations for PokeLand on our forums.

[Source: Gematsu]

Tabletop RPG ‘Knights of Pen & Paper 2’ Has Returned to the App Store, Is Now Free-To-Play

Tabletop RPG ‘Knights of Pen & Paper 2’ Has Returned to the App Store, Is Now Free-To-Play

Earlier this month, news broke that Knights of Pen & Paper 2 [Free] was reverting from its previous $ 4.99 premium pricing to a brand new free-to-play monetisation model, and there was understandably a mixed reaction to such a sudden volte-face for one of the App Store’s most beloved original series. Amidst fan criticism and issues surrounding save files being wiped from the new free version of the game, Knights of Pen & Paper 2 was promptly removed from the App Store, as many of our community wondered what this change would mean for the title. Today, we may finally have an answer – Knights of Pen & Paper 2 has returned to the App Store for free, and has been updated to rework the combat and game economy to be geared towards a new freemium existence.

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While it’s easy to lament yet another premium game succumb to the App Store trend of freemium monetisation, especially for fans who may have bought the game at its initial $ 4.99 price point, it’s not all doom and gloom for Knights of Pen & Paper 2. As was announced on the game’s official forum at the start of May, anyone who bought the game prior to today should receive 40,000 worth of the in-game gold currency to compensate for this change. A more accessible cost of entry should also open Knights of Pen & Paper 2 to a wider audience, and thus lead to further support and development with a resurgence of players as opposed to the stagnation of the previously premium version of the game. However, it does mean that prices within the game are likely to go up to encourage users to buy the in-game currency, which will likely be to the detriment of the title’s balance.

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Ultimately, considering the title originally released in 2015, making Knights of Pen & Paper 2 is a good way of revitalising the series, and will likely become an inevitable move for many developers struggling to maintain visibility in the twilight years of a title’s lifespan. At the very least, the original Knights of Pen & Paper [$ 4.99] is still a premium title, and as we pointed out in our review of the sequel, is extremely similar to its younger sibling. If you’re a big fan of the Knights of Pen & Paper series, be sure to share your thoughts and impressions on this shift to a freemium monetisation model on the game’s forum thread.

‘RayForce’ Gets Its First Update in Five Years in Anticipation of the Release of ‘RayCrisis’

‘RayForce’ Gets Its First Update in Five Years in Anticipation of the Release of ‘RayCrisis’

Five years is a pretty solid chunk of time, but it sometimes feels like the blink of an eye. Around five years ago, Taito released RayForce [$ 4.99] and RayStorm [$ 9.99] on iOS. They’re the first two parts of a trilogy of shoot-em-ups that concluded with RayCrisis in 1998. When our own Jared Nelson wrote up the news of RayStorm‘s release, he expressed hope that Taito would see way to releasing the third game sometime down the road. Well, Past Jared, we are truly down the road now. Not only is RayCrisis on its way to mobile platforms this summer, but Taito is also gussying up the first two games to bring them up to modern spec, starting with the original game, RayForce.

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This new version brings some spiffy improvements to the app, many of which have been sorely needed in the half-decade since its previous update. The game now takes advantage of the larger screen sizes of modern iPhones, for starters. It also now offers support for MFi-compatible controllers. As an extra bonus, Taito has also added a new arranged music track by Shohei Tsuchiya of Zuntata for Area 1. Importantly, the game is now fully compatible with 64-bit, so it’s all set for the immediate future.

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To celebrate this new update, RayForce is also temporarily on sale for a couple of bucks off the usual price. The next big update on Taito’s slate will be for RayStorm, which has also gone nearly five years without a new version. RayCrisis is set to launch sometime this summer, which would place it anywhere from a few weeks to a few months away. We’ll be sure to let you know when we get any additional details.