Monthly Archives: January 2017

‘PewDiePie’s Tuber Simulator’ Adds Networks and More in Latest Update

‘PewDiePie’s Tuber Simulator’ Adds Networks and More in Latest Update

PewDiePie’s Tuber Simulator [Free] is a pretty entertaining game even when you ignore the huge name that helped put the game on gamers’ radars. The game continues to grow, and the 1.4 update, which went live today, has added a big feature, Networks, while also adjusting various timers to make leveling up easier. Networks are like clans in other games, and you can either create one or join an already-existing one. As part of a Network, you can contribute views to unlock perks for every member, which should help players level up more easily. Speaking of leveling up more easily, the update has also reduced high level items’ shipping times as well as increased the views you get from videos. Those changes should make the game more fun to play for F2P players.

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The update has also added levels 50-60, more than 50 new objects, better gifts, and much more. And, of course, it has fixed bugs and improved performance on older devices. If you’re looking for a network, check out our forum thread; I’m sure you’ll find many who are willing to join up.

Four Ways to Deal With a Bossy Coworker

Four Ways to Deal With a Bossy Coworker

You?ve got a coworker who, to put it diplomatically, has a hard time keeping their leadership tendencies in check. In other words, he treats you like he?s the boss. He provides tons of constructive feedback (even when you didn?t ask for it), divides up roles on team projects (giving himself the best one), and quashes?

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‘Tankout’ Is Out Now, Get Ready to Create and Destroy

‘Tankout’ Is Out Now, Get Ready to Create and Destroy

For those looking for some tank mayhem, today’s your lucky day because Phil Hassey’s Tankout [Free] has just attacked the App Store. As we wrote about a few days ago, Tankout is a tricky game to describe because it combines creating with destroying and then wrapping all that up in competitive play. You try to take out your opponents in a variety of online worlds, and as you do, you collect coins. The fun part is you can spend those coins to build your own worlds, but others can damage those worlds and insert their own obstacles as well. It’s one of those games that’s easier to figure out by playing rather than reading about.

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Tomorrow, our very own Carter will be streaming the game on our Mobcrush channel at 9pm Eastern, and he’ll be joined by the developer. So, make sure you tune in for that. You should also check out our Forum thread and chat with other Tankout players. And now, go blow up some tanks.

Online Arena Shooter ‘ProtoStrike’ Looking for Testers in Our Forums

Online Arena Shooter ‘ProtoStrike’ Looking for Testers in Our Forums

As I talked about a few weeks back, we are starting to get more arena shooters on mobile, and I’m glad to see that happening because it’s a genre that hasn’t caught on yet on mobile. We’ve got a ton of MOBAs but not many Arena shooters. ProtoStrike, though, is getting ready to join the revolution. Level Eight is taking the MOBA camera angle but making it all about shooting each other instead of messing with minions and skill leveling. Even though we only have a short gameplay video to go by, so far I like what I’m seeing. I especially like how elevation seems to be a factor, a feature that could lead to cool mechanics and ideas.

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The developers are looking for players to help them stress-test the servers. The first closed alpha test of ProtoStrike will start February 2017 and will focus only on iOS devices. Android players can also sign up, and they’ll be included in the second test period. If you want to join, go to our Upcoming Games forum thread to find out how to go about it.

‘Quantum Revenge’ Is an Upcoming Manga-Inspired Twin-Stick Shooter

‘Quantum Revenge’ Is an Upcoming Manga-Inspired Twin-Stick Shooter

Twin-Stick shooters are doing quite well on mobile, which is a bit surprising given the absence of actual sticks. Quantum Revenge is getting ready to join the club of twin-stick shooters in March 2017, and its claim to fame is its anime influences and, specifically, the Mecha robots you’ll be able to control. With a fun combination of 3D and 2D animation, Quantum Revenge looks like it will be quite different from most twin-stick shooters out there.

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You’ll of course be able to customize your Mechas, picking one of six and then upgrading it with different armors and other modules. After reading Ready Player One recently, I can’t but think of that one scene after reading the game’s description. If you’ve read the book, you know what I’m talking about. The game is going to work with both touch and controllers and will come out for both iOS and Android as well as Apple TV and Google TV in March 2017. For more, check out our Upcoming Games forum thread.

First ‘The Walking Dead: March to War’ Art and Info Revealed

First ‘The Walking Dead: March to War’ Art and Info Revealed

The Walking Dead: March to War is an upcoming story-driven multiplayer game developed by Disruptor Beam that will have players cooperate to fight against other players for control of scarce resources while also taking out walkers. The game takes place during the events of the war between Rick and Negan, so expect plenty of violence. Today, we got to see the first art from the game as well as learn more about the tech behind it. As you can see from the art below, we’ll get all the famous characters from the comics including Rick, Rosita, Jesus, and more, and I do like the art style they’re going with.

I don’t know how much the final art will look like the concept art, but I hope they retain the current style. According to Allen White, Disruptor Beam Art Director, the art was inspired from the illustrated nature of the comic, and they went with a transitory and imperfect feel to the art that matches the theme of the zombie apocalypse. He also talks about how they’re working closely with Skybound both during the art development process but also as they’re developing the game mechanics and systems.

According to White, the game will be very demanding in terms of the technology required since they are rendering 100,000 objects and around 1,000 individual AI actors traversing ground and air. Add to that synchronized weather, directional lights, real-time day/night cycles and more, and you can see how demanding the game can get. You can read more about the art and the tech here. No release date yet, but I think The Walking Dead fans will probably enjoy The Walking Dead: March to War.

Your Bra Size Is a Myth

Your Bra Size Is a Myth

In a world of vanity sizes and mysterious designations like ?medium,? you usually have to try clothes on before you have any clue if they fit. Bra sizing would seem to be different, since it involves numbers and math, but I?m here with bad news: There is no such thing as Your One True Bra Size.

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‘Vikings: an Archer’s Journey’ Review – A Snowball’s Chance in Helheim

‘Vikings: an Archer?s Journey’ Review – A Snowball?s Chance in Helheim

I?m a simple man. I see vikings, I click download. This has been true for years, and it was true a couple months ago, when Vikings: an Archer?s Journey [$ 2.99] was in the recommended new games section of the App Store home page. I didn?t opt for a review right away because this game definitely needed some more time in the forge, but a few thousand whacks with the hammer of improvement later and we have a solid bow-and-arrow-centric runner on our hands worth giving a look.

I?m not going to spend much time dwelling on past builds of the game because that?s largely irrelevant, but I do want to paint a picture to demonstrate just how far this game has come in a few short months. The developer, PinPin Team, released a blatantly unfinished game to the App Store, with only two of the promised characters, limited missions, some placeholder art, inferior power-up art, and a game breaking bug that let you fall through and run under the level until Ragnarok come. Now we?re up to four characters, each more unique in their play style, with an accurate mission system, better art for power-ups, a better UI with more information, and purchasable upgrades for each power-up, plus second chance revive style items.

This is all on top of a gameplay loop that I immediately loved. But it?s this extra layer of polish and sense of progress that makes the game extra satisfying to play. The gameplay and aesthetic of the game immediately made me want to hold on and see what future updates would bring. Basically it?s a runner like most others, but with Angry Birds-esque [Free] archery at the core. As you run, you shoot enemies in your way, racking up special shots and combos while also jumping over pits and spikes. The shooting is very satisfying. Especially when you get a cool shot, like a jumping long head shot.

The modifiers for shots include jump shots, reverse shots, head shots, long shots, and close shots, or generically special shots which I believe are combinations. Each of these crop up as mission objectives in the classic three objective rotating mission mechanic. Every mission you complete levels you up by one level, bringing you closer to unlocking new characters to play with. There are also missions for reaching a certain distance or maintaining a certain combo. You don?t have to kill every enemy to keep a combo going. You just have to make sure none of the arrows you shoot actually miss. Likewise, if you don?t care about your combo, you can just endless spray arrows towards the other side of the screen. There are leaderboards for highest score, highest max combo, and best distance, plus a medley of achievements.

The power-ups do a fantastic job of making you feel? Well, powerful. The arrow-splitter has you shooting three arrows with every shot. The slow-mo makes taking down large groups accurately a breeze. And the explosive arrows are just always a joy, clearing most of the screen with every shot. These power-ups stack as well, so you can shoot triple exploding arrows and just rain death off screen, never seeing an enemy for the duration. Sometimes these randomly appear very close together if you?re lucky, and you?ll have a minute or two of joyous carnage. Especially if you?ve upgraded them, which extends their length of use. If you want to put up great numbers and show skill, you?ll have to show restraint and still go for head shots and a high combo.

Unlocking new characters and getting used to their unique shooting styles can be a challenge. Especially if you?re switching between them a lot. I tend to stick with one favorite, being the big burly Viking whose arrows are, and by Odin?s beard I?m telling the truth, giant hammers. Hammers which actually have a small amount of splash damage, much like the explosive arrows, so you only have to hit the ground next to an enemy to kill them. Naturally shooting high targets and flying targets is way more difficult as the arc is way smaller, whereas the ginger Viking and old man Viking shoot in almost perfectly straight lines. But these are the trade-offs.

The art and atmosphere are great. I love the designs of enemies, which consist of beasts like bulls, owls, and crows, but also those pesky frost giants. Although only one enemy is actually of the giant variety. Otherwise they come in tiny gnome, medium height fatty, medium height solider with shield, and ghostly fire spitting mage varieties. The enemies are all from Helheim so they might not even be frost giants at all. Hel if I know. Enemies mostly follow the same color palate, with red eyes or spots on their heads to aim for head shots, and it?s a nice palate of deep blues accented with reds and purples. Each player character has a distinct and colorful design, echoing the variety of play styles they offer. The game creates a great sense of cold wilderness even in the cartoon-y style with the slightly foggy effects, plus the occasional tree in the foreground. It?s a great looking game.

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All in all, I can highly recommend it. It?s not a very deep or complex title and it can still definitely use some sprucing up. Even the much-improved UI still doesn?t have an option for achievements and leaderboards until you play a session and die. There?s even a story, though it?s confined entirely to the App Store description and English is clearly a second language. This is a solid game which seems to charm most people who play it, even if first impressions aren?t amazing. At the very least, I respect a developer that continuously supports the game after thousands have already paid for it even with no IAP or ads. Some devs wouldn?t bother. They even added iMessage stickers including beards to paste over selfies or pictures of your significant other or pet. There are still two new characters coming in future updates, so definitely stay tuned if you download it.

‘Zen Pinball’ Gets a Star Wars: Rogue One Table This Week

‘Zen Pinball’ Gets a Star Wars: Rogue One Table This Week

We’re huge fans of Zen Pinball [Free] ’round these parts, as it’s not only a great pinball game, but it’s been out for so long that there’s so many different tables that there’s seriously something for everyone. Joining the array of existing Star Wars tables this week is a brand new table based on the new-ish movie Rogue One. Check out the trailer:

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And if you haven’t seen Rogue One yet, you need to get on that. I was super surprised by how much I enjoyed it, and I’m really looking forward to Disney just milking the Star Wars IP dry with annual movies. Originally I was pretty bummed that Disney nuked the entire expanded universe from the Star Wars canon, but, ya’know, I’ll give up all the Star Wars novels I read when I was younger in exchange to them filling out the universe with things like Rogue One.

So, if the Zen Pinball table is anywhere near as good as the movie, well, that would be awesome.